An End to Western Imperialism -- or Xargun vs RRoberson
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
An End to Western Imperialism -- or Xargun vs RRoberson
Well Rob and I are at it again - this time no house rules, and the only non-normal settings would be auto expand and replacements is off and PDU is on.
We decide to allow the Historic Turn to go as I for one like to watch things go boom in PH -- its about the best Day for the Japanese in the entire game..
Dec 7, 1941
Pearl Harbor:
Only 1 Midget subs makes it into the harbor and misses the BB West Virginia [:@] oh well
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
A6M2 Zero x 68
B5N2 Kate x 143
D3A1 Val x 126
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 3 damaged
B5N2 Kate: 3 destroyed, 9 damaged
D3A1 Val: 4 destroyed, 15 damaged
Allied aircraft losses
B-17D Fortress: 5 destroyed on ground
B-18A Bolo: 7 destroyed on ground
PBY-5 Catalina: 14 destroyed on ground
A-20A Havoc: 2 destroyed on ground
P-40B Warhawk: 37 destroyed on ground
P-36A Mohawk: 10 destroyed on ground
B-17E Fortress: 1 destroyed on ground
O-47A: 1 destroyed on ground
C-33: 1 destroyed on ground
F4F-3 Wildcat: 3 destroyed on ground
SBD-1 Dauntless: 8 destroyed on ground
R3D-2: 1 destroyed on ground
Allied Ships
BB Nevada, Bomb hits 7, Torpedo hits 3, heavy fires, heavy damage
DM Gamble
BB Pennsylvania, Bomb hits 10, Torpedo hits 2, heavy fires, heavy damage
PT-24, Bomb hits 1, and is sunk
BB Tennessee, Bomb hits 9, Torpedo hits 3, heavy fires, heavy damage
DD Cummings, Torpedo hits 1, on fire, heavy damage
BB California, Bomb hits 4, Torpedo hits 5, on fire, heavy damage
BB Arizona, Bomb hits 2, Torpedo hits 2, and is sunk
BB West Virginia, Bomb hits 7, Torpedo hits 4, heavy fires, heavy damage
CA San Francisco, Bomb hits 4, on fire
DM Pruitt
BB Oklahoma, Bomb hits 4, Torpedo hits 4, on fire, heavy damage
AV Wright, Bomb hits 3, heavy fires, heavy damage
BB Maryland, Bomb hits 7, Torpedo hits 1, heavy fires
DD Jarvis, Bomb hits 2, on fire, heavy damage
AO Ramapo, Bomb hits 1, Torpedo hits 1, on fire
CL St. Louis, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
DM Ramsay, Bomb hits 1, heavy fires, heavy damage
SS Tautog, Bomb hits 2, and is sunk
CL Honolulu, Bomb hits 1, Torpedo hits 1, heavy damage
CL Helena, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
DD Helm, Torpedo hits 1, and is sunk
AD Rigel
DD Selfridge, Bomb hits 1, on fire
CA New Orleans, Bomb hits 4
SS Dolphin, Bomb hits 1
DM Sicard, Bomb hits 1, on fire
CL Raleigh, Bomb hits 1, Torpedo hits 1, on fire
DM Preble, Bomb hits 1, heavy fires, heavy damage
DD Chew, Bomb hits 1, and is sunk
DM Tracy, Bomb hits 1, on fire, heavy damage
CL Phoenix, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
AV Curtiss, Torpedo hits 1, on fire
PT-21, Bomb hits 1, and is sunk
DD Case, Bomb hits 1, heavy fires
DD Ralph Talbot, Bomb hits 1, on fire
AMc Cockatoo, Bomb hits 1, and is sunk
DD Schley, Bomb hits 1, on fire
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)
Repair Shipyard hits 3 - Lies - no strategic points were scored, thus no Repair Yard hits
Airbase hits 42
Airbase supply hits 2
Runway hits 181
I was impressed during the turn with the number of torps and 800kg bombs used and thought I would have an awesome PH strike - but only 1 BB sunk along with some smaller ships. Makes me wonder how long some of the other BBs will be out of operation or if intel is hiding their sinkings from me. I was also surprised that my planes faced no Allied CAP - I think this is the first ever PH attack without some token CAP.
Philippines & Area:
My baby CV found some ships in Davao port on turn one and sunk an xAKL while damaging 1 AVD and another xAKL.
Batan Island is invaded and captured !
Burma:
Morning Air attack on TF, near Mersing at 52,82
Weather in hex: Clear sky
Raid detected at 80 NM, estimated altitude 26,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
G3M2 Nell x 9
G4M1 Betty x 27
Allied aircraft
Buffalo I x 4
Japanese aircraft losses
G3M2 Nell: 8 damaged
G4M1 Betty: 6 destroyed, 11 damaged
Allied Ships
BB Prince of Wales, Torpedo hits 3, on fire, heavy damage
BC Repulse, Torpedo hits 7, on fire, heavy damage
RN BC Repulse is confirmed sunk and the POW limped back to Singapore (we think).
Allied air from Burma strike the landing force at Khota Bharu damagings an AK and an xAK.
We decide to allow the Historic Turn to go as I for one like to watch things go boom in PH -- its about the best Day for the Japanese in the entire game..
Dec 7, 1941
Pearl Harbor:
Only 1 Midget subs makes it into the harbor and misses the BB West Virginia [:@] oh well
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
A6M2 Zero x 68
B5N2 Kate x 143
D3A1 Val x 126
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 3 damaged
B5N2 Kate: 3 destroyed, 9 damaged
D3A1 Val: 4 destroyed, 15 damaged
Allied aircraft losses
B-17D Fortress: 5 destroyed on ground
B-18A Bolo: 7 destroyed on ground
PBY-5 Catalina: 14 destroyed on ground
A-20A Havoc: 2 destroyed on ground
P-40B Warhawk: 37 destroyed on ground
P-36A Mohawk: 10 destroyed on ground
B-17E Fortress: 1 destroyed on ground
O-47A: 1 destroyed on ground
C-33: 1 destroyed on ground
F4F-3 Wildcat: 3 destroyed on ground
SBD-1 Dauntless: 8 destroyed on ground
R3D-2: 1 destroyed on ground
Allied Ships
BB Nevada, Bomb hits 7, Torpedo hits 3, heavy fires, heavy damage
DM Gamble
BB Pennsylvania, Bomb hits 10, Torpedo hits 2, heavy fires, heavy damage
PT-24, Bomb hits 1, and is sunk
BB Tennessee, Bomb hits 9, Torpedo hits 3, heavy fires, heavy damage
DD Cummings, Torpedo hits 1, on fire, heavy damage
BB California, Bomb hits 4, Torpedo hits 5, on fire, heavy damage
BB Arizona, Bomb hits 2, Torpedo hits 2, and is sunk
BB West Virginia, Bomb hits 7, Torpedo hits 4, heavy fires, heavy damage
CA San Francisco, Bomb hits 4, on fire
DM Pruitt
BB Oklahoma, Bomb hits 4, Torpedo hits 4, on fire, heavy damage
AV Wright, Bomb hits 3, heavy fires, heavy damage
BB Maryland, Bomb hits 7, Torpedo hits 1, heavy fires
DD Jarvis, Bomb hits 2, on fire, heavy damage
AO Ramapo, Bomb hits 1, Torpedo hits 1, on fire
CL St. Louis, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
DM Ramsay, Bomb hits 1, heavy fires, heavy damage
SS Tautog, Bomb hits 2, and is sunk
CL Honolulu, Bomb hits 1, Torpedo hits 1, heavy damage
CL Helena, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
DD Helm, Torpedo hits 1, and is sunk
AD Rigel
DD Selfridge, Bomb hits 1, on fire
CA New Orleans, Bomb hits 4
SS Dolphin, Bomb hits 1
DM Sicard, Bomb hits 1, on fire
CL Raleigh, Bomb hits 1, Torpedo hits 1, on fire
DM Preble, Bomb hits 1, heavy fires, heavy damage
DD Chew, Bomb hits 1, and is sunk
DM Tracy, Bomb hits 1, on fire, heavy damage
CL Phoenix, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
AV Curtiss, Torpedo hits 1, on fire
PT-21, Bomb hits 1, and is sunk
DD Case, Bomb hits 1, heavy fires
DD Ralph Talbot, Bomb hits 1, on fire
AMc Cockatoo, Bomb hits 1, and is sunk
DD Schley, Bomb hits 1, on fire
Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)
Repair Shipyard hits 3 - Lies - no strategic points were scored, thus no Repair Yard hits
Airbase hits 42
Airbase supply hits 2
Runway hits 181
I was impressed during the turn with the number of torps and 800kg bombs used and thought I would have an awesome PH strike - but only 1 BB sunk along with some smaller ships. Makes me wonder how long some of the other BBs will be out of operation or if intel is hiding their sinkings from me. I was also surprised that my planes faced no Allied CAP - I think this is the first ever PH attack without some token CAP.
