Talking about priorities - AI fails to defend capitol

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Westheim
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Joined: Mon Jul 09, 2007 1:16 pm
Location: Germany

Talking about priorities - AI fails to defend capitol

Post by Westheim »

Playing a 4 AI game right now on a square 35 hexes map. I launched an attack from the very far left of my line (would be the hills on the bottom of the pic) in the hope to capture Twinning (circled). In the first turn I reached a position equally distant from Twinning and that enemy's capitol First Reddawn, about there where my tank unit with strength 106 is now. I found that Twinning was heavily defended (it still is, five turns later), but the road to First Reddawn (where my yellow HQ, 2nd Corps, is now) was wide open! [X(] There was literally nothing there that stopped me from approaching it. The city itself was only defended by some rifles, which were wiped out in no time. Now four more turns have passed, and everything this enemy has, is centered in Twinning, while my tanks storm further north, facing little resistance. There are four bigger towns up there ... is this normal behaviour? Like, when the Reds finally invade the US, the Army will leave New York to defend Albany or a village in the Catskills.

Please don't say "play the AI+, you fool!" again. [:D]

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Don't be scared - I'm almost sure that I just want to play!
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Vic
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RE: Talking about priorities - AI fails to defend capitol

Post by Vic »

sometimes its just to hard for Albert, the AI.

if playing random maps i advice playing the AI+ or AI++ on. (if you feel suicidal you could even put allied AIs on)

if you want to delve a bit deeper in what that AI was actually thinking you'll find its last turns log in the log directory.

kind regards,
vic
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ravinhood
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RE: Talking about priorities - AI fails to defend capitol

Post by ravinhood »

Play the AI+, you fool...again.[:D]
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Westheim
Posts: 570
Joined: Mon Jul 09, 2007 1:16 pm
Location: Germany

RE: Talking about priorities - AI fails to defend capitol

Post by Westheim »

Not until those enemies are done. I captured another city and finally even Twinning after six more turns, but I'm still threatened there. I have a tank unit on the westside of the bay up there (see mini map) painting the plains there unharmed ...

But, on the east front, there is a river I already crossed twice in force and had to retreat again because of overwhelming force of opponents. But I sucked at PT, too.[8D]
Don't be scared - I'm almost sure that I just want to play!
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