MINES: Nevermind

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Didz
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MINES: Nevermind

Post by Didz »

Ok! Rowlf and I have been discussing mined hexes in another thread but I think I have detected a real problem that deserves seperate attention here.

In my #17 game I have been making heavy use of mines as per some advice given in another thread. However, if the game map is to be believed I have been largely wasting my time. Because despite the almost total dedication of my SS and MSW units since the first day of the campaign only 7 hexes display the dreaded mine marker.

Nor does there seem to be any pattern to the hexes that have been successfully mined and those which haven't. For example 4 x MSW ships have been busily mining the Jomard Passage and entrance to Gilli Gilli harbour for over a month and yet not a single hex shows a mine symbol. Conclusion MSW ships can't lay mines even though they say they will do so when you set the destination. But for some reason the entrances to Brisbane and Cairns harbour have both been mined and I used MSW ships to do that.

By contrast I have completed at least 6 x SS minelaying missions to mine the area around Tulagi but only one hex has a mine marker.

I have also heavily mined the gap between New Guinea and New Britain with SS units but no mine markers appear.

All the ports and beaches in the New Hebrides have been mined but not a single mine marker appears.

The entrance to Rabaul harbour has been mined but no mine marker exists although I did get messages telling me that an IJN minesweeper was clearing them. The entrances to Lae, Salamaua, Hopei and Finschhafen all mined but only Lae and Salamaua show a marker. An IJN CL & DD hit the mines at Salamaua and an IJN MSW subsequently arrived and cleared them but the marker still appears.

One point of interest is that I can't see a single mine marker in a hex that doesn't contain a base or a beach even though I have laid a lots of mines in hexes that don't.

So questions:

1. Can MSW ships lay mines and if not why does the program say they will?

2. If MSW ships can't lay mines how did Brisbane and Cairns get a minefield on their doorstep?

3. Why do mine markers only appear in base/beach hexes and if only base or beach hexes can be mined why does the program say otherwise and the manual make this clear?

4. If my minefields are being cleared as fast as I lay them why am only being told of occassional minesweeping events and how would the IJN know I've laid mines in an area anyway?

5. What happens when the point in a hex where the mine marker ought to appear is already taken by another symbol. (e.g. Ships in port symbol)?
Didz
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osros
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Post by osros »

One mistake I did was I set a Sub on a Mine mission that was already at sea on a Patrol Mission. I realized later that a sub on patrol HAS NO MINES. :rolleyes: So make sure you CREATE a new TF at port for Mine laying then they will load up mines..


1. Can MSW ships lay mines and if not why does the program say they will?


* Its my understanding they are MineSweepers. I have not used
them yet but I would say no.


2. If MSW ships can't lay mines how did Brisbane and Cairns get a minefield on their doorstep?

* Pre-done Mine laying by ML or Subs perhaps ;)


3. Why do mine markers only appear in base/beach hexes and if only base or beach hexes can be mined why does the program say otherwise and the manual make this clear?


* Not the case I placed mines in the middle of the ocean.


4. If my minefields are being cleared as fast as I lay them why am only being told of occassional minesweeping events and how would the IJN know I've laid mines in an area anyway?


* Thats there job, If they get hit or see a mine the MSW's come
out. Also it may be standard practice to patrol with MSW
around ports.

5. What happens when the point in a hex where the mine marker ought to appear is already taken by another symbol. (e.g. Ships in port symbol)?


* The mine symbol takes up one corner of a hex there is room for
lots more on a hex.It all gets moved around.

Dont count on mines only, Get in there & FIGHT! :D

Good Luck!
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Didz
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Post by Didz »

Originally posted by osros
1. Can MSW ships lay mines and if not why does the program say they will?


* Its my understanding they are MineSweepers. I have not used
them yet but I would say no.

So! Why does the program say that they will lay mines in the hex they are sent to??


2. If MSW ships can't lay mines how did Brisbane and Cairns get a minefield on their doorstep?

* Pre-done Mine laying by ML or Subs perhaps ;)
Just checked and you are right they were pre-laid. So it appears MSW's don't lay mines which begs the question why the program doesn't know this.

3. Why do mine markers only appear in base/beach hexes and if only base or beach hexes can be mined why does the program say otherwise and the manual make this clear?


* Not the case I placed mines in the middle of the ocean.

So does the program have gliches when working with certain graphic's cards I have an NVIDIA GeForce3 Ti200 and I am definately not getting mid-ocean mine symbols.