Philippines & Area:
My baby CV found some ships in Davao port on turn one and sunk an xAKL while damaging 1 AVD and another xAKL.
Batan Island is invaded and captured !
Burma:
Morning Air attack on TF, near Mersing at 52,82
Weather in hex: Clear sky
Raid detected at 80 NM, estimated altitude 26,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
G3M2 Nell x 9
G4M1 Betty x 27
Allied aircraft
Buffalo I x 4
Japanese aircraft losses
G3M2 Nell: 8 damaged
G4M1 Betty: 6 destroyed, 11 damaged
Allied Ships
BB Prince of Wales, Torpedo hits 3, on fire, heavy damage
BC Repulse, Torpedo hits 7, on fire, heavy damage
RN BC Repulse is confirmed sunk and the POW limped back to Singapore (we think).
Allied air from Burma strike the landing force at Khota Bharu damagings an AK and an xAK.
An End to Western Imperialism -- or Xargun vs RRoberson
Dec 8th, 1941 -- Day Two
Preview:
WOW... I am looking at the scale of the game and I am staggered. A lot is familiar but China is a mess - I have no clue what to do with China or the Economy so I will not touch them for a few turns and just concentrate on slowly building up to speed with the game again.
I continue with the pre-planned invasions and mostly adjust some ship locations, supplies and air units and send the turn back to Rob.
Execution:
Mostly air attacks on both sides and continued landings by my troops. A dull and quick turn.
2 IJN xAKs sink from allied bombing damage the day before - both at Khota Bharu.
I do manage to invade and capture Makin ! At this rate it will be '43 before I take everything I want.
Dec 9th, 1941 -- Day Three
Preview:
Turn 2 was slow, so I am picking up the pace. I am rotating my air groups from attack to rest to keep fatigue and operational losses low. I am also slowly filling in the important air groups -- important to me that is - with replacement pilots and aircraft. This turn should be more exciting, I am attacking at Khota Bharu as well as landing at Tarawa, Wake, Aparri and Vigan. Last turn Wake had Marine fighters still there and I would love to catch them and destroy the unit but I have a feeling Rob pulled them out.
In support of the attack at Khota Bharu I am using all bombers in range to bomb the allied troops there, as well as providing some long range CAP over the bombardment and troop ships there.
Execution:
SS I-154 finds the CMc Pro Patria near Muntok and puts a torp into her but she survives.
Philippines & Area:
Rob has his subs sitting in the coastal hexes at Aparri and Vigan it seems - luckily my escorts see them and begin the hunt. They don't hurt the subs, but keep them away from the transports.
At Vigan 3 RN DDs appear out of nowhere and engaged the screening force of IJN DDs. In a prolonged fight all allied ships are damaged and all but 2 IJN DDs are damaged. The RN DDs Scout, Thracian and Thanet escape.
My baby CVL shrugs off an air attack by B-17s and catches 2 Allied Merchies loading fuel at Tacloban - my half squadron of Kates make short work of them and watch as bot xAKLs sink. They were caught 'transferring cargo' so I believe they were loading up fuel.
Wake Island:
The coastal guns at Wake did a good job landing numerous shells on the invasion force. Several of the PBs have raging fires but none of the ships appear to be in danger of sinking.
The invasion is a success taking nearly 3000 allied prisoners. The Wake USN CPNAB unit and the 1st Marine Defense Battalion cease to exist. As I figured, no wildcats were found on the island.
Burma:
The attack at Khota Bharu is successful causing over 7100 casualties and capturing the 8th Indian Brigade and the 3rd ISF Base Force. The FMSV Brigade retreats southwesterly.
Tarawa:
Tarawa is capture without a problem - no enemy troops present.
Preview:
WOW... I am looking at the scale of the game and I am staggered. A lot is familiar but China is a mess - I have no clue what to do with China or the Economy so I will not touch them for a few turns and just concentrate on slowly building up to speed with the game again.
I continue with the pre-planned invasions and mostly adjust some ship locations, supplies and air units and send the turn back to Rob.
Execution:
Mostly air attacks on both sides and continued landings by my troops. A dull and quick turn.
2 IJN xAKs sink from allied bombing damage the day before - both at Khota Bharu.
I do manage to invade and capture Makin ! At this rate it will be '43 before I take everything I want.
Dec 9th, 1941 -- Day Three
Preview:
Turn 2 was slow, so I am picking up the pace. I am rotating my air groups from attack to rest to keep fatigue and operational losses low. I am also slowly filling in the important air groups -- important to me that is - with replacement pilots and aircraft. This turn should be more exciting, I am attacking at Khota Bharu as well as landing at Tarawa, Wake, Aparri and Vigan. Last turn Wake had Marine fighters still there and I would love to catch them and destroy the unit but I have a feeling Rob pulled them out.
In support of the attack at Khota Bharu I am using all bombers in range to bomb the allied troops there, as well as providing some long range CAP over the bombardment and troop ships there.
Execution:
SS I-154 finds the CMc Pro Patria near Muntok and puts a torp into her but she survives.
Philippines & Area:
Rob has his subs sitting in the coastal hexes at Aparri and Vigan it seems - luckily my escorts see them and begin the hunt. They don't hurt the subs, but keep them away from the transports.
At Vigan 3 RN DDs appear out of nowhere and engaged the screening force of IJN DDs. In a prolonged fight all allied ships are damaged and all but 2 IJN DDs are damaged. The RN DDs Scout, Thracian and Thanet escape.
My baby CVL shrugs off an air attack by B-17s and catches 2 Allied Merchies loading fuel at Tacloban - my half squadron of Kates make short work of them and watch as bot xAKLs sink. They were caught 'transferring cargo' so I believe they were loading up fuel.
Wake Island:
The coastal guns at Wake did a good job landing numerous shells on the invasion force. Several of the PBs have raging fires but none of the ships appear to be in danger of sinking.
The invasion is a success taking nearly 3000 allied prisoners. The Wake USN CPNAB unit and the 1st Marine Defense Battalion cease to exist. As I figured, no wildcats were found on the island.
