Thought I would clue you in on a project I have been working on.
A map editor.
You don't need MS3D or blender or max or tutorials or nuttin. Just my program and a paint editor and you can start making your own maps in minutes.
No knowledge or learning curve required!
What should happen (I am still in development but all the mind bending 3D per vertex math for the program is done - i.e. the hard part [;)]) is that you will edit your own heightmap (which is like a topographic map) in your favorite paint editor and then import it into my program. Using an eyedropper you will select two points on the heightmap which represent real heights (eg hill 212 + sea level). Water will be added automatically for all areas under sea level. You also will be able to select a skymap, which season the map should represent (summer / winter), lighting conditions, etc and of course give your map a name. Then press the Go! button. Approx 1 - 2 minutes later dependng on the speed of your processor, you should have a new map which comes preloaded with base textures and masks. All you will need do then is draw on your masks and then add bling in the scenedit program.
Here is a *very* *very* early development screenshot. I still haven't done the walls code yet but the main terrain mesh and water were generated automatically from the heightmap shown. Hopefully I can get this out to you guys in the near future. There is still a lot to be done, but I wanted to let you all know that soon PCK will have a full map editor to complete the editor suite.
