oddity and an exploit?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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freeboy
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Joined: Sun May 16, 2004 9:33 am
Location: Colorado

oddity and an exploit?

Post by freeboy »

two at seaa units , in same hex, all subunits from a transfer to b, leaving a blank shell at sea.. is this correct?

and the exploit would be joining a cargo ship and trroops rather than loadingthem.. then moving to a port and transfering troops, or does the math for weight and loading work the same?
"Tanks forward"
Banquet
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RE: oddity and an exploit?

Post by Banquet »

edit - I see what you're saying now..
tweber
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Joined: Wed Jun 27, 2007 1:32 pm

RE: oddity and an exploit?

Post by tweber »

You can join land and sea units and move by sea, but you have to move to a port and cannot invade so I do not think it is a big deal. Actually, a carrier is 'joined' to it's air wing.
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freeboy
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RE: oddity and an exploit?

Post by freeboy »

Thanks, I was wondering how the math for the weight worksI know there is some involved and if the math for the incorrectly joined vs loaded was correct, thanks
"Tanks forward"
tweber
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RE: oddity and an exploit?

Post by tweber »

The math still applies. 
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freeboy
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RE: oddity and an exploit?

Post by freeboy »

tu, I truly am amazed at the elegent design!
"Tanks forward"
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