Burma:
The attack at Khota Bharu is successful causing over 7100 casualties and capturing the 8th Indian Brigade and the 3rd ISF Base Force. The FMSV Brigade retreats southwesterly.
Tarawa:
Tarawa is capture without a problem - no enemy troops present.
- Mike Solli
- Posts: 15931
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Xargun, did you check to see what pilots you got as replacements? I suspect it was the 35 exp pilots that are "trained"....

Created by the amazing Dixie
RE: An End to Western Imperialism -- or Xargun vs RRoberson
ORIGINAL: Mike Solli
Xargun, did you check to see what pilots you got as replacements? I suspect it was the 35 exp pilots that are "trained"....
No I did not - but in the groups where I grabbed several I did not notice any exp drop - but maybe I just didn't notice.
Xargun
An End to Western Imperialism -- or Xargun vs RRoberson
Dec 10th, 1941 -- Day Four
Preview:
Last turn saw some good surface combat which reinforced my intentions to try extra hard to support my landings with combat ships. I will say one thing the game is much better about
your screening TFs reacting to enemy presence. I know feel fairly confident about 1 combat TF being able to cover several close invasion TFs. The better react ability by itself will lead to many more surface engagements in a game dominated by air vs ships. Maybe all those IJN BBs will be useful in '42 now instead of being torpedo and bomb magnets.
Execution:
The turn started off with several nigh surface engagements.
Night Time Surface Combat, near Miri at 63,85, Range 1,000 Yards
Japanese Ships
CA Chokai, Shell hits 4
DD Sagiri
Allied Ships
DD John D. Ford, Shell hits 7, and is sunk
DD Pillsbury
Night Time Surface Combat, near Miri at 64,85, Range 1,000 Yards
Japanese Ships
CA Chokai
DD Sagiri
Allied Ships
DD Pillsbury, Shell hits 3, and is sunk
Apparently the first engagement and the sinking of the DD Ford wasn't enough so the TF came back for more and the Pillsbury went down too.
Philippines & Area:
My screening force at Aparri found SS S-40 and hammered him - reports indicate at least 1 solid hit on the sub, possibly more. Worst case the sub was driven off.
My screening force at Vigan located SS S-37 and attacked. No direct hits were reported, but the sub seems to have left.
Near Vigan a group of 3 allied PT boats tried to sneak past the screening force and was chased off. Hundreds of rounds were fire by my screening force at the 3 PTs but no hits were reported. The battle was quite long and the PTs got close but no torpedoes were seen - I was a bit surprised my ships couldn't hit the PTs at all.
Searching Betties located some allied AMs near Bataan and attacked. Both AMs were reported sunk from torpedoes.
My troops at Aparri attack and captured the base !
My troops at Vigan attacked and captured the base !
Tarawa:
Bad news... The Tarawa invasion fleet had no combat screen and paid the price. I personally did not even know there were any allied combat ships close, but apparently there was...
Night Time Surface Combat, near Tarawa at 136,128, Range 5,000 Yards
Japanese Ships
PB Santos Maru, Shell hits 8, and is sunk
xAKL Toyotsu Maru, Shell hits 2, and is sunk
xAK Aratama Maru, Shell hits 10, and is sunk
xAKL Katsura Maru, Shell hits 8, and is sunk
xAKL Kaito Maru, Shell hits 6, and is sunk
xAKL Tenposan Maru, Shell hits 2, and is sunk
Allied Ships
CA Louisville, Shell hits 1
Luckily the TF had finished unloading all the men and were just unloading supplies. But on the down side, I don't like losing 4 xAKLs and 1 xAK so early in the game when I think the lack of transports will be tough in '42.
Invasion troops land at Miri and avoid attacks by the dreaded Do24 Scout planes. I do remember those SOBs - hopefully I can continue to avoid them.
KB
I have not mentioned them since Day One. My normal day 2 and sometimes even day 3 actions are to continue the pounding on Pearl, but this time with the limited pilots and such I have decided to pull KB back to replace aircraft and torpedoes before going hunting again.
Overview:
With the weekend here I will jump into both China and at least the aircraft side of the economy. I will be spending some quality time figuring out my next wave of invasions and moving troops around. I also need to get a list of all resources, oil, etc... so I can help make my plans (I wish that WitP Staff program worked on my machine, but I think having XP 64 is the problem).
I also need to get some printouts of the port docking limits, the ship types, and other necessary info such as reloading rates and port size needed. Time to begin the planning of the defense so I have a year to build defenses. I also need to pick my island pickets and get some Base Forces there and construction begun. There are a lot of islands with 30k limit on men and I need to decide which ones I want to defend.
Any suggestions, questions or comments are welcome.
Xargun
Preview:
Last turn saw some good surface combat which reinforced my intentions to try extra hard to support my landings with combat ships. I will say one thing the game is much better about
your screening TFs reacting to enemy presence. I know feel fairly confident about 1 combat TF being able to cover several close invasion TFs. The better react ability by itself will lead to many more surface engagements in a game dominated by air vs ships. Maybe all those IJN BBs will be useful in '42 now instead of being torpedo and bomb magnets.
Execution:
The turn started off with several nigh surface engagements.
Night Time Surface Combat, near Miri at 63,85, Range 1,000 Yards
Japanese Ships
CA Chokai, Shell hits 4
DD Sagiri
Allied Ships
DD John D. Ford, Shell hits 7, and is sunk
DD Pillsbury
Night Time Surface Combat, near Miri at 64,85, Range 1,000 Yards
Japanese Ships
CA Chokai
DD Sagiri
Allied Ships
DD Pillsbury, Shell hits 3, and is sunk
Apparently the first engagement and the sinking of the DD Ford wasn't enough so the TF came back for more and the Pillsbury went down too.
Philippines & Area:
My screening force at Aparri found SS S-40 and hammered him - reports indicate at least 1 solid hit on the sub, possibly more. Worst case the sub was driven off.
My screening force at Vigan located SS S-37 and attacked. No direct hits were reported, but the sub seems to have left.
Near Vigan a group of 3 allied PT boats tried to sneak past the screening force and was chased off. Hundreds of rounds were fire by my screening force at the 3 PTs but no hits were reported. The battle was quite long and the PTs got close but no torpedoes were seen - I was a bit surprised my ships couldn't hit the PTs at all.
Searching Betties located some allied AMs near Bataan and attacked. Both AMs were reported sunk from torpedoes.
My troops at Aparri attack and captured the base !
My troops at Vigan attacked and captured the base !
Tarawa:
Bad news... The Tarawa invasion fleet had no combat screen and paid the price. I personally did not even know there were any allied combat ships close, but apparently there was...
Night Time Surface Combat, near Tarawa at 136,128, Range 5,000 Yards
Japanese Ships
PB Santos Maru, Shell hits 8, and is sunk
xAKL Toyotsu Maru, Shell hits 2, and is sunk
xAK Aratama Maru, Shell hits 10, and is sunk
xAKL Katsura Maru, Shell hits 8, and is sunk
xAKL Kaito Maru, Shell hits 6, and is sunk
xAKL Tenposan Maru, Shell hits 2, and is sunk
Allied Ships
CA Louisville, Shell hits 1
Luckily the TF had finished unloading all the men and were just unloading supplies. But on the down side, I don't like losing 4 xAKLs and 1 xAK so early in the game when I think the lack of transports will be tough in '42.
