Dev´s - a chance your´re killing those timewasters?
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- Templer_12
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Dev´s - a chance your´re killing those timewasters?
Ok, I´m still a newbie, a freshman to the game. [:'(]
So if there´s something I dont´t understand, please tech me.
These timewasters, the text massages shown during the Turn Resolution Sequence - p... me.. off.[:@]
i. e. ADJUST TASK FORCE MISSIONS - ASSIGNCOMPUTER CONTROLLED UNITS - AIRCRAFT LANDING - AIR - TRANSPORT PHASE - planing major raids - routine air operations.....and so on.
Are those messages really important? Is there a information I can deal with? Aren´t they useless/senseless?
I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!
By your side (Dev´s) is there a chance to kick them?
So if there´s something I dont´t understand, please tech me.
These timewasters, the text massages shown during the Turn Resolution Sequence - p... me.. off.[:@]
i. e. ADJUST TASK FORCE MISSIONS - ASSIGNCOMPUTER CONTROLLED UNITS - AIRCRAFT LANDING - AIR - TRANSPORT PHASE - planing major raids - routine air operations.....and so on.
Are those messages really important? Is there a information I can deal with? Aren´t they useless/senseless?
I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!
By your side (Dev´s) is there a chance to kick them?
RE: Dev´s - a chance your´re killing those timewasters?
Actually, those serve a pretty good purpose, namely ensuring that the player doesn't think the game has frozen up during turn resolution. So no, they won't be removed.
We are all dreams of the Giant Space Butterfly.
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RE: Dev´s - a chance your´re killing those timewasters?
I would like mroe info if possible. More the better...
"No plan survives contact with the enemy."
- Field Marshal Helmuth von Moltke
"Nuts!"
- General Anthony McAuliffe
- Field Marshal Helmuth von Moltke
"Nuts!"
- General Anthony McAuliffe
- Templer_12
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RE: Dev´s - a chance your´re killing those timewasters?
Good morning Terminus (it´s 1100 am in Germany)
Maybe in the future you´ll find a other solution.
Ya know, adjust your message delay for 3 sec ( you want to read and see the location of action - the "important massages") so you will get hurt by, let´s say 20 "non important" messages for painfull 60 sec, or if you prefere: 1 whole minute!!!
And so by every single turn!
umpfgrr![:(]
Maybe in the future you´ll find a other solution.
Ya know, adjust your message delay for 3 sec ( you want to read and see the location of action - the "important massages") so you will get hurt by, let´s say 20 "non important" messages for painfull 60 sec, or if you prefere: 1 whole minute!!!
And so by every single turn!
umpfgrr![:(]

- Templer_12
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RE: Dev´s - a chance your´re killing those timewasters?
"I would like mroe info if possible. More the better..."
I agree.
But relevant interesting reports!
Not these all time announcements: ADJUST TASK FORCE MISSIONS - ASSIGNCOMPUTER CONTROLLED UNITS - AIRCRAFT LANDING - AIR - TRANSPORT PHASE - planing major raids - routine air operations.....and so on.
I agree.
But relevant interesting reports!
Not these all time announcements: ADJUST TASK FORCE MISSIONS - ASSIGNCOMPUTER CONTROLLED UNITS - AIRCRAFT LANDING - AIR - TRANSPORT PHASE - planing major raids - routine air operations.....and so on.
RE: Dev´s - a chance your´re killing those timewasters?
I agree with Templer.
Some of those messages seem like timewasters.
The ideal solution would of course be to give us the ability to block the messages we didn't want to see.
Then we could filter out all the 'filler' messages Templer mentions.
Some of those messages seem like timewasters.
The ideal solution would of course be to give us the ability to block the messages we didn't want to see.
Then we could filter out all the 'filler' messages Templer mentions.
regards,
Briny
Briny
RE: Dev´s - a chance your´re killing those timewasters?
hit ESC key
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
- Templer_12
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RE: Dev´s - a chance your´re killing those timewasters?
Right, but then, as I sayed obove Post #1:
"I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!"
Also you can kill single message by message by pushing the space button - but pushing the space 30 or more times per round also isn´t very funny!
"I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!"

- captskillet
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RE: Dev´s - a chance your´re killing those timewasters?
"I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!"
That's what the Operations reports will show you...........I ALWAYS read the op reports and combat reports before I plan the next turn.
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


RE: Dev´s - a chance your´re killing those timewasters?
Reduce message delay, it might help a little.
But you should know that even if they removed messages completely things would not happen any faster, AI has to do its computing and it takes time. Like Terminus said those messages are there to give player information that things are going as planned.
It is much better than looking at sand clock cursor turning around for several minutes...
But you should know that even if they removed messages completely things would not happen any faster, AI has to do its computing and it takes time. Like Terminus said those messages are there to give player information that things are going as planned.
It is much better than looking at sand clock cursor turning around for several minutes...
- eMonticello
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RE: Dev´s - a chance your´re killing those timewasters?
I concur with captskillet. I find something else to do during turn resolution and rely on operations, combat, and sigint reports to review the turn. I would be happy with a slideshow of Hollywood starlet photographs and a huge hourglass until the turn is resolved 

Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
- Templer_12
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RE: Dev´s - a chance your´re killing those timewasters?
Right, but as I sayed:
I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!
And for me, that´s very interessting!
I useally read the combat reports but there are no hyperlinks so (for me) it´s hard to deal with the information.
It´s very uncomfortable finding the relevant place/spot on the tactical map after reading the reports.
I know I can speed them up by pressing a keyboard button - but then I am missing messages/events I am interessting in.
i. e. sighting reports - coastwatchers reports - ship sinking, detection reports...and so on.
Especially because the screen stop short by, and mark the place were the events occur!
And for me, that´s very interessting!
I useally read the combat reports but there are no hyperlinks so (for me) it´s hard to deal with the information.
It´s very uncomfortable finding the relevant place/spot on the tactical map after reading the reports.
RE: Dev´s - a chance your´re killing those timewasters?
But actually that is quite realistic. As head of either the Allied or the Jap forces you would be privy to or be sent all intelligence, sightings, reports, vague mentions of unusual objects beneath the surface etc. It's up to you as head of intelligence to disseminate yourself which are correct or the most useful...
- sventhebold
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RE: Dev´s - a chance your´re killing those timewasters?
I'm guessing you have never been in operations. I was ann F-15 operations supervisor at Bitburg AFB GE. You HAVE TO slog through ten thousand unimportant facts before you find something truly important! You just absorb
the natural facts and continue on but if they are missing you begin to wonder. Was it done? Done right?
Nothing bothers an ops person more than not having ALL the facts in front of them.
the natural facts and continue on but if they are missing you begin to wonder. Was it done? Done right?
Nothing bothers an ops person more than not having ALL the facts in front of them.
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
RE: Dev´s - a chance your´re killing those timewasters?
Couldn't agree more, although speaking as an ex-RAF (aircrew) man I do agree with the statement that 'Military Intelligence' is a contradiction in terms. When I was in training in 1982 somehow both MI and also the Foreign Office managed to completely miss the Argentine buildup to retaken the Falklands, then went overboard the other way by sending out a top secret memo saying that an Argentinian paradrop was imminent on the British Isles most important military bases so everybody quietly got very heavily armed and prepared for trouble... Which, IMO was just about the dumbest thing they ever came out with whilst I was wearing the blue uniform...
- Chickenboy
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RE: Dev´s - a chance your´re killing those timewasters?
Who knew that the Argentines had such heavy paradrop lift capabilities and such long-range reach?[8|]ORIGINAL: xj900uk
Couldn't agree more, although speaking as an ex-RAF (aircrew) man I do agree with the statement that 'Military Intelligence' is a contradiction in terms. When I was in training in 1982 somehow both MI and also the Foreign Office managed to completely miss the Argentine buildup to retaken the Falklands, then went overboard the other way by sending out a top secret memo saying that an Argentinian paradrop was imminent on the British Isles most important military bases so everybody quietly got very heavily armed and prepared for trouble... Which, IMO was just about the dumbest thing they ever came out with whilst I was wearing the blue uniform...

- Panther Bait
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RE: Dev´s - a chance your´re killing those timewasters?
I don't think removing the messages you mentioned would speed anything up, so they are not "wasting time" in the conventional meaning of the phrase. When the text "AIRCRAFT LANDING " appears, I don't think its duration on the screen is a message delay. It means that the program is running through the code associated with "landing aircraft" which probably includes things like refreshing the status of all the air units, checking on what planes get repaired for the next day, which become op losses, etc. If they didn't show "AIRCRAFT LANDING" you'd just see nothing (or the last game event message or whatever) for the same exact amount of time. I could be wrong, but I don't think so.
Mike
Mike
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
Nathan Dogan, USS Gurnard
Nathan Dogan, USS Gurnard
RE: Dev´s - a chance your´re killing those timewasters?
ORIGINAL: Templer
Good morning Terminus (it´s 1100 am in Germany)
Maybe in the future you´ll find a other solution.
Ya know, adjust your message delay for 3 sec ( you want to read and see the location of action - the "important massages") so you will get hurt by, let´s say 20 "non important" messages for painfull 60 sec, or if you prefere: 1 whole minute!!!
And so by every single turn!
umpfgrr![:(]![]()
Those messages have no impact on the actual resolution time. The turn resolution will still go through all those steps, and the tmie it takes will be dependant on your computers computing power.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
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RE: Dev´s - a chance your´re killing those timewasters?
The last two messages are key here. The messages are just letting us know what the computer is doing. I suspect the display of the messages (assuming the delay setting is not silly) has almost no impact on the actual time taken to resolve a turn.
"Rangers Lead the Way!"
- Templer_12
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RE: Dev´s - a chance your´re killing those timewasters?
Shark7 and all,
set your message delay to the max of 4 sec and run one single turn without touching the keyboard.
Then run again with pushing always a keyboard button, i. e. ESC, ever when the turn slows down.
There is a hugh different in time!
But maybe that happens only by playing a szenario. I don´t played the GC now.
set your message delay to the max of 4 sec and run one single turn without touching the keyboard.
Then run again with pushing always a keyboard button, i. e. ESC, ever when the turn slows down.
There is a hugh different in time!
But maybe that happens only by playing a szenario. I don´t played the GC now.