The "Nuts & Bolts" of the Game?

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

The "Nuts & Bolts" of the Game?

Post by KG Erwin »

I recall that on the "old" PS forum there was some good info on the intricacies of the game's inner workings. Are these archived somewhere?

It's a shame that no one ever wrote a definitive guide to the "nuts & bolts" of PureSim. To be honest, I never took much interest in tweaking the XML, but some of you are obviously still interested in doing so.
Image
User avatar
Nukester
Posts: 472
Joined: Mon Jul 03, 2006 12:36 am
Location: Newburgh, NY

RE: The "Nuts & Bolts" of the Game?

Post by Nukester »

Are you talking about the XML guide ?

http://puresimbaseball.yuku.com/forum/viewtopic/id/646
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: The "Nuts & Bolts" of the Game?

Post by KG Erwin »

ORIGINAL: Nukester

Are you talking about the XML guide ?

http://puresimbaseball.yuku.com/forum/viewtopic/id/646

Yes! Thanks, Nukester. Personally, I think 1.72 is fine, but this may serve as a guide to gamers who can't resist tweaking. Remember, guys, this info is a few years old. [:)]
Image
User avatar
Wrathchild
Posts: 817
Joined: Fri Oct 12, 2007 6:09 pm
Location: Reading, PA
Contact:

RE: The "Nuts & Bolts" of the Game?

Post by Wrathchild »

I'd be more interested in seeing some of the other nuts & bolts. Being technically minded and a bit of a number cruncher when it come to gaming, I'd like to see some hints, if not actual calculations, that determine things like whether a batter gets a hit or not, etc.
J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)
User avatar
Nukester
Posts: 472
Joined: Mon Jul 03, 2006 12:36 am
Location: Newburgh, NY

RE: The "Nuts & Bolts" of the Game?

Post by Nukester »

Yeah, I made a few tweaks to the XML to make it more deadball like for the early days of my league, adjusting pitching fatigue, hook, lower pinch hitting, etc in order to try and get a few more CG out of the early century pitchers, but other than that, I dont mess to much with it. I love the idea of being able to though !!
Post Reply

Return to “PureSim Baseball”