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I've been playing Conquest of Aegean again lately, and doing pretty good, so I'd thought I'd try another AAR. I've been playing defensive missions mostly, but those don't make as exciting AARs as offensive ones, so for this AAR I'm going to try a mission I haven't played before: Malta - Ray of Hope.
Ray of Hope is a fictional/hypothetical scenario where the Allies try to recapture the Axis occupied Malta in December 1941. We start of with a small brigade of commandos with a total of 1352 personnel. Their job is to secure the Marsaxlook Bay after which we can land more reinforcements (and supplies) on the island. Our commando troops are very well trained and equipped, so we have an edge there, but the enemy has had a lot of time to fortify their position (not to mention that intelligence estimates the number of enemy personnel to be around 14,000 or more).

Note for scale: one grid is 1km x 1km
Our main objective is to capture Valletta, the capital city of Malta. Other major objectives are to keep the landing bay secured and occupying the city of Birgu (aka Vittoriosa) for its navy base. The Luqa Airfield and the town of Sliema will also be rather important for the operation to be considered successful, and there are several secondary airfields that I should try to capture if at all possible (Safi, Qrendi, Hal Far and Ta Kali).
The target times are as these:
Day 1, 07:20 - Marsa Scirocco (the landing bay)
Day 2, 06:50 - Luqa, Safi and Qrendi airfields
Day 2, 12:00 - Vittoriosa
Day 4, 06:00 - Ta Kali airfield
Day 4, 12:00 - Valletta
For a perfect success, I should capture all objectives before their target time and hold them till the operation ends in Day 6 at 16:00, but I can afford some slippage from the schedule and still end up victorious. The amount of casualties on both sides will also somewhat affect whether the scenario is won or lost.
The forces I have are trained for night operations, so I should try to push hard during the night and rest/hide during the day to avoid air strikes and artillery. Taking territory from entrenched troops is generally very difficult, especially since I have just infantry without any artillery or armor support (not even mortars) to begin with. I need to push hard and aggressively with the initial squads, and then let them rest when the reinforcements land.