PP's

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Menser
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PP's

Post by Menser »

Are there any differences to PP's in AE?
Do they work the same as in Witp?
Is there more/less of them?
Is the Lord of the Admirality still escort hungry?
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wdolson
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RE: PP's

Post by wdolson »

There are differences in the PP system.  "Buying out" units from restricted commands can be very expensive.  Some early war leaders like Percival are very expensive to replace too.  I don't recall what the PP values were in stock, but in AE the Japanese start with 500 and get 50 per turn.  The Allies start with 100 and get 50 per turn.

The PP expenses are very different from stock, though the overall system is similar.  There are now locked down units that can't be transferred outside of their command, which reduces some of the early war temptations for PP expenditures.  Many USAAFE air units are locked down and can't leave the Philippines.  Same with many Dutch air units.  Some West Coast units are also locked into the US.  Though there are units assigned to West Coast at start that can be changed to an unrestricted command.

Ship withdrawals are different too.  The random withdraw request every month is gone.  Instead air, naval, and land units may have withdraw dates.  So it might be possible the Allies will have to withdraw 4 DDs on a given day, but no more will be withdrawn for months.

I haven't looked at the RN withdraw data in a while, so I have no idea of the specifics (I know there were some tweaks to fix some withdraw errors since the last time I looked).

JWE can answer the ship withdraw question better.  I believe he set all the ship withdrawals.

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witpqs
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RE: PP's

Post by witpqs »

ORIGINAL: wdolson


The PP expenses are very different from stock, though the overall system is similar.  There are now locked down units that can't be transferred outside of their command, which reduces some of the early war temptations for PP expenditures.  Many USAAFE air units are locked down and can't leave the Philippines.  Same with many Dutch air units.  Some West Coast units are also locked into the US.  Though there are units assigned to West Coast at start that can be changed to an unrestricted command.

What happens in AE when these locked up units are destroyed? Do they come back months later (ala WITP) in another base under another command? Do they go away forever? Etc.?
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Chad Harrison
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RE: PP's

Post by Chad Harrison »

Are the Japanease Home Island divisions locked down? Chinease divisions?
 
That was one of my biggest frustrations in WitP Stock. You land your troops on Saipan and find two full strength divisions from the Home Island defense there.
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RE: PP's

Post by Andy Mac »

HI Divs are not locked down Japanese if they have the PP's can move units overseas
 
Only Japanese units that are locked down are Puppet Chinese, Mongolian and Thai forces all others can be bought out
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RE: PP's

Post by witpqs »

ORIGINAL: witpqs
ORIGINAL: wdolson


The PP expenses are very different from stock, though the overall system is similar.  There are now locked down units that can't be transferred outside of their command, which reduces some of the early war temptations for PP expenditures.  Many USAAFE air units are locked down and can't leave the Philippines.  Same with many Dutch air units.  Some West Coast units are also locked into the US.  Though there are units assigned to West Coast at start that can be changed to an unrestricted command.

What happens in AE when these locked up units are destroyed? Do they come back months later (ala WITP) in another base under another command? Do they go away forever? Etc.?

Andy,

What about this question? Thanks.
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Chad Harrison
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RE: PP's

Post by Chad Harrison »

ORIGINAL: Andy Mac

HI Divs are not locked down Japanese if they have the PP's can move units overseas

Only Japanese units that are locked down are Puppet Chinese, Mongolian and Thai forces all others can be bought out

This is just me thinking out loud, but it seems odd that West Coast divisions would be locked down, but not Home Island divisions? By no means is this a complaint, it just seems odd.
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Chad Harrison
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RE: PP's

Post by Chad Harrison »

On a different note, how many PP does it take to reassign ships to a different HQ? For instance, about how many would it take to reassign a xAK, DD or CV?
 
Obviously these values are subject to change as the game is finalized, Im just curious what the order of magnitude for naval reassignments will be. Around 5? Around 25? Around 50?
 
Thanks in advance.
 
Chad
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RE: PP's

Post by Andy Mac »

Different rules apply - Japan we are modeling entire war effort/theatre and requirements - Allies we are not there will always be a double standard in this area
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RE: PP's

Post by Andy Mac »

Restricted units dont re appear if destroyed except Chinese
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Chad Harrison
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RE: PP's

Post by Chad Harrison »

ORIGINAL: Andy Mac

Different rules apply - Japan we are modeling entire war effort/theatre and requirements - Allies we are not there will always be a double standard in this area

Fair enough. Makes sense.
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Don Bowen
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RE: PP's

Post by Don Bowen »

ORIGINAL: Chad Harrison

On a different note, how many PP does it take to reassign ships to a different HQ? For instance, about how many would it take to reassign a xAK, DD or CV?

Obviously these values are subject to change as the game is finalized, Im just curious what the order of magnitude for naval reassignments will be. Around 5? Around 25? Around 50?

Thanks in advance.

Chad

None.

Ship HQ assignments is a convenience to allow the player to organize his ships. There are none of the restrictions of land or air units on ships based on their HQ.

Basically, it's a "where are my ships" aid.

There was some thought of more features for ship HQ, but it got real complicated real fast and ended up in the ship can.








