Market Gargen AAR

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

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Pvt_Grunt
Posts: 329
Joined: Tue Feb 13, 2007 10:21 am
Location: Frankston Victoria

Market Gargen AAR

Post by Pvt_Grunt »

I put Battlefront down for the summer while I went back and revisited Sid Meier's Antietam (GREAT gamed) but recently I tried MG scenario again. Last time I got stuck at Nijmigen bridge, I had engineer units adjacent but could not cross [:@]

So I tried again and I'm glad I did. Battlefront is NOT a game for the easily disheatened. I didnt win the first 2 tries at MG, and to tell the truth, after the first 2 turns of shock and awe it is a bit tedious racing your units north trying to cross bridges. Meanwhile the 1st AB is taking a caning at Arnhem from the Nazi armour [>:].

This time, however I perservered, read the tut's again, watched the supply and kept the command teams close. I didnt retreat from hex 34,16 (the Arnhem bridge) but I lost Oosterbeek and the landing supply zones - things were very grim. By turn 11 my lead tank units had reached the bridge, I got a few units across the bridge and entrenched, but they were out of supply straight away! At one point I had 8 units on 2 hex's on the north side of the bridge, while the Germans were getting 10-1 odds on me! My artillery was useless - why do the dice hate you when you need them most???

The breakthrough came on turn 13, I had 5-1 odds on hex 35,16 (east of the bridge) and got a DR result! Beauty!![:D] FOr the rest of the turn I've been plowing units across the bridge anyway I can, I've now got 22 unit across, it's a command nightmare with different units mixed up, and I dont know if supply will cross the bridge. I'm still facing Co C 506 Hvy Tank (King Tigers!!) in hex 34,15 (1 hex nth of bridge) acting like an evil steel toll collector [:o] but they are totally cut off from supply.

As I said before, not a game for players who like to stroll through and win - then on to the next level. But still the best stategy game I've played for years.

Grunt - wannabe Monty [8D]

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SwampYankee68
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Joined: Wed May 08, 2002 9:37 am
Location: Connecticut, U.S.

RE: Market Gargen AAR

Post by SwampYankee68 »

Very nicely written.  From the screen shot, looks like Jerry can't lift his head without a fighterbomber roaring by, too!
"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
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Gregor_SSG
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RE: Market Gargen AAR

Post by Gregor_SSG »

There are no easy victories in Market Garden, that's for sure. Congratulations on making Monty's plan work.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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