Is There An Editor?

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mark24
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Is There An Editor?

Post by mark24 »

As per title...
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Terminus
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RE: Is There An Editor?

Post by Terminus »

Yes.
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dogancan
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RE: Is There An Editor?

Post by dogancan »

good [:D]
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Rolandnc
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RE: Is There An Editor?

Post by Rolandnc »

I am hoping the editor allows me to change the initial German armor unit composition.    I would hope we could start with MKIIIJ rather than MKII.   THis would give the units the long 50mm Hitler ordered.    Also.... I had read many years ago...  in the late sixties... yes I was in highschool back then.... that German production did not go into full war production until mid war?   Anyone can confirm or def refute this?  WHy...  this could allow us through the editor to increase production and speed up new model introduction??
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freeboy
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RE: Is There An Editor?

Post by freeboy »

Allowing us to use an editor certainly allows for some interesting what ifs... that R very much historically possible...
And these decisions would be affect force composition and supplies
 
 
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freeboy
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RE: Is There An Editor?

Post by freeboy »

can we affect, in its current build, things like winter weather influence on troops ia behavior.. could we do a new map?
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Terminus
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RE: Is There An Editor?

Post by Terminus »

No.
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freeboy
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RE: Is There An Editor?

Post by freeboy »

one thing that a good mod will do is use the tools given and add value, a truely great editor would , ala tow, allow for new scenarios, new maps and user add ons that aactually increase the games value... my 2 cents worth
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Terminus
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RE: Is There An Editor?

Post by Terminus »

You can still do plenty of stuff with the WitE editor, but not a new map. This is War in the East, after all...
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freeboy
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RE: Is There An Editor?

Post by freeboy »

ok, so, we cannot add to the existing map? no new rr or roads or airbases or ports etc? a forest here r there? thanks again
 
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molchomor
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RE: Is There An Editor?

Post by molchomor »

Changing some production settings would be great, and would be very welcome as can be seen from the production thread in the forum[&o]

Personally I really wouldn't touch the actual production figures, but would like to tweak the types produced so I don't have to get high blood pressure when looking at stupid factories still producing worthless stug3b and pz3/4 and god knows what junk in 1944 !

I guess we would have to scale production settings ourselves in the editor to mimick the WiR way, e.g. a factory set to producing 20 pz4/turn in '44 would translate in perhaps a realistic 10-15 panthers/turn...
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freeboy
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RE: Is There An Editor?

Post by freeboy »

I doable I would like to creat some what ifs... keeping the historical imballances but adding some flavor
things look good here!
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Pford
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RE: Is There An Editor?

Post by Pford »

Personally I really wouldn't touch the actual production figures, but would like to tweak the types produced so I don't have to get high blood pressure when looking at stupid factories still producing worthless stug3b and pz3/4 and god knows what junk in 1944 !

Do you really want that? This a-historical revision be applied to any number of vehicle/plane production models on both sides and as well as adding, in your role as commander, the advantages of historical hindsight. It seems to me, that one should struggle with the hand one is dealt.
molchomor
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RE: Is There An Editor?

Post by molchomor »

Yes I would want that. This is a game after all and I want to play, not be played :)

As I tried to explain earlier it is not about cranking up production or only producing the best tanks/planes there are. That is to simplify. But the balance and strategy of how many cheap/quick to produce vs. expensive/slow units to produce is attractive to me. You will always need to produce some of those "inexpensive" units or otherwise you will not have enough hardware for all your divisions. One tank is better than no tank at all etc. But, you will never be able to beat the russians as axis on their own turf i.e. cranking out a massive amount of "cheap" tanks/planes. So, some thinking is required, and if it did not work out in one campaign maybe it will in the next with your 2.0 strategy :)



jaw
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RE: Is There An Editor?