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RE: PP's

Post by bradfordkay »

"Many USAAFE air units are locked down and can't leave the Philippines."

This is interesting because it it my impression that the USAFFE air units were among the first units to be removed from the Philippines. Can someone elaborate on this (units and reasoning)?
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Don Bowen
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RE: PP's

Post by Don Bowen »

ORIGINAL: bradfordkay

"Many USAAFE air units are locked down and can't leave the Philippines."

This is interesting because it it my impression that the USAFFE air units were among the first units to be removed from the Philippines. Can someone elaborate on this (units and reasoning)?

Historically, only the heavy bomber units in the Philippines were withdrawn. The fighter and light bomber units were worn to zero and then became infantry. No aircraft (except B-17) were able to withdraw. In fact, attempts were made to get additional ones in (three P-40 made it).

Air and some ground crews were evacuated to Australia where they were used in newly formed Provisional Squadrons (along with other personnel). These provisional squadrons are in the OOB (with withdraw dates).

Make sense??



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Chad Harrison
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RE: PP's

Post by Chad Harrison »

ORIGINAL: Don Bowen

None.

Ship HQ assignments is a convenience to allow the player to organize his ships. There are none of the restrictions of land or air units on ships based on their HQ.

Basically, it's a "where are my ships" aid.

There was some thought of more features for ship HQ, but it got real complicated real fast and ended up in the ship can.

Thats great news! Thanks for the reply Don.

To follow up on that question, about how many Naval HQ's will the Americans have? Is it similar to WitP stock? Or will we see additional HQ's? Will you be able to attach ships to area HQ's (such as South Pacific and Central Pacific)?

Thanks in advance.

Chad
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Don Bowen
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RE: PP's

Post by Don Bowen »

ORIGINAL: Chad Harrison
ORIGINAL: Don Bowen

None.

Ship HQ assignments is a convenience to allow the player to organize his ships. There are none of the restrictions of land or air units on ships based on their HQ.

Basically, it's a "where are my ships" aid.

There was some thought of more features for ship HQ, but it got real complicated real fast and ended up in the ship can.

Thats great news! Thanks for the reply Don.

To follow up on that question, about how many Naval HQ's will the Americans have? Is it similar to WitP stock? Or will we see additional HQ's? Will you be able to attach ships to area HQ's (such as South Pacific and Central Pacific)?

Thanks in advance.

Chad

Can't answer the OOB question. Tain't my area. Ships can be attached to Command HQs (such as South Pacific, etc) and to any Naval HQ.


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RE: PP's

Post by m10bob »

ORIGINAL: Don Bowen

ORIGINAL: bradfordkay

"Many USAAFE air units are locked down and can't leave the Philippines."

This is interesting because it it my impression that the USAFFE air units were among the first units to be removed from the Philippines. Can someone elaborate on this (units and reasoning)?

Historically, only the heavy bomber units in the Philippines were withdrawn. The fighter and light bomber units were worn to zero and then became infantry. No aircraft (except B-17) were able to withdraw. In fact, attempts were made to get additional ones in (three P-40 made it).

Air and some ground crews were evacuated to Australia where they were used in newly formed Provisional Squadrons (along with other personnel). These provisional squadrons are in the OOB (with withdraw dates).

Make sense??





IMHO another wonderful improvement. I have cheated many times by moving those fighters to OZ and then the Japanese did not have the advantage they enjoyed IRL.......
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RE: PP's

Post by Yamato hugger »

ORIGINAL: witpqs

What happens in AE when these locked up units are destroyed? Do they come back months later (ala WITP) in another base under another command? Do they go away forever? Etc.?


Andy,

What about this question? Thanks.

They are destroyed of course. Would you really think anything else would happen to them?
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Splinterhead
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RE: PP's

Post by Splinterhead »

ORIGINAL: m10bob
IMHO another wonderful improvement. I have cheated many times by moving those fighters to OZ and then the Japanese did not have the advantage they enjoyed IRL.......


I wouldn't call it cheating. IRL orders were issued for some of the fighters to be evacuated only to be almost immediately countermanded. 49 out of 165 fighter pilots were evacuated. Moot point in AE with the provisional squadrons, though.
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wdolson
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RE: PP's

Post by wdolson »

A couple of points...

There are more HQs in AE though I haven't paid close attention to the naval HQ situation, so I can't tell anyone specifics.

Many units locked down on the West Coast were training units, or were units preparing to go to Europe or the Med and just happened to be working up on the West Coast.  These units would never have been sent into the Pacific because of the Germany First decision.  If the Japanese had been crazy enough to invade the mainland US or Canada, these units would have been thrown into the fray since that would constitute a dire emergency, but barring that, they did their task at home.

Japan, on the other hand, has no off map theaters to contend with.  They also had less ability to maintain a deep training pool and threw many unprepared units into harms way in a desperate attempt to stop the errosion of their empire.  So it's realistic that they have the ability to buy out HI units.  It will cost you, just as it did in real life to make these decisions.

The US does have units assigned to West Coast that can be bought out.  Just a rough estimate, I would say maybe 1/2 the ground units assigned to West Coast are locked down and 1/2 can be bought out.  I haven't counted or anything, that's just my impression.

Bill
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