Bugs --- Five new ones

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chuckj118
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Bugs --- Five new ones

Post by chuckj118 »

Here's the new bugs I found today.

1) As GB I attacked Spain in the Athens blockade box. Everything worked fine up until the time for Spain to retreat. An error box came up and the entire Spanish fleet was eradicated. The error box came up once for each spanish marker.

Sorry, I forgot to write down what the error said.

I repeated this later at Constantinoble.

2) In the naval battles above my fleets were returned to their starting points rather than remaining in the victorious box. All movement pts were expended on them. This shouldn't happen either.

3) As GB I now control most of the Med. I noticed that I was still only receiving 19 trade money points. I began counting them up manually and stopped at 23...obviously this has some bugs as well.

As I recall from my board gaming days I counted all of the left end numbers at the correct ports and counted the middle or 2nd number at any ports that were Conquered by GB. Perhaps the 2nd part of the count is whats being skipped.

4) The AI continues to act rather strangely. France was mauled badly in 1805/6 by Prussia and Austria. Finally in mid 1808 France came alive and proceeded to TROUNCE both Austria and Prussia forcing them to conditional surrenders. I was happy to see this. I am now the only remaining enemy they have on the continent...I hope to see them come after me now. We'll see.

5) Oh, one more thing. I was reading the rules on commander casualties and it appears to be wrong, or at least written badly. It says that a casualty occurs if you get a 12 on a 1 to 12. It should read a casualty occurs if you get a 12 on a 2d6. The first is a 1 in 12 chance the 2nd is a 1 in 36 chance. You only used d6's in the board game.

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Murat
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RE: Bugs --- Five new ones

Post by Murat »

ORIGINAL: Nalamin

Here's the new bugs I found today.

1) As GB I attacked Spain in the Athens blockade box. Everything worked fine up until the time for Spain to retreat. An error box came up and the entire Spanish fleet was eradicated. The error box came up once for each spanish marker.

Sorry, I forgot to write down what the error said.

I repeated this later at Constantinoble.

2) In the naval battles above my fleets were returned to their starting points rather than remaining in the victorious box. All movement pts were expended on them. This shouldn't happen either.

3) As GB I now control most of the Med. I noticed that I was still only receiving 19 trade money points. I began counting them up manually and stopped at 23...obviously this has some bugs as well.

As I recall from my board gaming days I counted all of the left end numbers at the correct ports and counted the middle or 2nd number at any ports that were Conquered by GB. Perhaps the 2nd part of the count is whats being skipped.

4) The AI continues to act rather strangely. France was mauled badly in 1805/6 by Prussia and Austria. Finally in mid 1808 France came alive and proceeded to TROUNCE both Austria and Prussia forcing them to conditional surrenders. I was happy to see this. I am now the only remaining enemy they have on the continent...I hope to see them come after me now. We'll see.

5) Oh, one more thing. I was reading the rules on commander casualties and it appears to be wrong, or at least written badly. It says that a casualty occurs if you get a 12 on a 1 to 12. It should read a casualty occurs if you get a 12 on a 2d6. The first is a 1 in 12 chance the 2nd is a 1 in 36 chance. You only used d6's in the board game.

[1] No clue.
[2] If you eliminated the fleets in the ports then you would be returned to the adjacent sea zone after the battle since there is nothing left to blockade. Attacking expends all movement points for land or naval so you would also have no movement points left after the battle.
[3] You only get trade from other peoples' ports and your free states, not your conquereds. Left end numbers belong to Britain, the right to the controlling power.
[4] They are working on it.
[5] This was just dealt with by Marshall and he confirmed it a 2d6 + 1d6 for months out with 6 being death (666 = bad).
prielo
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RE: Bugs --- Five new ones

Post by prielo »

ORIGINAL: Murat

[3] You only get trade from other peoples' ports and your free states, not your conquereds. Left end numbers belong to Britain, the right to the controlling power.

I know that this game is based on EiH. But the original rules say:

8.2.1.2.1.7: Great Britain may trade with eligible ports in provinces and minor conquered countries it controls, gaining both values. Great Britain may also trade with eligible ports in minor free states it controls, gaining the first amount, the minor free state gaining the second.

Has this been changed in EiH?