Post by jaw »

ORIGINAL: molchomor

Yes I would want that. This is a game after all and I want to play, not be played :)

As I tried to explain earlier it is not about cranking up production or only producing the best tanks/planes there are. That is to simplify. But the balance and strategy of how many cheap/quick to produce vs. expensive/slow units to produce is attractive to me. You will always need to produce some of those "inexpensive" units or otherwise you will not have enough hardware for all your divisions. One tank is better than no tank at all etc. But, you will never be able to beat the russians as axis on their own turf i.e. cranking out a massive amount of "cheap" tanks/planes. So, some thinking is required, and if it did not work out in one campaign maybe it will in the next with your 2.0 strategy :)





The production system in WitE works nothing like the one in WIR and if you attempt to change it like you describe you will probably trash it totally. It will be your game to do with as you like but you will expend a lot of effort and likely not get the result you desire.

BTW, the Stug-IIIb goes out of production in 1942; in 1944 the Germans are building Stug-IIIg with 75mm L48 gun that can shoot through practically any Russian tank and at cost 25% that of a Tiger. Sounds like a pretty good bargain to me.



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Silvanski
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RE: Is There An Editor?

Post by Silvanski »

ORIGINAL: Rolandnc
I had read many years ago that German production did not go into full war production until mid war?  
Correct. It was even more wacky than that... when Hitler saw that Barbarossa was going so well, production of equipment for the ground forces was scaled back in favor of the kriegsmarine and luftwaffe
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Naughteous Maximus
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RE: Is There An Editor?

Post by Naughteous Maximus »

Is it possible to get a picture(s) of the editor? Kind of give us an idea what to expect.[8|]
aspqrz02
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RE: Is There An Editor?

Post by aspqrz02 »

ORIGINAL: Rolandnc
Also.... I had read many years ago...  in the late sixties... yes I was in highschool back then.... that German production did not go into full war production until mid war?   Anyone can confirm or def refute this?  WHy...  this could allow us through the editor to increase production and speed up new model introduction??

Ah. Lies, damn lies and Albert Speer [;)]

Some aspects of German production did, indeed, not go into overdrive until late(ish) in the war and Speer tried to claim after the war that he had changed all this. Like most things most higher up Germans said after the war it's sorta true, but only if you don't examine the facts closely.

One of the issues was that the Nazis had invested a significant chunk of their industrial output in *expanding* their industrial output and those plans were not intended to come online till the mid 1940's ... so, when the war broke out, rather unexpectedly to Hitler (who though the wussy allies would roll over re Poland as they had re the Czech crisis ... the first of his really, really, bad miscalculations), they were faced with the problem of either keeping the chunk of industry already allocated to expansion programs *continuing* to do that, and being basically useless for current warfighting, or diverting it to instant gratification and losing a lot of the steam they'd gathered in completing those programs.

That was part of the issue.

Then there was the problem of munitions (explosives) and steel ... basically it took, if I remember correctly, around a year to ramp production up to meet projected demand and, worse, that required the diversion of steel from producing the things that needed the munitions, and, worse yet, the Germans had a shortage of good quality iron ore *and*, even worse still, the right sort of coal needed to convert it into steel anyway.

Lots more problems like that. Lots more lies and half truths from Speer.

A good, and readable, survey of the German economy from before the war to the very end is "Wages of Destruction" by Brian Tooze ... covers all the above and more.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Great_Ajax
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RE: Is There An Editor?

Post by Great_Ajax »

Here is the opening screen of the Editor and it is constantly changing with input. It is fully functional and stable and it is what I use 99% of the time in scenario editing. You can also export the data files into a CSV spreadsheet for easy copying and pasting. Pavel has been real responsive in adding in suggested features. He recently added a copy, cut, and paste feature into the unit lists that made life so much easy. I'm testing out the a new AI scripting feature within the editor that will give the players the ability to give formations objectives similiar to TOAW and be able to fine tune individual units.

Trey

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FM WarB
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RE: Is There An Editor?

Post by FM WarB »

I am happy to see that an editor is included. Is altering TOEs part of the functionality? I understand why there is not a map editor, but can one add trenches, fortification, etc?
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