What happens on turn 1?

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Historiker
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What happens on turn 1?

Post by Historiker »

I've made a test with RHS-EBO lvl7
Surprise is on.

In my last game, my ships around Hawaii didn't run the route I expected them to go. I thought this might be because of Surprise activated.
To test this, I started a head to head game. I looked where my BBs will be at the end of turn. They can run 20+, so 4hex per phase. But they didn't run 4! I then ordered them for Lahaina and let them retreat to L.A. - but they were west of Hawaii on turn 2.
I then didn't give them an order but retreatmend allowed and home port L.A. - and again, they are west of Hawaii on turn 2!

Why are they 3 hex west of Hawaii while I never ordered them to move there???
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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Gem35
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RE: What happens on turn 1?

Post by Gem35 »

post a screenshot please, is computer control enabled perhaps?
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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RE: What happens on turn 1?

Post by ny59giants »

If you have them more than 25 hexes away from their home port, they will move at cruise speed. If your trying to get them to move to a particular hex, then you will need to have a closer home port.

Don't forget, the max your Allied ships will move on Turn 1 is 6 hexes for those over 30 speed. There is only one movement phase that turn. Some players forget this and expect ships like Boise to get away while she can only mve 6 hexes and get caught out in the open. [;)]
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Mynok
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RE: What happens on turn 1?

Post by Mynok »


As a Jap player I get giddy at the thought of all the Pearl ships heading out to sea where they will be chased down and destroyed. They are much safer in Pearl.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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Gem35
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RE: What happens on turn 1?

Post by Gem35 »

Giddy, now that is a term that brings me way back to my 8th grade math teacher.
She used an overhead projector and taught with a black sharpie on a clear transparancy.
She used to spittle on it and we would laugh when we saw it on the screen.
She also could not say "fifth's" like one-fifth etc. and said "Fiss" instead
Again, being immature kids we would laugh uncontrolably and she would correct us by saying "alright, who is being giddy?"
[:D]
Sorry to derail, but that word made me have a "moment"
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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RE: What happens on turn 1?

Post by lineartube »

ORIGINAL: Mynok


As a Jap player I get giddy at the thought of all the Pearl ships heading out to sea where they will be chased down and destroyed. They are much safer in Pearl.

They sure were. I remember seeing on the history channel where they did a simulation of what would happen if the US fleet would had been caught outside. I don't remember exactly the outcome but I remember it wasn't pretty.
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RE: What happens on turn 1?

Post by Historiker »

ORIGINAL: Mynok


As a Jap player I get giddy at the thought of all the Pearl ships heading out to sea where they will be chased down and destroyed. They are much safer in Pearl.
Well, if you leave them inside, all of them are damaged. If the Jap player invades Hawaii - which will happen in this game - they won't get out alieve again. Moreover, damaged, they won't get the chance to attack the enemy's fleet, too...
So I need to think about what to do....
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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Mynok
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RE: What happens on turn 1?

Post by Mynok »


Hmmm....yes, an invasion changes the scenario significantly. Something I would absolutely never attempt as a Jap player, for sure...I assume this is some experiment game?
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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RE: What happens on turn 1?

Post by Historiker »

RHS-EBO - so he has the power to invade.
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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RE: What happens on turn 1?

Post by undercovergeek »

ORIGINAL: Mynok


Hmmm....yes, an invasion changes the scenario significantly. Something I would absolutely never attempt as a Jap player, for sure...I assume this is some experiment game?

why would you never try it? i ask only because of one successful AAR where it was done,and this inspired me to try in a PBEM and it was quite successful if i we could have fnished before we decided to hold for AE
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RE: What happens on turn 1?

Post by Shark7 »

ORIGINAL: Mynok


Hmmm....yes, an invasion changes the scenario significantly. Something I would absolutely never attempt as a Jap player, for sure...I assume this is some experiment game?

I am actually exploring this scenario against the AI with the Big B mod. More to see if it is even a feasible option. I'm taking the slow route though, waiting for the SRA to fall then using a portion of those troops and the troops from the PI campaign to take Hawaii.
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RE: What happens on turn 1?

Post by Shark7 »

ORIGINAL: Historiker

ORIGINAL: Mynok


As a Jap player I get giddy at the thought of all the Pearl ships heading out to sea where they will be chased down and destroyed. They are much safer in Pearl.
Well, if you leave them inside, all of them are damaged. If the Jap player invades Hawaii - which will happen in this game - they won't get out alieve again. Moreover, damaged, they won't get the chance to attack the enemy's fleet, too...
So I need to think about what to do....

