- If you order a tank to move 10 meters straight ahead on an open field to help a duelling tank, there’s a 50/50 chance that it will respond with either “Can’t reach target”, or it will immediately turn 180 degrees and start doing a “bumblebee imitation” (going all over the place except where it is supposed to go).
- In a duelling situation where your three tanks fire first, you will at best immobilize the target, whereas the enemy first shot will knock out one of your tanks. This applies in 90% of the cases.
- When ordering a tank to move over a bridge, it must always move to and check the integrity of both the left and right side bridge foundations before even starting to roll over the bridge (50%). Of the other 50%, there’s an even chance that it will either start doing the “bumblebee imitation”, or coming to the conclusion that it has more pressing matters to deal with somewhere far to the rear of your deployment.
- When moving across an open field, if there is a single tree on the field, there is an even chance of your tank moving to the tree and throwing a track there. This applies if the tree isn’t directly in the tanks path. If it is, the chance goes up to 75%.
- The enemy can always see you and shoot at your tanks through trees, whereas the opposite isn’t true. If being fired upon this way, the enemy’s first shot will always immobilize your tank, making it impossible to move to a firing spot where you could engage the enemy.
- Your tank crews learned at armour school that if given the “Defend” order, that’s just a recommendation to turn the turret in the given direction. Never mind that you are brazenly showing your well protected side or rear at the enemy tank. If the commander meant turning the entire tank, he would have given some sort of move order. If he did, you can always tell him "Can't reach target" or do “the imitation” …
- Your Bazooka/Panzerschreck crews will be KIA:ed just by looking in the direction of an enemy tank. The opposite isn’t true for the enemy Bazooka/PS teams, who will manage to squeeze away one more shot even if under heavy suppressing fire. This shot has at least an even chance of damaging your tank in some way.
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Just to make myself clear – I enjoy this game immensely, though I obviously have some issues with it at times … [;)]
Just a side note; Yesterday I had one of those wonderful experiences this game can give you … I had three undetected PS teams firing at the side armour of an immobilized Sherman at ranges of 80-110m. All three teams later crawled away after exhausting their ammunition, without knocking out the tank … On the other hand, in the same battle I managed to fire one single mortar shell that (for once) went exactly where I wanted it to. It landed smack in the middle of a moving command team, instantly killing or incapacitating the entire team [:)]