1:03 update spoiler request ...

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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GavinP
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1:03 update spoiler request ...

Post by GavinP »


Guys ...

As CS gamers are no doubt in keen anticipation of the up-coming 1:03 update .. could Jason, or some other "insider" please give us a big spoiler about we can expect to find in the package ...

More scens?
More units?
More fun?

Cheers

GavinP
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Jason Petho
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RE: 1:03 update spoiler request ...

Post by Jason Petho »




ORIGINAL: GavinP
More scens?

Yes! For all three games!
ORIGINAL: GavinP
More units?

Yes! Many! Especially for WF and EF!
ORIGINAL: GavinP
More fun?

As much as we could legally provide!

More features?
Yes!

Enhanced DCGs?
Yes!

Updated Manual?
Yes!

New Bootcamp scenarios that show off the new features?
Yes!

New and Updated order of battles?
Yes!

Inclusion of 1.01, 1.02 and 1.02B plus fixes?
Yes!

Save game counter?
Yes!

Campaigns autosaved in the right location?
Yes!

New Countries?
Yes!

There's a teaser.

Jason Petho

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simovitch
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RE: 1:03 update spoiler request ...

Post by simovitch »

Glean what you can from this screenie...

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simovitch

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Dumnorix
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RE: 1:03 update spoiler request ...

Post by Dumnorix »

Hallo CS community
Thus altogether not new, that was already clear me. What is with real changes in the play? matrix-games and talon- soft should finally our play as Open-source arrange! Therefore my call: Release the engine code - all are to be able to work on it.
O P E N S O U R C E for JTCS - otherwise passes here nothing more - except this kindergarden tinker-handicraft of certain Americans !!!
H.Balck (CS meets PG3D)

in german:
Also insgesamt nicht Neues, das war mir schon klar. Was ist mit wirklichen Veränderungen im Spiel ? Matrix-games und Talonsoft sollten endlich unser Spiel als Open Source gestalten ! Deshalb mein Aufruf: Gebt die engine Codes frei - alle sollen daran arbeiten können.
O P E N S O U R C E for JTCS
Sonst passiert hier nichts mehr- außer diesen Kindergartenbasteleien gewisser Amerikaner !!!
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Jason Petho
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RE: 1:03 update spoiler request ...

Post by Jason Petho »

Thanks for all the support! It speaks volumes!

Jason Petho
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tide1212
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RE: 1:03 update spoiler request ...

Post by tide1212 »

One little feature I ran into testing a bootcamp scenario last night was hidden atg's. I think this will give the pak screen the bite it always should of had. [:D]
 
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simovitch
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RE: 1:03 update spoiler request ...

Post by simovitch »

ORIGINAL: Dumnorix

Hallo CS community
Thus altogether not new, that was already clear me. What is with real changes in the play? matrix-games and talon- soft should finally our play as Open-source arrange! Therefore my call: Release the engine code - all are to be able to work on it.
O P E N S O U R C E for JTCS - otherwise passes here nothing more - except this kindergarden tinker-handicraft of certain Americans !!!

Hear me now and believe me later. Really, ya. We are sad, you know, because anyone who calls us "stupid" is really just jealous. because their girlfriend looks at us, then looks at him, and realzies she's cuddling up with a little girly-man... [;)]
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AZKGungHo
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RE: 1:03 update spoiler request ...

Post by AZKGungHo »

Hey Jason,

It sounds good man - really good! [&o]

So when do get it?????[8|]
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timshin42
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RE: 1:03 update spoiler request ...

Post by timshin42 »

Jason, am anxiously (and patiently) awaiting 1.03.[:)]
It sounds like the best thing since sliced bread!
The teaser screen has several hints that point to great "Dynamic". I enjoy "Linked" but have moved to "Dynamic" until the "shooting horse" gets fixed in 1.03.[:D]
Please ignore that sour grapes guy [>:] whose name says it all. I suggest we all do.

timshin42
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Juergen
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RE: 1:03 update spoiler request ...

Post by Juergen »

When the new patch is available is it going to effect our saved games???  Are we going to have to start over on our campaigns??  Not that I care, I'm looking forward to the new patch :)
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Jason Petho
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RE: 1:03 update spoiler request ...

Post by Jason Petho »

ORIGINAL: Juergen

When the new patch is available is it going to effect our saved games???  Are we going to have to start over on our campaigns??  Not that I care, I'm looking forward to the new patch :)

PBEM should NOT be affected

Linked Campaigns should NOT be affected

Dynamic Campaigns WILL BE affected and will REQUIRE a restart.

Jason Petho

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GFeros
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RE: 1:03 update spoiler request ...

Post by GFeros »

This is great, thanks Jason and team for all the hard work!
Hammer732
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RE: 1:03 update spoiler request ...

Post by Hammer732 »

Good Day Jason,
Will the new patch affect modifications I have done to the game such as alternate sounds (weapons firing, tank sounds, assault and weapons impact etc) as well as objective icons and unit bases with Swastika and Hammer and Sickle etc? I remember the assault sounds were changed and I had to reinstall the "Sannitator, Sannitator" ogg files when the first patch was released.

Thanks for all the great work!

Hammer732
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Jason Petho
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RE: 1:03 update spoiler request ...

Post by Jason Petho »

ORIGINAL: Hammer732

Good Day Jason,
Will the new patch affect modifications I have done to the game such as alternate sounds (weapons firing, tank sounds, assault and weapons impact etc) as well as objective icons and unit bases with Swastika and Hammer and Sickle etc? I remember the assault sounds were changed and I had to reinstall the "Sannitator, Sannitator" ogg files when the first patch was released.

Thanks for all the great work!

Hammer732

It should not affect sounds, I do not believe there are any sounds that overwrite the existing ones, with the exception of the assault sounds. (Don't forget this is a cumulative update, so everything in 1.01 and 1.02 will be included in the 1.03 UPDATE)

The objective icons and units bases will most likely be affected, yes.

I would recommend saving any mod files that you are using in a separate folder, and then re-copy and paste them back into the installation. Your mods should still work, but should be added after the 1.03 UPDATE is installed.

Jason Petho
Hammer732
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RE: 1:03 update spoiler request ...

Post by Hammer732 »

Thanks!
I'll make back-ups for everything.
TAIL GUNNER
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RE: 1:03 update spoiler request ...

Post by TAIL GUNNER »

ORIGINAL: Jason Petho

As soon as these are complete!

tm.asp?m=1692134

Jason Petho

Jason,

I'm pretty sure quite a few of us don't need or want the video tutorials.
Any possibility of offering those later as a separate download?
(Then you could release the patch sooner.)[:D]
Also, those videos must pack a ton of megabytes onto the size of the patch.
"If you want peace, prepare for war."
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Jason Petho
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RE: 1:03 update spoiler request ...

Post by Jason Petho »

ORIGINAL: Juggalo
I'm pretty sure quite a few of us don't need or want the video tutorials.
Any possibility of offering those later as a separate download?
(Then you could release the patch sooner.)[:D]
Also, those videos must pack a ton of megabytes onto the size of the patch.

Understood, of course.

The primary video tutorials I would like to complete for the release are those explaining how simple it is to put together your own scenario. There have been a lot of requests for help with scenario design and it is far easier to show someone how to do it than explain it in writing.

Tactical tutorials can be saved for a later UPDATE if the community is OK with that.

Jason Petho
michammer
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RE: 1:03 update spoiler request ...

Post by michammer »

Looking forward to the update. Thanks for all the hard work to all involved.

Oh, ignore the guy with a large dose of sour grapes.
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