pitcher fatigue

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
baseballman
Posts: 11
Joined: Wed May 17, 2006 4:29 pm

pitcher fatigue

Post by baseballman »

What is the best way to determine in game pitcher fatigue? I have looked for it in the manual and can't find it. Is there a legend that relates to each pitcher's endurance number? Or do you just look at pitch speed lessening over time,for example? Thanks in advance
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: pitcher fatigue

Post by Hard Sarge »

that one has bugged me for years

watching the pitch speed may help, but alot times when you need the info, the pitch you see is a breaking pitch
Image
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: pitcher fatigue

Post by KG Erwin »

It's actually one of the most realistic aspects of the game, as a high END rating doesn't guarantee a CG in every start. If you're a GBG manager, watching number of pitches and pitch speed is critical. Conversely, I've seen many pitchers start out shaky and then settling down after a couple of innings.
Image
User avatar
akcranker
Posts: 477
Joined: Mon Dec 12, 2005 12:21 pm

RE: pitcher fatigue

Post by akcranker »

In my GBG managing experience it's always seemed that a pitcher starts to go downhill 12 pitches above their endurance.  So if they have an endurance of 80.. at pitch 92 they start to really go down.

Don't know how accurate it is.  But for me it's always been around that 12 pitch rule and I've watched that closely.  Kind of my rule of thumb for when to pull a pitcher.
User avatar
Bustoff
Posts: 259
Joined: Fri Aug 19, 2005 5:29 pm
Location: Columbia, MO

RE: pitcher fatigue

Post by Bustoff »

While akcranker makes a pretty good point, what if you're using something other than the 1-100 scale? For me, this is one of the real elegant challenges in the game; who among us has not been burned by leaving a fatigued pitcher in for "just one more batter?" There's a lot of things I watch for. Fastball slowing down, increase in full counts and walks, more long fly balls getting hit, etc. After playing hundreds of games, I have developed a pretty good--but not infallible--gut instinct when it's time to "deploy the hook"...I still get burned from time to time, but not as often as I used to. Regardless of the endurance rating, if my starter has thrown over 100 pitches it's probably time to pull him...but if he's working a shutout, a no-no, or still pitching 1-2-3 innings, I am inclined to take a chance and leave him in. But, the minute the game is no longer a shutout, no-no or whatever, he's outta there.
"I never threw an illegal pitch. The trouble is, once in a while I toss one that ain't never been seen by this generation." -- Satchel Paige







User avatar
Wrathchild
Posts: 817
Joined: Fri Oct 12, 2007 6:09 pm
Location: Reading, PA
Contact:

RE: pitcher fatigue

Post by Wrathchild »

I like akcranker's comment and am going to see if I see the same type of trend. I think a lot of people use the 1-100 scale because I believe there was an issue where if you use a lesser scale, such as 1-5, it doesn't make the game any more challenging because the color bar is still colored according to the 1-100 scale. So you could have two players with a 3 rating and still know which one was better because of their color bars. The colors should really scale based on the rating system used. In a 1-5 scale there should either be no need for colored bars or just use 5 different colors. 
J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)
Post Reply

Return to “PureSim Baseball”