Greets

Patrick
tgb
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RE: Bugs --- Five new ones

Post by tgb »

But GB doesn't get any trade income from any of the Majors it is at war with, or their allies, do they?
prielo
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RE: Bugs --- Five new ones

Post by prielo »

Original rules:
 
[font=arial]8.[/font][font=arial]2.1.2.1.5[/font][font=arial]: A major power may not conduct any trade (except through eligible controlled minor free state ports) if its national capital city (both Moscow and St. Petersburg for Russia) is occupied by unbesieged enemy factors. A major power at war with Great Britain may not conduct any domestic trade.[/font]
[font=arial][/font] 
[font=arial]Although it is not explicitly said, I understand this also includes that MP's minors. EiANW however prohibts domestic trade when at war with GB.[/font]
[font=arial][/font] 
[font=arial][/font] 
[font=arial]Greets [/font]
[font=arial][/font] 
[font=arial]Patrick[/font]
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Monadman
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RE: Bugs --- Five new ones

Post by Monadman »

ORIGINAL: Nalamin

3) As GB I now control most of the Med. I noticed that I was still only receiving 19 trade money points. I began counting them up manually and stopped at 23...obviously this has some bugs as well.

Have you already advanced to the next economic phase in that game or started a new game that has reached the economic phase? If not could you please send the file “autosave Economic.sav” in your “save” folder to Marshall. Thanks

5) Oh, one more thing. I was reading the rules on commander casualties and it appears to be wrong, or at least written badly. It says that a casualty occurs if you get a 12 on a 1 to 12. It should read a casualty occurs if you get a 12 on a 2d6. The first is a 1 in 12 chance the 2nd is a 1 in 36 chance. You only used d6's in the board game.

The way you interpreted it and wrote it – probably so but EiANW uses random number events. The way it was written:

13.8.4 Leader Casualties (Optional)
After the completion of a field or trivial combat, or a naval combat, each side with a leader or leaders present is checked to see if any became casualties in the combat by choosing a random number, 1 thru 12. Receiving a random number of “12” indicates a leader casualty. . . .


Richard
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JavaJoe
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RE: Bugs --- Five new ones

Post by JavaJoe »

ORIGINAL: Monadman

ORIGINAL: Nalamin

3) As GB I now control most of the Med. I noticed that I was still only receiving 19 trade money points. I began counting them up manually and stopped at 23...obviously this has some bugs as well.

Have you already advanced to the next economic phase in that game or started a new game that has reached the economic phase? If not could you please send the file “autosave Economic.sav” in your “save” folder to Marshall. Thanks

5) Oh, one more thing. I was reading the rules on commander casualties and it appears to be wrong, or at least written badly. It says that a casualty occurs if you get a 12 on a 1 to 12. It should read a casualty occurs if you get a 12 on a 2d6. The first is a 1 in 12 chance the 2nd is a 1 in 36 chance. You only used d6's in the board game.

The way you interpreted it and wrote it – probably so but EiANW uses random number events. The way it was written:

13.8.4 Leader Casualties (Optional)
After the completion of a field or trivial combat, or a naval combat, each side with a leader or leaders present is checked to see if any became casualties in the combat by choosing a random number, 1 thru 12. Receiving a random number of “12” indicates a leader casualty. . . .


Richard


From both EiA and EiH it is 12 on 2d6 or a 1-36 chance. So a "36" should be a casualty.

Joe
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chuckj118
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RE: Bugs --- Five new ones

Post by chuckj118 »

Thanks everyone for coming to my defense!  YAH!  What they said! [;)]
 
 
chuckj118
Posts: 110
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RE: Bugs --- Five new ones

Post by chuckj118 »

For the record, if GB is disallowed the income from his conquered territories that will really effect play balance.  In both my games ad GB I never seemed to accumulate income in the way I should have...this is why I started checking the numbers in the first place.
 
I'll check if I still have a save game with the problem...if I do I'll send it.
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Monadman
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RE: Bugs --- Five new ones

Post by Monadman »

ORIGINAL: Nalamin

Thanks everyone for coming to my defense!  YAH!  What they said! [;)]



We were definitely not on the same dance floor when that section of the manual was put together but I’m please that we defaulted back to the original EiA rules in the end. I’ll put something in the addendum to address this.

Thanks

Richard
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