Initial impressions and a quick question

In this elegant turn-based strategy game, compelling gameplay combines with gripping history to create an addictive mix. Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and mentally challenging game of combined arms strategy. Your armor, infantry, artillery and air units will follow you through the most crucial battles of the Eastern Front. You will be able to choose from 47 different upgrades and improvements for your units as well as add new forces based on your success in the campaign. Take command in two German and one Soviet campaign as well as individual scenarios and determine the fate of the Eastern Front.

Moderators: Ronald Wendt, RalfZenker

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Wolfe1759
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Initial impressions and a quick question

Post by Wolfe1759 »

Have now had chance to play half a dozen or so scenarios and campaign scenarios and generally having a lot of fun with it. As has been said previously it is a nice simple beer & pretzels style game with a nice bit of WW2 flavour to it. Very easy to get into even if you have never played a PG game before (nearest I've played to PG myself is Commander Europe at War) and the sort of game where if you only want to play for 30 mins or so you can still play through a scenario or dip in and out of a campaign. Also I'm finding each new campaign scenario a bit more of a challenge and with a bit more depth than its predecessor which is a good trend.

A few questions that have come up

1. What do the roundels to the right of the unit strength mean ?

2. Just played the third scenario of the German Barbarossa campaign and found that my Romanian cavalry (as in the four legged variety) couldn't move because it had run out of fuel. Why do I need petrol to get my horses to move ?

Also

In the Dubno-Brody 1941 scenario you cant see the most southerly hex row when at max zoom.

I've been getting some graphical oddities when playing the 3rd Barbarossa scenario such as phantom units (ie the unit is there, its strength is displayed in the hex but the unit graphic itself has disapeared. Also I've had a unit graphic tilted 90 dergees leaving this unit of assault infantry now lying on its back. (would have posted the screenshot but it saved as a png and don't seem to be able to upload this format to the post)

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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Obsolete
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RE: Initial impressions and a quick question

Post by Obsolete »

Roundels indicate movement status, same thing as in the PG series.

Horses still need supply, because realistically they used up far more maintenance and resource than gas propelled vehicles.

As for the graphical glitches, this has come up quite a bit during the beta, and as I understand it, the problem has to do with the Ogre engine, and not the game-code.


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Reedster
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RE: Initial impressions and a quick question

Post by Reedster »

Quick question about the Barbarossa campaign. Does it end with 'Moscow'? So if the Germans fail to take Moscow the whole campaign is over, unlike PG where you continue to defend against the Russians till 1945?
'Well, Comrade Boldin, this is the third time you've gotten yourself encircled by the Germans. Don't you think that's a bit much?' - Zhukov, late 1941
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Ronald Wendt
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RE: Initial impressions and a quick question

Post by Ronald Wendt »

Hello,
ORIGINAL: Reedster

Quick question about the Barbarossa campaign. Does it end with 'Moscow'? So if the Germans fail to take Moscow the whole campaign is over, unlike PG where you continue to defend against the Russians till 1945?

yes, the campaign ends at Moscow where Operation Barbarossa ended, too.
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