Invasion troops land at Miri and avoid attacks by the dreaded Do24 Scout planes. I do remember those SOBs - hopefully I can continue to avoid them.
KB
I have not mentioned them since Day One. My normal day 2 and sometimes even day 3 actions are to continue the pounding on Pearl, but this time with the limited pilots and such I have decided to pull KB back to replace aircraft and torpedoes before going hunting again.
Overview:
With the weekend here I will jump into both China and at least the aircraft side of the economy. I will be spending some quality time figuring out my next wave of invasions and moving troops around. I also need to get a list of all resources, oil, etc... so I can help make my plans (I wish that WitP Staff program worked on my machine, but I think having XP 64 is the problem).
I also need to get some printouts of the port docking limits, the ship types, and other necessary info such as reloading rates and port size needed. Time to begin the planning of the defense so I have a year to build defenses. I also need to pick my island pickets and get some Base Forces there and construction begun. There are a lot of islands with 30k limit on men and I need to decide which ones I want to defend.
Any suggestions, questions or comments are welcome.
Xargun
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Night Time Surface Combat, near Miri at 63,85, Range 1,000 Yards
Japanese Ships
CA Chokai, Shell hits 4
DD Sagiri
Allied Ships
DD John D. Ford, Shell hits 7, and is sunk
DD Pillsbury
Night Time Surface Combat, near Miri at 64,85, Range 1,000 Yards
Japanese Ships
CA Chokai
DD Sagiri
Allied Ships
DD Pillsbury, Shell hits 3, and is sunk
Apparently the first engagement and the sinking of the DD Ford wasn't enough so the TF came back for more and the Pillsbury went down too.
Notice that the hexes are different. I don't think Pillsbury came back for more - rather she was not able to escape.
RE: An End to Western Imperialism -- or Xargun vs RRoberson
ORIGINAL: Don Bowen
Notice that the hexes are different. I don't think Pillsbury came back for more - rather she was not able to escape.
Possibly - but its sounds better for my anti-western philosophy [:D]
Xargun
An End to Western Imperialism -- or Xargun vs RRoberson
Dec 11th, 1941 -- Day Five
Preview:
I have my foothold in the Philippines now and am beginning to expand ports so I can unload troops in a reasonable time frame - AE has certainly slowed down the loading / unloading -- but its a good thing I think.
I am still having trouble getting some units loaded onto ships and can't figure them out. Oh well I just want to reposition them and they are not vital to my efforts yet.
Execution:
Philippines:
An IJN Screening force of 7 DDs led by CL Nagara encountered an allied merchant TF near Legaspi and caught up to them at night. Needless to say the surface TF didn't leave the area until all the ships were sinking or sunk. Not sure if those merchies didn't have gun or not, but no IJN ships were damaged during the skirmish.
Allied Ships
TK Manatawny, Shell hits 26, and is sunk
xAKL Dos Hermanos, Shell hits 11, and is sunk
xAKL Elcano, Shell hits 13, and is sunk
xAKL Escalante R, Shell hits 12, and is sunk
xAK Governor Wright, Shell hits 5, Torpedo hits 1, and is sunk
xAKL Sarangami, Shell hits 10, and is sunk
xAKL Taurus, Shell hits 17, and is sunk
xAK Ravnaas, Shell hits 7, Torpedo hits 1, and is sunk
IJN Bombers watching for ships fleeing the Philippines braved the skies over Manila to attack a small TF there. Somehow they evaded the allied CAP and struck an allied TK loading fuel.
Allied Ships
TK Gertrude Kellogg, Torpedo hits 2, and is sunk
IJN ASW efforts worked well today as well as they found SS S-37 and chased her off again, this time reporting some damage inflicted.
Borneo:
The IJN Submarines make their presence known today. In several encounters they located and attacked many Allied merchies. IJN SS I-166 and I-154 were responsible for the attacks - unfortunately they are both heading home as they have expended all torpedoes.
Allied Ships
TK Manvantara, Torpedo hits 1, heavy fires, heavy damage
TK Semiramis, Torpedo hits 1, on fire, heavy damage
TK Strix, Torpedo hits 1, heavy fires, heavy damage
xAK Neleus, Torpedo hits 3, heavy fires, heavy damage
Japanese troops landed at Miri last turn and chased the RN Base Force out of the area today securing it and the oil fields for the Emperor.
Burma:
Scouts over Burma reported ships in Georgetown Harbor so I thought I would take a chance and raid it. I know there are ships in Singapore, but with the lack of escorts I don't want to risk my naval bombers. So Georgetown it was. All of the allied ships attacked were loading cargo of some sort.
Allied Ships
xAP Hong Siang, Torpedo hits 1, and is sunk
xAK Ellenga, Torpedo hits 1, and is sunk
xAP Kelantan, Torpedo hits 1, and is sunk
xAK Demosthenes, Torpedo hits 2, and is sunk
xAKL Nam Yong, Torpedo hits 2, and is sunk
xAK Wing Sang, Torpedo hits 3, and is sunk
Overview:
I am completely convinced now that surface combat in AE is 500% better and bloodier than WitP ever was. Time and time again I see warships aggressively engaging both enemy merchants and warships. Warships seem to fight several rounds and then flee eventually - but merchies seem to just flounder in the water and die. I'm not a very good historian but it makes sense to me - why would a warship ever stop pursuing a fat juicy merchant ship (without other orders) until she was a burning hulk or sinking ? It looks like the problem from WitP has been fixed... Word of advice - escort the merchies if they are traveling near enemy action - or else you will lose them.
We sunk 2 allied TKs and damaged 3 more - which will probably sink - this turn. I think I have done a good job putting a dent into the allied TK ability in and around the Philippines. Perhaps Manila will have a nice amount of fuel for me when I capture it.
Preview:
I have my foothold in the Philippines now and am beginning to expand ports so I can unload troops in a reasonable time frame - AE has certainly slowed down the loading / unloading -- but its a good thing I think.
I am still having trouble getting some units loaded onto ships and can't figure them out. Oh well I just want to reposition them and they are not vital to my efforts yet.
Execution:
Philippines:
An IJN Screening force of 7 DDs led by CL Nagara encountered an allied merchant TF near Legaspi and caught up to them at night. Needless to say the surface TF didn't leave the area until all the ships were sinking or sunk. Not sure if those merchies didn't have gun or not, but no IJN ships were damaged during the skirmish.
Allied Ships
TK Manatawny, Shell hits 26, and is sunk
xAKL Dos Hermanos, Shell hits 11, and is sunk
xAKL Elcano, Shell hits 13, and is sunk
xAKL Escalante R, Shell hits 12, and is sunk
xAK Governor Wright, Shell hits 5, Torpedo hits 1, and is sunk
xAKL Sarangami, Shell hits 10, and is sunk
xAKL Taurus, Shell hits 17, and is sunk
xAK Ravnaas, Shell hits 7, Torpedo hits 1, and is sunk
IJN Bombers watching for ships fleeing the Philippines braved the skies over Manila to attack a small TF there. Somehow they evaded the allied CAP and struck an allied TK loading fuel.
Allied Ships
TK Gertrude Kellogg, Torpedo hits 2, and is sunk
IJN ASW efforts worked well today as well as they found SS S-37 and chased her off again, this time reporting some damage inflicted.
Borneo:
The IJN Submarines make their presence known today. In several encounters they located and attacked many Allied merchies. IJN SS I-166 and I-154 were responsible for the attacks - unfortunately they are both heading home as they have expended all torpedoes.
