Thoughts on fatigue

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

Post Reply
User avatar
dreamtheatervt
Posts: 483
Joined: Sat Apr 22, 2006 2:11 am
Location: Virginia

Thoughts on fatigue

Post by dreamtheatervt »

I've been playing some quick games to see how my custom plays work, and one thing that is kind of bothering me is fatigue. It seems as if players fatigue too quickly, and it has too much of an effect on their abilities, most notably speed. It leads to inneffective players and plays. Fatigue tends to effect a players focus more than his actual ability - yes he slows down a little, but not to half speed, which is what it appears players do.

What does the rest of the community think?
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Thoughts on fatigue

Post by Tullius »

You can change the settings. In the game folder is a file named "Constants". You can open and edit using the Microsoft Editor.
[CONSTANTS]

//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1

BTW Here is the rest of the file
//Blocking
BlockingBaseLine=1
BlockingPassBlockTime=3
BlockingPushBlockTime=1.2
BlockingPassBlockStrength=1.5
BlockingPushBlockStrength=0.80
BlockPancakeThreshold=0.15

//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15

//Physics
PhysicsBaseMoveSpeed=6
PhysicsBaseAgility=0.15
PhysicsMaxChangeDirTime=1
Physics_MaxPuntStrength=7.8
Physics_MaxFGStrength=15
Physics_MaxKOStrength=17

//Defensive Reaction times.
DefenseBaseM2MCoverageArea=3.5
Defense_PassReactionBaseTime=2
Defense_ReadBaseTime=3

//Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks
FieldGoal_Accuracy=30

//QB Read base times.
QBRead_Threshold=2.5
QBScramble_Threshold=3

//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.5
QBPassingAccuracyRunning=1.8
QBPassingAccuracyScrambling=2

//QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
//the higher the number, the less accurate the pass
QBPassingAccuracyBase=5

//There are three pass accuracy systems to choose from
//1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle
//2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance.
//3 = Combined Angle and Distance.
//With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true
//The lower the Accuracyconstants, the more accurate the passing.
QBPassingSystem=3
regenerator
Posts: 47
Joined: Sat Dec 10, 2005 11:31 pm

RE: Thoughts on fatigue

Post by regenerator »

I know this post is a little old, dream, but did you wind up finding an effective solution through changing any of the Fatigue Constants? That is the one section I haven't really messed with, so I'd be very interested to hear the results of someone who had...
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Thoughts on fatigue

Post by Mykal »

well I've done spme work with the fatigue section
mainly because the QB's swap during play way to often

I never once seen Eli Manning leave the field because he tired
or any other QB for that matter

So I have adjusted the fatigue settings somewhat
I arnt sure what others want out of it but these are my settings:

Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=7
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=-1
Fatigue_SubtractStanding=-2
mbsports
Posts: 275
Joined: Sun Jan 07, 2007 5:21 pm
Contact:

RE: Thoughts on fatigue

Post by mbsports »

In Quick Sim as a note - fatigue seems to play no role whatsoever.

I've played with a bunch of factors and as Quick Sim is an entirely different engine I've found that this is another thing that never made it into the quick sim portion of Max FB.

MBFL - MB Sports Net - Simulated NFL, AFL, CFL, NFL-E
User avatar
DreamTeams
Posts: 520
Joined: Fri May 19, 2006 4:00 pm

RE: Thoughts on fatigue

Post by DreamTeams »

ORIGINAL: Mykal

well I've done spme work with the fatigue section
mainly because the QB's swap during play way to often

I never once seen Eli Manning leave the field because he tired
or any other QB for that matter

So I have adjusted the fatigue settings somewhat
I arnt sure what others want out of it but these are my settings:

Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=7
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=-1
Fatigue_SubtractStanding=-2

Mykal, how did these work out? Were you able to get the ai to stop swapping the QB?

I had to raise my QB's indurance rataings and I see it a lot less. But, was also wondering if I should do something in the constants, as well, to eliminate it all together.
User avatar
Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Thoughts on fatigue

Post by Mykal »

yep, they work a treat
I dont see QB swaps anymore, unless theirs an injury
Post Reply

Return to “Maximum-Football 2.0”