My thoughts on this have always been better to lose them attempting to fight than to lose them sitting at the pier. In that situation I'd very likely sortie them and see what happens.
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RE: What happens on turn 1?

Post by Historiker »

yes.
unfortunately, the enemy air attack phase is before the surface battles - and on turn one, I can't do night attacks by sea.
So when I send my 8 BBs out, most of them will be sunk or taken out before they were able to engage.

As I'm going to loose them all, I prefer attacking more than just one enemy landing site, but then I don't have any guarantee that they are enough... - difficult [;)]
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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Rob Brennan UK
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RE: What happens on turn 1?

Post by Rob Brennan UK »

Sure this isn't a bluff by your opponent? if he doesn't land near Hawaii your going to look awfully silly sending out the ships to get sunk at sea [:D]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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RE: What happens on turn 1?

Post by Historiker »

He will land, for sure...
I now managed to let my ships sail in tests that only two BBs are sunk while I drive off his main invasion fleet. Unfortunately, only two forces attack while the others remain doing nothing in the hex - which is especially bad as the enemy's BBs won't have ammo any longer!
Is there a way to force more different groups to attack?
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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RE: What happens on turn 1?

Post by eloso »

ORIGINAL: Historiker

He will land, for sure...
I now managed to let my ships sail in tests that only two BBs are sunk while I drive off his main invasion fleet. Unfortunately, only two forces attack while the others remain doing nothing in the hex - which is especially bad as the enemy's BBs won't have ammo any longer!
Is there a way to force more different groups to attack?

The problem might be that the other side retreats from the invasion hex. I assume you are talking about Lahaina. Overall I think you are taking the right strategy here. Your BBs are going to be toasted either way. You might as well mess up the enemy in the meantime. You should also have a surface group near Johnston Island. Park them there to prevent the landing on turn 1. Taking this approach forces the Japanese to divide his KB planes between naval and airfield/port attacks.
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RE: What happens on turn 1?

Post by Mynok »

ORIGINAL: undercovergeek

ORIGINAL: Mynok


Hmmm....yes, an invasion changes the scenario significantly. Something I would absolutely never attempt as a Jap player, for sure...I assume this is some experiment game?

why would you never try it? i ask only because of one successful AAR where it was done,and this inspired me to try in a PBEM and it was quite successful if i we could have fnished before we decided to hold for AE

Well, the primary reason is the lack of forces to do it right and still achieve other objectives which are far more important, such as the Singapore and the oil fields.

I've not played the mod in question here, so I can't speak to the feasibility of it there.
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RE: What happens on turn 1?

Post by Historiker »

ORIGINAL: OSO

ORIGINAL: Historiker

He will land, for sure...
I now managed to let my ships sail in tests that only two BBs are sunk while I drive off his main invasion fleet. Unfortunately, only two forces attack while the others remain doing nothing in the hex - which is especially bad as the enemy's BBs won't have ammo any longer!
Is there a way to force more different groups to attack?

The problem might be that the other side retreats from the invasion hex. I assume you are talking about Lahaina. Overall I think you are taking the right strategy here. Your BBs are going to be toasted either way. You might as well mess up the enemy in the meantime. You should also have a surface group near Johnston Island. Park them there to prevent the landing on turn 1. Taking this approach forces the Japanese to divide his KB planes between naval and airfield/port attacks.
I managed to get away with every major ship except the two damaged BBs. So if you want, you can run away!
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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RE: What happens on turn 1?

Post by undercovergeek »

ORIGINAL: Mynok

ORIGINAL: undercovergeek

ORIGINAL: Mynok


Hmmm....yes, an invasion changes the scenario significantly. Something I would absolutely never attempt as a Jap player, for sure...I assume this is some experiment game?

why would you never try it? i ask only because of one successful AAR where it was done,and this inspired me to try in a PBEM and it was quite successful if i we could have fnished before we decided to hold for AE

Well, the primary reason is the lack of forces to do it right and still achieve other objectives which are far more important, such as the Singapore and the oil fields.

I've not played the mod in question here, so I can't speak to the feasibility of it there.

im sure in the AAR and in my game it was done with the Phillipine invasion forces and if i could have played the game properly and done my own turn 1 i would have pulled it off - as it is i played out the historical start and my invasion coincided with 2 marine divisions arriving at Pearl and i missed the ships with the KB
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