Unit Mod for 1.6

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Magpius
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Unit Mod for 1.6

Post by Magpius »

Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
Attachments
1.6 units.zip
(55.14 KiB) Downloaded 240 times

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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

A sample image.

Image
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example.jpg
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gwgardner
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RE: Unit Mod for 1.6

Post by gwgardner »

muchas gracias!

[later]

should we create a new folder for this mod? I see an info.png in other mods, is that not needed for this one?

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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

The zip now includes the info.png file, as there were some slight tweaks.
sorry about that.[8|]
The terrain.png and others.png are still a work in progress from the earlier version.
(the appearance.csv file for the map skin is fantastic!, [&o]thanks)

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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

oh...in answer to your question GW. Yes, It would be worth making a [Unitskin] folder to put these in.

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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.

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gwgardner
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RE: Unit Mod for 1.6

Post by gwgardner »

looking great

any way to get the unit names lower, off the counter?

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ScreenHunt..1810.09.jpg
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gwgardner
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RE: Unit Mod for 1.6

Post by gwgardner »

look at the clarity, even at zoom out level 6 on my laptop 1280x800 - really cleans up the map.

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ScreenHunt..1810.21.jpg
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Bleck
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RE: Unit Mod for 1.6

Post by Bleck »

ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?

You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.
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gwgardner
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RE: Unit Mod for 1.6

Post by gwgardner »

ORIGINAL: Bleck
ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?

You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.

Thanks for the info. Will do.

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Bleck
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RE: Unit Mod for 1.6

Post by Bleck »

for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.
Are you sure? I just tested it and everything was ok.
BTW: good work :)
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Madmatt32162
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RE: Unit Mod for 1.6

Post by Madmatt32162 »

Thanks for the Hard work, Agent S.
Matt
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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

bleck, the fleet icons work on the standard classic map, but when combined with my map mod, they dont work in fall weiss.
which is odd. how would map .csv's effect unit appearance?

I thought I had removed the unit names from my mod. I'll check the appearance.csv file. and will correct accordingly...

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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

  • Fixed unit name error
  • updated file attached at top of thread.
thanks GW

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H. Hoth
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RE: Unit Mod for 1.6

Post by H. Hoth »

ORIGINAL: Agent S

Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
I doubt anyone will help me out scine I'm not a member of the boys club. However I can't get this download to work. It's file name is smith, and when I select this option as smith I still get battleships as aircraft. I have the 1.60 patch, any suggestions would be helpful.
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Anraz
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RE: Unit Mod for 1.6

Post by Anraz »

Describe what have you done exactly and for sure someone will write what should be done.
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H. Hoth
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RE: Unit Mod for 1.6

Post by H. Hoth »

ORIGINAL: Anraz

Describe what have you done exactly and for sure someone will write what should be done.
thank you I got it work.
"in the absence of orders, go find something and kill it"
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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

what was  the problem H.H?
(oh and welcome to the club)

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H. Hoth
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RE: Unit Mod for 1.6

Post by H. Hoth »

ORIGINAL: Agent S

what was  the problem H.H?
(oh and welcome to the club)
I had to delete my old ver 1.50 "smith", then I dl your mod again. You guys are great, the cs around here is 5 stars.
"in the absence of orders, go find something and kill it"
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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

You guys are great, the cs around here is 5 stars-HH
sorry dude; cs?

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