Army Specific Reinforcements

This revised and updated turn-based grand strategy game from the team at AGEOD brings players back to World War I, including both the Eastern and Western fronts and over 4 campaigns and 10 scenarios. As either a member of the Central Powers, the Entente or a neutral nation, players will confront the epic gauntlet of military and political challenges that faced the likes of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha.
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DrewMatrix
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Joined: Thu Jul 15, 2004 2:49 pm

Army Specific Reinforcements

Post by DrewMatrix »

My next stumbling block is army specific reinforcements.

I have, for example, in my reinforcement pool a corps that is assigned to the 1st Army (French in Sept 1914). Due to combat/movement/retreats etc there is only one unit for the 1st Army. That unit already has the max in reserve and has the stacking limit in its hex.

So I can't assign the reinforcement to the 1st Army stack (I gather due to stacking limits) and I can't put the unit as a separate stack in an adjacent hex (I get a message about that not being the right place or a place with the right unit).

a) Is there a way to deploy the reinforcment if the 1st Army is already at its stacking limit

b) If I don't deploy that corps this turn will it still be in the reinforcement pool next turn (when hopefully I will have made room for it in the stack/region somehow)

c) if these dedicated reinforcements are going to be limited in this way we need an announcement (the turn before) "1st Army reinforcements: 1 Corps next turn" so we can make room for them in some way.

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Anthropoid
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RE: Army Specific Reinforcements

Post by Anthropoid »

The message about the stacking limit when you try to put it in an empty stack is probably the bit about them having to start out in a major city.
 
Also, in my latest game with 1.06d patch, I notice that corps that have the obligatory army assignment notation can nonetheless be assigned to other armies. For example I've got a corps or two that have XV written on them which are presently attached to I think V Army.
 
The thing I found really annoying in the earlier version was that independent corps could not end turn with armies, but that seems to have been alleviated in 1.06d. Seems to be working a lot better all the way round really.
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DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

RE: Army Specific Reinforcements

Post by DrewMatrix »

<robably the bit about them having to start out in a major city>
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Oh yeah! So many stacking rules, so few remaining brain cells <G>
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Beezle - Rapidly running out of altitude, airspeed and ideas.
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