Allied Ships
TK Manvantara, Torpedo hits 1, heavy fires, heavy damage
TK Semiramis, Torpedo hits 1, on fire, heavy damage
TK Strix, Torpedo hits 1, heavy fires, heavy damage
xAK Neleus, Torpedo hits 3, heavy fires, heavy damage
Japanese troops landed at Miri last turn and chased the RN Base Force out of the area today securing it and the oil fields for the Emperor.
Burma:
Scouts over Burma reported ships in Georgetown Harbor so I thought I would take a chance and raid it. I know there are ships in Singapore, but with the lack of escorts I don't want to risk my naval bombers. So Georgetown it was. All of the allied ships attacked were loading cargo of some sort.
Allied Ships
xAP Hong Siang, Torpedo hits 1, and is sunk
xAK Ellenga, Torpedo hits 1, and is sunk
xAP Kelantan, Torpedo hits 1, and is sunk
xAK Demosthenes, Torpedo hits 2, and is sunk
xAKL Nam Yong, Torpedo hits 2, and is sunk
xAK Wing Sang, Torpedo hits 3, and is sunk
Overview:
I am completely convinced now that surface combat in AE is 500% better and bloodier than WitP ever was. Time and time again I see warships aggressively engaging both enemy merchants and warships. Warships seem to fight several rounds and then flee eventually - but merchies seem to just flounder in the water and die. I'm not a very good historian but it makes sense to me - why would a warship ever stop pursuing a fat juicy merchant ship (without other orders) until she was a burning hulk or sinking ? It looks like the problem from WitP has been fixed... Word of advice - escort the merchies if they are traveling near enemy action - or else you will lose them.
We sunk 2 allied TKs and damaged 3 more - which will probably sink - this turn. I think I have done a good job putting a dent into the allied TK ability in and around the Philippines. Perhaps Manila will have a nice amount of fuel for me when I capture it.
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Im going to watch this AR. I plan on just playing the Japanese in AE.
Im going to print out the AE manual today and start reading it.
Do you regret not hitting Pearl in the 2nd day? I think I would and hopefully put some
more Battleships on the bottom.
Im going to print out the AE manual today and start reading it.
Do you regret not hitting Pearl in the 2nd day? I think I would and hopefully put some
more Battleships on the bottom.
RE: An End to Western Imperialism -- or Xargun vs RRoberson
maybe aye maybe naw there is a limit to how many torps in KB day 2 is doable for at least one more heavy strike but it will exhaust most of your on hand torpedos (assuming day 1 was a torp heavy strike)
That makes you vulnerable to an ambush on th eway home by Enterprise and Lexington
Using all Torps on PH = bad thing IF you are forced to fight before replenshing - if one of the strikes is bomb only then a day 2 strike becomes more credible
That makes you vulnerable to an ambush on th eway home by Enterprise and Lexington
Using all Torps on PH = bad thing IF you are forced to fight before replenshing - if one of the strikes is bomb only then a day 2 strike becomes more credible
RE: An End to Western Imperialism -- or Xargun vs RRoberson
ORIGINAL: KTNJR
Im going to watch this AR. I plan on just playing the Japanese in AE.
Im going to print out the AE manual today and start reading it.
Do you regret not hitting Pearl in the 2nd day? I think I would and hopefully put some
more Battleships on the bottom.
Like I said I normally stick around for a 2nd and have even done a 3rd day air raid on PH to crush US assets - but this time my first strike saw no CAP and did a good job with 800kg and torpedoes despite only 1 ship sunk. Being how AE is going to be a lot different than previous WitP games I thought I would be conservative on Pearl and simply retreat. Besides, I figured more ships sank and were hidden by FOW, but so far nothing has been reported. Oh well, either way a mauled the surface fleet and it will cost him months of a full shipyard to return those BBs to active duty - which also prevents him from repairing other ships as they get damaged.
The ambush by US CVs on the way home was not a thought - Rob is sometimes careless with his CVs, but I don't think anyone is silly enough to engage the KB Death Star on its way back from Pearl, unless they spent several days there and were low on planes. Without some good luck the only thing I think the allies would gain by attempting to engage KB at this time would be a couple less CVs to worry about fueling.
Xargun
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Alright. I am back home from an unexpected trip and will be posting a bunch of AARs when I get home from work today. But a brief overview...
China
China is a nightmare. There are Chinese and Japanese units all over the place. I have yet to have enough time to sit down and make an organized plan here but have noticed at least 1 'dot' base that has resources. Hmm - interesting. I will definately need to add that location to my Empire and keep an eye out for more.
I have done some small landings and taken 2 chinese bases - Pakhoi and the other one near it are now mine. I will most likely pick up the unit and land it to to help the push on Nanning.
My current plan for china will be to take all of the major rails and simply reinforce them and hold as long as I can.
Hong Kong
Well for those who are playing the Japanese, make sure the troops attacking Hong Kong have been given marching orders - as mine sat still for several days before I noticed they were not moving. This delayed the capture of Hong Kong, but it has fallen and I am moving men back north to attack other parts of China. I have a TF of IJN DMSs clearing mines so I can use the Repair Yards and nice harbor.
Burma
Moving in Burma is way slow. There is a vast distance to travel with any forces you have at start and the roads there are poor. I have yet to attack any bases in Burma as my troops are simply not there yet.
Malaya
My advances here are going good with several bases under my control and troops heading south. I finally have AV Support at airfields and now have fighters (mostly Nates) flying cover for my TFs landing men and supplies.
So far my normal strategy of a day or 2 of bombarding, followed by attacks have been pushing the allies out of the bases. Especially when softened up by bombers from Thailand.
Borneo
My covering Surface fleet of several BBs and Cruisers were stupid and the invasion force at Kuching was left open and Rob crushed them. My secondary combat TF engaged his ships but little to no damage was done to either side. Definately made me mad.. From now on, the merchies will follow the combat fleets instead of the other way around.
I have captured Kuching, Miri and Brunei. The oil fields and refineries at Miri were damaged by 50% and are just no starting to repair. Not sure how much repairing I want as thats a lot of supply to use.
Japan
I have expanded the Kate factory from 0 to 8 planes and will be expanding it again to at least 16 if not 32 - most likely by the end of December. I have also noticed a literal ton of resources and oil in the northern Island - Sakhalin (sp?) and have several TFs moving it south - while enlarging the ports to make this task easier.
Philippines
I have most of the north on the main island captured and several small airfields finally going. I now have over 50+ land based fighters in the Philippines, both Zeros and Nates to protect my ports. My ships took a beating from Rob's P-40s and P-35s strafing my ships. I have lost at least 5 merchies to strafing attacks, and his subs are starting to add to that.
My ASW efforts have damaged several subs but not enough to drive them off. One of his subs got in some lucky shots at one of my CS and crippled her off Legaspi. She has made port and extinguished all the fires, but has 50+ major flooding damage and I'm afraid to have her leave port. The problem is I don't believe the major damage will ever repair until I get her to a shipyard but with that much damage she may sink enroute. Any suggestions ?
Elsewhere
Reinforcements are heading to Wake to repair the base and begin building defenses.
I have taken Kavieng and the Shortlands and will be soon moving base forces there to begin the buildup. I have spotted several Aussie TFs around the area and am not sure what plans I have to deal with them. Right now KB is sitting in Truk waiting for me to use them. I could easily pull them out and raid Port Moresby or kill a bunch of allied shipping fleeing Borneo but that will tell Rob right where the KB is allowing him to strike elsewhere. I have not seen any indication where his CVs are, but my guess is either sitting near Pearl or on there way to Australia -- I am very tempted to strike at Midway and take it.
