arm attack (restarting)

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drrowley
Posts: 24
Joined: Mon Jan 12, 2009 2:56 pm

arm attack (restarting)

Post by drrowley »

running hcedemo again. giuk5.0. now i had saved at the start of the attack called 'attack' and that brought up another complaint.
i'll talk about that later.

started attack with swarm of sea eagles, with f16 following. at this point it was obvious soviet radars we're not up, as the first eagles sunk the first target. (found this kinda weird since they pass'd almost right underneath a helicopter). at this point i would normally be putting the f16 in afterburner, getting the hell out, but i wanted to see if the arm's would ever see anything.

got grumble notification. still no arm attack available.

second ship hit and sunk. more grumbles. still no arm attack available.

more grumbles and a notification that the f16's should turn their radars on (huh? why?) and did.

still no arm attack available and f16's are destroyed.

at this point, i reloaded the save file 'attack', to try it again, not letting the f16 stick around.

[8|] i meant to target 3 outer ships and screwed up, targeting only 2, (i'm leading up to another complaint).
pretty much the same thing happened, except, after first ship hit, f16's check for arm attack available, no, launched
amraams at helicopter, check for arm attack available, no, leave. i am not sure if there was any grumbles launched.

i decided to try it again (to target 3 ships), only to find, that when i loaded the file 'attack', it was now in the middle of the
attack. 'autosave' had saved over the file 'attack'.

third time ended the same as second, but this time there were grumble warnings (all at the incoming missles, f16s were never engaged).
but there was never an arm attack available.

i'm curious as to why no arm attack wasn't available, grumbles need air defence radar, don't they?

[:@]my biggest complaint is autosave saving over last file written to and now loaded from. i think autosave should write to its own autosave file....
i like autosave, can never rember to do it myself, i just want it to leave my other files alone....
did download 'attack' file.
thanks
dave
dr
VictorInThePacific
Posts: 169
Joined: Thu Oct 30, 2008 1:25 am

RE: arm attack (restarting)

Post by VictorInThePacific »

Copy and Paste from my comments to Brad's comments to my "No Man's Land" AAR:

<start transmission>

Because I was knowingly preparing an AAR, I made sure to have a number of save games available. I increased the time interval between autosaves to some large value but was not able to figure out how to stop the autosaving. To preserve the integrity of my save files (i.e. to prevent them from being overwritten by the autosave feature), I would save a game, make a copy of it in Windows, then load the copy from within Harpoon. So in principle, I would always be working in the same game, although a record was left at certain points in time. (You can actually see this process by looking at the filename at the top of each screenshot.) Unfortunately, it seems to have introduced the unit window artifacts. Another procedure would have been to "save" and then "save as", which would have left records that the autosave wouldn't overwrite, but there would have been no ongoing need to load saved games.

Incidentally, autosave appears to happen even while the game is paused.

<end transmission>

My actual recommendation is the part in blue.
drrowley
Posts: 24
Joined: Mon Jan 12, 2009 2:56 pm

RE: arm attack (restarting)

Post by drrowley »

yes, i too, i'm doing the save-saveas tango.
&nbsp;
dr
User avatar
TonyE
Posts: 1583
Joined: Mon May 22, 2006 9:50 pm
Location: MN, USA
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RE: arm attack (restarting)

Post by TonyE »

not that anyone is asking but I don't bother with autosave.&nbsp; I just periodically save as and rotate through 9 saves (Sixth1.hpx, Sixth2.hpx,...) then I use the tenth as my last save before shutting down play for the session (Sixth0.hpx) then I always know which save to load when I come back to playing that scenario.&nbsp;
&nbsp;
that all said there is a rudimentary sequentially numbered autosave mechanism in the USNI demo (and future HCE patches).&nbsp; Maybe one of the beta testers will explain the command line options for the iterative saving, I can't do it right now.
&nbsp;
Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
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