ORIGINAL: kg_1007
I cannot find anywhere where it says the game will only make bad players, and probably, would not want that, because as you catch up with real-time--for 1998 only 10 more seasons, very fast in puresim it seems....and the game forces many of the older players to retire, many times before they really did, if it was only creating poor players, very quickly there would be all poor players, with perhaps a handful of real "major league"talent.
just an observation[:)]
See the clip below from the puresim.xml, specifically the items in bold, red, and green. If I am reading this section correctly, the game should only create good fictional players once the association moves to a year where there are no more real players. That would cover the problem you describe.
But, in years where there are real players to be imported, if the game is truly using the DISTRIBUTION_REPLAY or DISTRIBUTION_SEEDED for creating players to fill in the rest of the draft pool, then all of those players should be super scrubs. It is not working that way in my game. And I don't understand why using larger rosters would make a difference.
Shaun... help?
<!--
Player generation distribution for associations seeded with real players!!!! It is important to note that when you are playing with a seeded association, the values in DISTRIBUTION_SEEDED and DISTRIBUTION_REAL will only be used until your league moves to a year where there are no more real players, at which point the values in the DISTRIBUTION_FICTIONAL section will be used moving forward.
-->
<!--
Player generation distribution for associations generated as real year "replays"
By default, PureSim is setup to pretty much only generate super scrubs because we want
PureSim to fill teams with "real" players as much as possible
-->
<DISTRIBUTION_REPLAY>
<!--
Replay/Historical works a little differently than fictional.
First real players are generated/imported and then the pool size is reduced by that
number and we apply the percent_init at create time and percent_each_year as the seasons pass
-->
<POOL_SIZE mult="1.3"/>
<!-- By default we don't generate any decent fictional players when using real players -->
<STANDARD_PLAYERS
percent_init="0" percent_each_year="0" age_roll="7d4+12" age_roll_rookie="2d5+25"/>
<YOUNG_PLAYERS
percent_init="0" percent_each_year="0" age_roll="3d5+13" age_roll_rookie="1d6+17"/>
<SCRUB_PLAYERS
percent_each_year="0" age_roll="7d4+12"/>
<SUPER_SCRUB_PLAYERS
percent_each_year="100" age_roll="4d4+22"/>
</DISTRIBUTION_REPLAY>