Repair Yards
Any repair yard under size 10 is worthless. I have found several size 5 repair yards and tried to repair merchies there only to find out my merchies are too big. So expand those 5s to at least 10.. and remember repair yards only cost to expand - not to run.
Overall
I am trying to decide if I should split KB into 3 TFs of 2 CVs each and attack Port Moresby with one TF and go for Midway with the other. Midway can't be held, but I can force Rob to keep at least 1 CV near Pearl to provide CAP to take the island back or if he doesn't my Betties can sink a lot of ships there.
Port Moresby would be nice to have mostly to prevent Rob from reinforcing it and using it to control the skies over the area. I have no doubts about holding Moresby but controlling it for most of '42 would deny it to him and put him on the defensive.
China
China is a nightmare. There are Chinese and Japanese units all over the place. I have yet to have enough time to sit down and make an organized plan here but have noticed at least 1 'dot' base that has resources. Hmm - interesting. I will definately need to add that location to my Empire and keep an eye out for more.
I have done some small landings and taken 2 chinese bases - Pakhoi and the other one near it are now mine. I will most likely pick up the unit and land it to to help the push on Nanning.
My current plan for china will be to take all of the major rails and simply reinforce them and hold as long as I can.
Hong Kong
Well for those who are playing the Japanese, make sure the troops attacking Hong Kong have been given marching orders - as mine sat still for several days before I noticed they were not moving. This delayed the capture of Hong Kong, but it has fallen and I am moving men back north to attack other parts of China. I have a TF of IJN DMSs clearing mines so I can use the Repair Yards and nice harbor.
Burma
Moving in Burma is way slow. There is a vast distance to travel with any forces you have at start and the roads there are poor. I have yet to attack any bases in Burma as my troops are simply not there yet.
Malaya
My advances here are going good with several bases under my control and troops heading south. I finally have AV Support at airfields and now have fighters (mostly Nates) flying cover for my TFs landing men and supplies.
So far my normal strategy of a day or 2 of bombarding, followed by attacks have been pushing the allies out of the bases. Especially when softened up by bombers from Thailand.
Borneo
My covering Surface fleet of several BBs and Cruisers were stupid and the invasion force at Kuching was left open and Rob crushed them. My secondary combat TF engaged his ships but little to no damage was done to either side. Definately made me mad.. From now on, the merchies will follow the combat fleets instead of the other way around.
I have captured Kuching, Miri and Brunei. The oil fields and refineries at Miri were damaged by 50% and are just no starting to repair. Not sure how much repairing I want as thats a lot of supply to use.
Japan
I have expanded the Kate factory from 0 to 8 planes and will be expanding it again to at least 16 if not 32 - most likely by the end of December. I have also noticed a literal ton of resources and oil in the northern Island - Sakhalin (sp?) and have several TFs moving it south - while enlarging the ports to make this task easier.
Philippines
I have most of the north on the main island captured and several small airfields finally going. I now have over 50+ land based fighters in the Philippines, both Zeros and Nates to protect my ports. My ships took a beating from Rob's P-40s and P-35s strafing my ships. I have lost at least 5 merchies to strafing attacks, and his subs are starting to add to that.
My ASW efforts have damaged several subs but not enough to drive them off. One of his subs got in some lucky shots at one of my CS and crippled her off Legaspi. She has made port and extinguished all the fires, but has 50+ major flooding damage and I'm afraid to have her leave port. The problem is I don't believe the major damage will ever repair until I get her to a shipyard but with that much damage she may sink enroute. Any suggestions ?
Elsewhere
Reinforcements are heading to Wake to repair the base and begin building defenses.
I have taken Kavieng and the Shortlands and will be soon moving base forces there to begin the buildup. I have spotted several Aussie TFs around the area and am not sure what plans I have to deal with them. Right now KB is sitting in Truk waiting for me to use them. I could easily pull them out and raid Port Moresby or kill a bunch of allied shipping fleeing Borneo but that will tell Rob right where the KB is allowing him to strike elsewhere. I have not seen any indication where his CVs are, but my guess is either sitting near Pearl or on there way to Australia -- I am very tempted to strike at Midway and take it.
Repair Yards
Any repair yard under size 10 is worthless. I have found several size 5 repair yards and tried to repair merchies there only to find out my merchies are too big. So expand those 5s to at least 10.. and remember repair yards only cost to expand - not to run.
Overall
I am trying to decide if I should split KB into 3 TFs of 2 CVs each and attack Port Moresby with one TF and go for Midway with the other. Midway can't be held, but I can force Rob to keep at least 1 CV near Pearl to provide CAP to take the island back or if he doesn't my Betties can sink a lot of ships there.
Port Moresby would be nice to have mostly to prevent Rob from reinforcing it and using it to control the skies over the area. I have no doubts about holding Moresby but controlling it for most of '42 would deny it to him and put him on the defensive.
RE: An End to Western Imperialism -- or Xargun vs RRoberson
I do not have the combat reports with me so I will be posting the next few days from my notes - they will not be as descriptive as the earlier posts, but will bring you up to date.
It is now December 26th. In the past 15 days the following has happened:
Allied Ships Sunk;
xAP - 1
xAK - 8
xAKL - 3
AM - 4
BC - 1 (Repulse finally showed up on the sunk list)
AO - 1
IJN Ships Sunk:
AK - 1
xAK - 8
xAP - 2
AMC - 1
CL - 1
DD - 1
PB - 3
AO - 1
Bases captured by Japan:
Legaspi
Guam
Kwangchowen
San Fernando
Victoria Point
Jolo
Tuguegarao
Hong Kong
Kavieng
The Shortlands
Kuching
Pakhoi
Brunei
Laong
Alor Star
Calayan
Menado
Talund
As you can see I have made some good headway in the Philippines and in Malaya as well. Rob on the other hand has been successfully damaging and sinking my merchies - especially around the Philippines. I must have another 10+ merchies in repair yards or sitting idle in ports repairing some damage. The worst losses so far was the CL and DD on the 26th at Menado and the fact that he has crippled Chitose. Chitose is sitting in the Philippines hiding in port slowly repairing 1 flotation damage each turn - but she has like 50+ major flotation damage that I have no idea how I'm gonna fix this. She is a good 3-4 days from any shipyard large enough to handle her and I don't think she will survive the trip.
Well Rob and I are doing 1 or 2 turns a day and I hope to get back to my normal turn by turn posting on the AAR.
I have expanded my Kate production from 0 to 16 and will probably expand it again to 32 after the end of the year. I am also starting to move resources, oil and fuel home to Japan from China and Kwangtung. Once I secure Borneo I will being shipping out from Miri as well.
I am also finally getting the hang of the different modes for land units and learning the tricks with them like moving them along roads and such in Move mode and changing it to combat right before I attack. I know this exposes them to air attack more, but right now time is more of my enemy than his feeble air force.
Future Plans:
I have decided to take Midway. In a couple days I will be able to buy an entire Division out of Japan and plan on using parts of that for the invasion - he can't have too much sitting there. My subs are on their way to circle the island and I will bring 2 CVs from KB to support / protect the invasion.
