Default Unit values

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Axeking
Posts: 29
Joined: Wed Jun 06, 2007 4:46 pm

Default Unit values

Post by Axeking »

Seeing as how there is nothing included in the existing dcumentation, I have compiled an excel sheet showing the abilities of all units in the default master file.

It took a while (there are actually 100 different unit types!), but it did reveal some potential issues:
1. Several units have attack strengths listed as 0-0 (Attack-Def). eg. Transporter vs ground units, Carrier vs Inf and Armour.

2. Bazooka 1 has Entrench 40, all other levels have Entrench 25

3. Flak 1 is 80-80 vs infantry; all other levels are 40-80 (attack attack-def attack)

4. Heavy Tank 1 has supply use and storage of 48, all other levels have values of 24 and 24.

5. Level bomber 1 has strength 88-20 verses artillery. All otther levels are 40-20.

6. Scout 3 and 4 have strength 2 anti-sea supply. Is this correct or should they be only anti supply?

7. Staff 1 has a role of "Frontline". All other levels are "Rear Area".

8. Staff 4 has a build cost of 1 while Levels 2 and 3 are 200. Level one is 100. Should all levels be 200?

9. Submarine 4 has the same Evade% as levle 3, but the description says it should be higher. Should it?

Finally, where should I post the file? [;)]

Randy
Willburn
Posts: 74
Joined: Sat Oct 28, 2006 11:39 pm

RE: Default Unit values

Post by Willburn »

You can attack it to the forum post if its under 200kb I think. :) I sure look forward to having it in exel sheet. If the true attack number for units multiple attacks isnt added I could add this to the exel sheet if you dont mind? (or you could do it since its basically;: attack vs current type / number of attacks =true attack value)
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Vic
Posts: 9682
Joined: Mon May 17, 2004 2:17 pm
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RE: Default Unit values

Post by Vic »

big thanks rlnonay!!!
really.
most are true glitches. not extremly dramatic ones, but still they should not have been there.
i will make fixes in the next patch.
 
kind regards,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Default Unit values

Post by seille »

Yes, that excel sheet would be really great to look at.
What i immense work ! Thank you for and i hope it will be available for download somehwere.
Axeking
Posts: 29
Joined: Wed Jun 06, 2007 4:46 pm

RE: Default Unit values

Post by Axeking »

Version 1.01a of unit stats

This includes the information from the Subformation Details page. It is only missing the following (which will be added later):
- Movement information
- Attack ratios (it does have the strengths)
- favorites priorities

In other words it has all of the top information and the information from the middle option on the bottom grid.

(Parts that are currently in red are the questionable values lsted in the initial post and will likely chenge when Vic does the offical patch)

Enjoy :-)

(it is attched with name as jpg, but it is really zip file containing the excel sheet - if this works...)

Edit:
To get the file, you need to click the link, then in the small window you end up with that has no picture, lookat the properties of the "picture". Copy the URL into a new window and you will get the zip file...
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AtDefault..ats101a.jpg
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Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: Default Unit values

Post by Banquet »

Thanks for producing this :)

I can't seem to get it work. I renamed it to .xls file but Excel doesn't seem to display it.

I may be doing something wrong
mtvaill
Posts: 117
Joined: Fri Jul 06, 2007 7:29 pm

RE: Default Unit values

Post by mtvaill »

Didn't work for me in firefox, but did work in IE
Operation Merkur: Germany Invades Crete v1.0 available here
Axeking
Posts: 29
Joined: Wed Jun 06, 2007 4:46 pm

RE: Default Unit values

Post by Axeking »

I can't seem to get it work. I renamed it to .xls file but Excel doesn't seem to display it.

I may be doing something wrong

It is a ZIP file. Rename it to "abc.zip" Then extract the excel file from it... [;)]
Axeking
Posts: 29
Joined: Wed Jun 06, 2007 4:46 pm

RE: Default Unit values

Post by Axeking »

Just a suggestion -
 
  Would it be possible to get a function added to the editor to dump all the unit data?
 
  It would certainly make tracking all this info easier, and it would really help mod builders to get an overview of their data... [:D]
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