Unit Mod for 1.6
Unit Mod for 1.6
Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
fixed: removed the unit names from counter.
thanks for the feedback
- Attachments
-
- 1.6 units.zip
- (55.14 KiB) Downloaded 240 times
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
A sample image.


- Attachments
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- example.jpg (240.3 KiB) Viewed 466 times
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
muchas gracias!
[later]
should we create a new folder for this mod? I see an info.png in other mods, is that not needed for this one?
[later]
should we create a new folder for this mod? I see an info.png in other mods, is that not needed for this one?
RE: Unit Mod for 1.6
The zip now includes the info.png file, as there were some slight tweaks.
sorry about that.[8|]
The terrain.png and others.png are still a work in progress from the earlier version.
(the appearance.csv file for the map skin is fantastic!, [&o]thanks)
sorry about that.[8|]
The terrain.png and others.png are still a work in progress from the earlier version.
(the appearance.csv file for the map skin is fantastic!, [&o]thanks)
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
oh...in answer to your question GW. Yes, It would be worth making a [Unitskin] folder to put these in.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.
any suggestions welcome.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
looking great
any way to get the unit names lower, off the counter?

any way to get the unit names lower, off the counter?

- Attachments
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- ScreenHunt..1810.09.jpg (60.37 KiB) Viewed 466 times
RE: Unit Mod for 1.6
look at the clarity, even at zoom out level 6 on my laptop 1280x800 - really cleans up the map.


- Attachments
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- ScreenHunt..1810.21.jpg (177 KiB) Viewed 462 times
RE: Unit Mod for 1.6
ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?
You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.
Wastelands Interactive member (Programmer)
RE: Unit Mod for 1.6
ORIGINAL: Bleck
ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?
You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.
Thanks for the info. Will do.
RE: Unit Mod for 1.6
Are you sure? I just tested it and everything was ok.for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.
BTW: good work

Wastelands Interactive member (Programmer)
- Madmatt32162
- Posts: 5
- Joined: Sat Jul 18, 2009 1:51 pm
RE: Unit Mod for 1.6
Thanks for the Hard work, Agent S.
Matt
Matt
Gentlemen! You can't fight in here. This is the war room!
RE: Unit Mod for 1.6
bleck, the fleet icons work on the standard classic map, but when combined with my map mod, they dont work in fall weiss.
which is odd. how would map .csv's effect unit appearance?
I thought I had removed the unit names from my mod. I'll check the appearance.csv file. and will correct accordingly...
which is odd. how would map .csv's effect unit appearance?
I thought I had removed the unit names from my mod. I'll check the appearance.csv file. and will correct accordingly...
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
- Fixed unit name error
- updated file attached at top of thread.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
I doubt anyone will help me out scine I'm not a member of the boys club. However I can't get this download to work. It's file name is smith, and when I select this option as smith I still get battleships as aircraft. I have the 1.60 patch, any suggestions would be helpful.ORIGINAL: Agent S
Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Unit Mod for 1.6
Describe what have you done exactly and for sure someone will write what should be done.
RE: Unit Mod for 1.6
thank you I got it work.ORIGINAL: Anraz
Describe what have you done exactly and for sure someone will write what should be done.
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Unit Mod for 1.6
what was the problem H.H?
(oh and welcome to the club)
(oh and welcome to the club)
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Unit Mod for 1.6
I had to delete my old ver 1.50 "smith", then I dl your mod again. You guys are great, the cs around here is 5 stars.ORIGINAL: Agent S
what was the problem H.H?
(oh and welcome to the club)
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Unit Mod for 1.6
sorry dude; cs?You guys are great, the cs around here is 5 stars-HH
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order