I am also going to grab Rabaul soon too. I have troops moving to Truk and will support this attack with at least 2 CVs. This will leave me with 2 CVs and several smaller carriers. I am conteplating using my 2 other fleet CVs up around Java to support the invasions there, but not 100% sure I will need them. I would definately use them to lay a trap for Rob's CVs if I knew where they were. They are either around PH (Canton, Palmyra, etc...) or heading for Australia (don't think they could be there yet).
Oh well time will tell.
Xargun
It is now December 26th. In the past 15 days the following has happened:
Allied Ships Sunk;
xAP - 1
xAK - 8
xAKL - 3
AM - 4
BC - 1 (Repulse finally showed up on the sunk list)
AO - 1
IJN Ships Sunk:
AK - 1
xAK - 8
xAP - 2
AMC - 1
CL - 1
DD - 1
PB - 3
AO - 1
Bases captured by Japan:
Legaspi
Guam
Kwangchowen
San Fernando
Victoria Point
Jolo
Tuguegarao
Hong Kong
Kavieng
The Shortlands
Kuching
Pakhoi
Brunei
Laong
Alor Star
Calayan
Menado
Talund
As you can see I have made some good headway in the Philippines and in Malaya as well. Rob on the other hand has been successfully damaging and sinking my merchies - especially around the Philippines. I must have another 10+ merchies in repair yards or sitting idle in ports repairing some damage. The worst losses so far was the CL and DD on the 26th at Menado and the fact that he has crippled Chitose. Chitose is sitting in the Philippines hiding in port slowly repairing 1 flotation damage each turn - but she has like 50+ major flotation damage that I have no idea how I'm gonna fix this. She is a good 3-4 days from any shipyard large enough to handle her and I don't think she will survive the trip.
Well Rob and I are doing 1 or 2 turns a day and I hope to get back to my normal turn by turn posting on the AAR.
I have expanded my Kate production from 0 to 16 and will probably expand it again to 32 after the end of the year. I am also starting to move resources, oil and fuel home to Japan from China and Kwangtung. Once I secure Borneo I will being shipping out from Miri as well.
I am also finally getting the hang of the different modes for land units and learning the tricks with them like moving them along roads and such in Move mode and changing it to combat right before I attack. I know this exposes them to air attack more, but right now time is more of my enemy than his feeble air force.
Future Plans:
I have decided to take Midway. In a couple days I will be able to buy an entire Division out of Japan and plan on using parts of that for the invasion - he can't have too much sitting there. My subs are on their way to circle the island and I will bring 2 CVs from KB to support / protect the invasion.
I am also going to grab Rabaul soon too. I have troops moving to Truk and will support this attack with at least 2 CVs. This will leave me with 2 CVs and several smaller carriers. I am conteplating using my 2 other fleet CVs up around Java to support the invasions there, but not 100% sure I will need them. I would definately use them to lay a trap for Rob's CVs if I knew where they were. They are either around PH (Canton, Palmyra, etc...) or heading for Australia (don't think they could be there yet).
Oh well time will tell.
Xargun
An End to Western Imperialism -- or Xargun vs RRoberson
Dec 27th, 1941 through Jan 4th -- Day 21 - Day 30
China
I am slowly moving troops northward to begin pushing the chinese out of the areas I want. I have already taken a couple small bases along the coast and have a couple more to take to control the coast. I have also taken a 'dot' hex which has both resources and light industry in it - so more supplies for me and less for them.
I have yet to move any real air groups into the theater and not sure if I want to. I'm sure later I will move 'training' groups over but not many active combat groups. They will be needed elsewhere.
Hong Kong
Hong Kong harbor is free of enemy mines and ships are starting to come in to take advantage of the large repair yard for some repairs, but mostly upgrades and conversions.
Burma
As I have said movement in this theater is slow. The rail in Thailand helps, but once off that you are days away from the next base. I have finally taken Tavoy and will be sending the bulk of my troops north along the coastal road. I am also moving construction forces to Rahaeg (sp ?) as fast as I can to increase the airfield there and use it to support the drive on Rangoon. I have a small group of zeros at Rahaeg and have raided Rangoon netting a couple of allied fighters while not losing any of my own. I need more fighters up here to sweep the allies from the skies.
Malaysa
My troops are slowly moving south. The troops along the coast are getting bombed daily from allied planes in singapore and to be frank I don't want to waste the pilots and aircraft I will lose from Ops losses to offer them any cover. All I have in theater are Nates and the men along the coast are near the end of the Nates range. I am losing squads daily but they are only being disabled, so some rest and supplies will bring them back once we merge near Singapore and knock back his air power.
Another day or 2 and I will be able to attack Kuantan, Temulok and Taiping, which will allow me to move troops along the rail to catch up. Once Temulok and Taiping falls I will be able to accelerate my advance and take Kuala Lumpur and Malacca within a week. This will give me access to Singapore and force Rob to risk his units defending the last 2 coastal bases or pull them back to Singapore. Once I get the rail I will be able to move in air power and begin pounding Singapore and getting rid of his air power.
Philippines
The Philippines are slow as well but I have troops in Iba and should take that base in a day or two at most. Then I will march on Clark Field and take the airbase there. Once Clark falls Manilla and Bataan will be split and I can take whichever is smallest first. I hope he falls back to Bataan, but I think he will pick Manilla to defend - thus denying me the city.
From the south, I am moving on Mauban and Batangas and from what my recon tells me is that they are empty or lightly defended.
Borneo
The north coast of Borneo is mostly mine except for Singkawang and Sambas (Northwest corner). Those 2 bases, along with Pontianak and Sandakan will be my targets over the next week once I recon them for enemy troops.
I have landed an AF Coy at Bunguran and taken the dot hex. I plan on leaving the LCU there and build a small AF for asw efforts and then maybe a level 1 port to hide an AV in to support them.
Celebs
I have finally cleared all the mines at Manado and will be able to move on from this location.
The next landings will be at Gorontalo and Loewoek - giving me the eastern bases.
South Pacific
I have subs filtering into the Coral Sea and looking for easy targets moving men and supplies around. So far they haven't found anything. 1 Sub did find an allied CL at Tulagi and fired what must be a total of 15 torps or so at her over a couple days yet everyone of them missed [:@]
Elsewhere
My reinforcements have arrived at Wake and are working on building some forts. I have no plans to enlarge the AF (can't actually) or the port. Wake will simply become a refueling port for subs and such messing around Pearl.
More supplies have arrived at Okinawa and my repair yards there are almost fully expanded. I have several merchies and DDs sitting there being repaired from damage around the Philippines. I also have some ships undergoing upgrades there too.
Ships lost in the last 9 Days
Allied
CA - 1
DD - 1
Japanese
xAP - 2
xAK - 2
Base Liberated:
Lingayen
Tavoy
Atimonen
Nauru I
Camiguin
Kweiteh
Morotai
Balabec
Jesselton
Bunguran
Base Construction:
Aparri now has a level 4 Air Field
Naga now has a level 3 Port
Kota Bharu now has a level 4 Port
Guam now has a level 3 Air Field
Takao now has a level 5 Port
I will begin a large expansion effort on the west (in game) coast of japan to enable the loading / unloading of war supplies easier.
News
One of my float plane subs have spotted a large allied TF hovering near the Gilbert Islands - South / South East of Ocean Island. I am wondering if Rob has a CV fleet over here or at least a surface fleet waiting for me to invade Ocean so he can pounce. In reaction to this, I have dispatched a couple CVs from Truk to the area at high speed and will attempt to bait a trap. If it works I can bag some more allied surface ships (probably DDs being led by some cruisers) or if extremely lucky, I can bag a US CV or 2.
