New graphic mod, version 2

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NickGen
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New graphic mod, version 2

Post by NickGen »

Hello everyone, I have almost completed an update of my mod, to be compatible with the graphic engine ...
Here are some screenshots already, until I finished the final adjustments....


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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

Another screenshot ....[:)]

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RE: New graphic mod, version 2

Post by NickGen »

Ok, all scenarios work fine, now......
Yet some adjustments and the mod will be available...[:)][/align]
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

Yet another screenshot...Winter terrain



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Erik Rutins
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RE: New graphic mod, version 2

Post by Erik Rutins »

Looks great, Nick, looking forward to giving it a try!
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Awac835
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RE: New graphic mod, version 2

Post by Awac835 »

Wow, looks very nice.
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

And the last...[;)] Mud / rain terrain / weather....

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Vic
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RE: New graphic mod, version 2

Post by Vic »

I see you got it working together with the weather events! congrats! looks really nice. especially the light forest in winter!

I think when more playermade scenarios will appear a lot of them will be using this graphics set.

When your finished dont forget to post your masterfile and graphics in a zip on the scenariobank. I just increased the max zip file size to 8 mb. should do the trick right?

kind regards,
vic
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

Thanks Vic, Everything is not perfect, but it works rather not bad ....
After that, I will work on a 3D Isometric version....[:D]
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seille
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RE: New graphic mod, version 2

Post by seille »

Wow, that looks impressive. Think i´ll use it.
What i don´t like so much are the new fortifications and also the cities.
Can´t see enough difference between and here i prefer the sharp location pics from the original.
But the terrain looks great. Congrats on this work !!
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RE: New graphic mod, version 2

Post by PDiFolco »

Nick69,
Gorgeous, kudos for this work ! [8D] 
But I'm angry that you didn't event tell me you've done all that  ! [:@] Now you *must* send it to me ! [:D]

Re towns/cities : yes I agree they'd need some more differentiation, through maybe a colored symbol or something unique to each type ...

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EricSilver_MatrixForum
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RE: New graphic mod, version 2

Post by EricSilver_MatrixForum »

Excellent job, Nick, can't wait for the release!

;)
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

The mod...[:)]....
link to download:
http://myfreefilehosting.com/f/825400e647_8.08MB
To install, simply decompress the file in the bin directory.
I created a new version of  three scenarios that you can use directly.
There are 3 files for alternative bases in the directory systemgraphic ...[/align]
Enjoy well....[:)][/align] [/align][/align] 
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Vic
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RE: New graphic mod, version 2

Post by Vic »

hi nick,
 
i increased max file size to 10mb for the community site's scenario bank.
 
kind regards,
Vic
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

ok Vic, thanks,I made it as soon as possible...
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

Vic, i can not upload my file to the advanced tactics community website.... help me...[:)]
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Artmiser
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RE: New graphic mod, version 2

Post by Artmiser »

in case you didnt know if you want to use this mod on all your scenarios just save your orignal generic.ptmaster file in the scenarios folder to a safe spot, I just made a folder called orginals and moved it there,  delete the original. Then rename the real2.ptmaster file to generic.ptmaster file and thats it.
 
 
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NickGen
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RE: New graphic mod, version 2

Post by NickGen »

Yes, sorry for the lack of information I forgot to mention that possibility ... but personally, I prefer to keep both ptmaster ... so I can move from one to another
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MrMox
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RE: New graphic mod, version 2

Post by MrMox »

ORIGINAL: seille
What i don´t like so much are the new fortifications and also the cities.
Can´t see enough difference between and here i prefer the sharp location pics from the original.

Wouldn't replacing the new graphics for cities and fortifications with the original graphics work?
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RE: New graphic mod, version 2

Post by MrMox »

Just trying to figure out how to use the new graphics in my own scenarios:

If I want to use the mod in a home made scenario, I would go to the Settings screen in the editor and specify Real2.ptmaster as the master file?

However as shown in SCC101 there can be a need to disconnect the master file since it may otherwise overwrite some settings.

So if I first change to the new master file and the disconnect the master file altogether I would get the new graphics but not my settings overwritten?

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