More updates coming soon....
China
I am slowly moving troops northward to begin pushing the chinese out of the areas I want. I have already taken a couple small bases along the coast and have a couple more to take to control the coast. I have also taken a 'dot' hex which has both resources and light industry in it - so more supplies for me and less for them.
I have yet to move any real air groups into the theater and not sure if I want to. I'm sure later I will move 'training' groups over but not many active combat groups. They will be needed elsewhere.
Hong Kong
Hong Kong harbor is free of enemy mines and ships are starting to come in to take advantage of the large repair yard for some repairs, but mostly upgrades and conversions.
Burma
As I have said movement in this theater is slow. The rail in Thailand helps, but once off that you are days away from the next base. I have finally taken Tavoy and will be sending the bulk of my troops north along the coastal road. I am also moving construction forces to Rahaeg (sp ?) as fast as I can to increase the airfield there and use it to support the drive on Rangoon. I have a small group of zeros at Rahaeg and have raided Rangoon netting a couple of allied fighters while not losing any of my own. I need more fighters up here to sweep the allies from the skies.
Malaysa
My troops are slowly moving south. The troops along the coast are getting bombed daily from allied planes in singapore and to be frank I don't want to waste the pilots and aircraft I will lose from Ops losses to offer them any cover. All I have in theater are Nates and the men along the coast are near the end of the Nates range. I am losing squads daily but they are only being disabled, so some rest and supplies will bring them back once we merge near Singapore and knock back his air power.
Another day or 2 and I will be able to attack Kuantan, Temulok and Taiping, which will allow me to move troops along the rail to catch up. Once Temulok and Taiping falls I will be able to accelerate my advance and take Kuala Lumpur and Malacca within a week. This will give me access to Singapore and force Rob to risk his units defending the last 2 coastal bases or pull them back to Singapore. Once I get the rail I will be able to move in air power and begin pounding Singapore and getting rid of his air power.
Philippines
The Philippines are slow as well but I have troops in Iba and should take that base in a day or two at most. Then I will march on Clark Field and take the airbase there. Once Clark falls Manilla and Bataan will be split and I can take whichever is smallest first. I hope he falls back to Bataan, but I think he will pick Manilla to defend - thus denying me the city.
From the south, I am moving on Mauban and Batangas and from what my recon tells me is that they are empty or lightly defended.
Borneo
The north coast of Borneo is mostly mine except for Singkawang and Sambas (Northwest corner). Those 2 bases, along with Pontianak and Sandakan will be my targets over the next week once I recon them for enemy troops.
I have landed an AF Coy at Bunguran and taken the dot hex. I plan on leaving the LCU there and build a small AF for asw efforts and then maybe a level 1 port to hide an AV in to support them.
Celebs
I have finally cleared all the mines at Manado and will be able to move on from this location.
The next landings will be at Gorontalo and Loewoek - giving me the eastern bases.
South Pacific
I have subs filtering into the Coral Sea and looking for easy targets moving men and supplies around. So far they haven't found anything. 1 Sub did find an allied CL at Tulagi and fired what must be a total of 15 torps or so at her over a couple days yet everyone of them missed [:@]
Elsewhere
My reinforcements have arrived at Wake and are working on building some forts. I have no plans to enlarge the AF (can't actually) or the port. Wake will simply become a refueling port for subs and such messing around Pearl.
More supplies have arrived at Okinawa and my repair yards there are almost fully expanded. I have several merchies and DDs sitting there being repaired from damage around the Philippines. I also have some ships undergoing upgrades there too.
Ships lost in the last 9 Days
Allied
CA - 1
DD - 1
Japanese
xAP - 2
xAK - 2
Base Liberated:
Lingayen
Tavoy
Atimonen
Nauru I
Camiguin
Kweiteh
Morotai
Balabec
Jesselton
Bunguran
Base Construction:
Aparri now has a level 4 Air Field
Naga now has a level 3 Port
Kota Bharu now has a level 4 Port
Guam now has a level 3 Air Field
Takao now has a level 5 Port
I will begin a large expansion effort on the west (in game) coast of japan to enable the loading / unloading of war supplies easier.
News
One of my float plane subs have spotted a large allied TF hovering near the Gilbert Islands - South / South East of Ocean Island. I am wondering if Rob has a CV fleet over here or at least a surface fleet waiting for me to invade Ocean so he can pounce. In reaction to this, I have dispatched a couple CVs from Truk to the area at high speed and will attempt to bait a trap. If it works I can bag some more allied surface ships (probably DDs being led by some cruisers) or if extremely lucky, I can bag a US CV or 2.
More updates coming soon....
- Rob Brennan UK
- Posts: 3685
- Joined: Sat Aug 24, 2002 8:36 pm
- Location: London UK
RE: An End to Western Imperialism -- or Xargun vs RRoberson
"My ASW efforts have damaged several subs but not enough to drive them off. One of his subs got in some lucky shots at one of my CS and crippled her off Legaspi. She has made port and extinguished all the fires, but has 50+ major flooding damage and I'm afraid to have her leave port. The problem is I don't believe the major damage will ever repair until I get her to a shipyard but with that much damage she may sink enroute. Any suggestions ?"
Only worry if the flooding is higher than the heavy damage .. IE water in the ship. If the ship only has heavy damage its presumed to be pumped out and patched up. safe ish to put to sea and head for a repair dock. Go at cruise speed too, apparently helps not springing leaks
along the way. and repair as much sys damamge as you can before moving her. ( sys encompasses pumps etc.) .. and try not to get torpedoed on the way back [;)]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 

RE: An End to Western Imperialism -- or Xargun vs RRoberson
ORIGINAL: Rob Brennan UK
Only worry if the flooding is higher than the heavy damage .. IE water in the ship. If the ship only has heavy damage its presumed to be pumped out and patched up. safe ish to put to sea and head for a repair dock. Go at cruise speed too, apparently helps not springing leaks
along the way. and repair as much sys damamge as you can before moving her. ( sys encompasses pumps etc.) .. and try not to get torpedoed on the way back [;)]
Ok, it is slowly repairing the flooding and should have all the 'minor' damage repaired in a couple days. Then it will move onto the other minor damages. I am going to wait until I control a few more bases (as well as pound his air power) before moving her. That way I can hop base to base until somewhere safe.
Thanks for the info.
Xargun
RE: An End to Western Imperialism -- or Xargun vs RRoberson
We have done a few turns over the weekend that I will be posting soon. I have also made my decisions on what planes I will be using for the next game year - and partially into '43. I will post my factory changes as well for everyone to compare and laugh at [:D]
Xargun
Xargun
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Well did another turn and got quite upset by its results. This delayed my further actions for a day until I calmed down. I will be posting more this evening I hope.
Good news and bad news: I know where Rob's carriers are... I can't catch them - but they caught me
Xargun
Good news and bad news: I know where Rob's carriers are... I can't catch them - but they caught me
Xargun
- Capt. Harlock
- Posts: 5379
- Joined: Sat Sep 15, 2001 8:00 am
- Location: Los Angeles
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RE: An End to Western Imperialism -- or Xargun vs RRoberson
Good news and bad news: I know where Rob's carriers are... I can't catch them - but they caught me
Yes, Rob mentioned something of the sort in his AAR.[;)] Oh well, each side can be expected to get lucky now and then.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: An End to Western Imperialism -- or Xargun vs RRoberson
Very informative, please keep it up, after you have calmed down!