4. If my minefields are being cleared as fast as I lay them why am only being told of occassional minesweeping events and how would the IJN know I've laid mines in an area anyway?


* Thats there job, If they get hit or see a mine the MSW's come
out. Also it may be standard practice to patrol with MSW
around ports.

That doesn't explain the inconsistency with mines apparently being cleared by phantom MSW's whilst reported mineclearing operations seem not to have worked.

5. What happens when the point in a hex where the mine marker ought to appear is already taken by another symbol. (e.g. Ships in port symbol)?


* The mine symbol takes up one corner of a hex there is room for
lots more on a hex.It all gets moved around.



You must have a pretty amazing graphic's card the hexes on my map the hexes on my screen are only about 8mm across and you can barely get one symbol to a corner never mind two.

Dont count on mines only, Get in there & FIGHT! :D
Hmmm! Let me guess your American, right;)
Didz
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Fuchida
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Post by Fuchida »

Just a guess, but the reason the MSW were allowed on the minelaying mission may have been as escorts. Check if something like a destroyer or cruiser is allowed on the minelaying mission. I sometimes use MSW as escorts for convoys.
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Post by Fuchida »

Another thought. You might only get messages about enemy mine clearing operations if one of your scout planes or subs sees them doing it. Unless you see them, how would you know they were clearing mines?
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Post by dgaad »

Only DM or Subs can lay mines. DSM or MSW ships cannot. Enemy minefields can exist without being detected. Its a good idea to send DSM or MSW ships to areas that are or going to be heavily used by your fleet, even if there is no mine symbol there. This is especially true in PBEM games against human opponents.
Last time I checked, the forums were messed up. ;)
osros
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Post by osros »

Originally posted by Didz


So! Why does the program say that they will lay mines in the hex they are sent to??

*** Hmmm Maybe I should read the manual already ;)


Just checked and you are right they were pre-laid. So it appears MSW's don't lay mines which begs the question why the program doesn't know this.


***??? As Fuchida said maybe they are on under the minelaying
catagory to be used as escorts.

So does the program have gliches when working with certain graphic's cards I have an NVIDIA GeForce3 Ti200 and I am definately not getting mid-ocean mine symbols.


*** I dont think is a graphic card issue, let me load up my saved
game at see how far my mines are and verify my middle of
the ocean comment, I do know that its not at a port or near
a beach, at least a good 5 hexes away.


That doesn't explain the inconsistency with mines apparently being cleared by phantom MSW's whilst reported mineclearing operations seem not to have worked.

***Just because a hex is mined does not garantee a hit, there is
alot of water out there, the mine is so big and a ship is so
big. Your standard Sub carries 2 mines, place that in a hex,
Sure ships can get by, if your lucky one or two get nailed.


You must have a pretty amazing graphic's card the hexes on my map the hexes on my screen are only about 8mm across and you can barely get one symbol to a corner never mind two.

***Dont think its the card Try the Zoom map function see if that
helps. besides that I do have a amazing graphics card :D
Geforce 4 4400 me likes :)

Hmmm! Let me guess your American, right;) ***You got that right smokey!! :)

One Day Ill figure out how to use the quote thing :rolleyes:

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Didz
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Post by Didz »

Originally posted by Fuchida
Just a guess, but the reason the MSW were allowed on the minelaying mission may have been as escorts. Check if something like a destroyer or cruiser is allowed on the minelaying mission. I sometimes use MSW as escorts for convoys.
Good theory. But doesn't hold water (s'cuse the pun). I've been sending individual MSW's out to mine specific hexes the program has always reported that the TF will Mine the hex on arrival.
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Post by ratster »

I think the point is that TF's containing only MSW ships can be assigned minelaying missions, which they then appear to carry out (they move to the target hex, etc), the program shouldn't allow this, but it does.
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Fuchida
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Post by Fuchida »

As an experiment I created two mine warfare task forces, one with a single MSW and one with a single CA. Both were created no problem. I ordered both to the same hex and got the same "TFxxx will move to Lunga" message.

The program doesn't seem to mind if the ships if the minelaying task force can actually lay mines.

Besides, as the option is mine warfare, how do you specify if you are laying or sweeping mines?
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Didz
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Post by Didz »

Originally posted by Fuchida
Another thought. You might only get messages about enemy mine clearing operations if one of your scout planes or subs sees them doing it. Unless you see them, how would you know they were clearing mines?
Again good theory but hard to see how this would be true. Normally sighting reports are pretty specific with the target and binocular symbol stating who saw what and where. These reports just flash up in the information area at the bottom right of the screen stating that such an such an MSW has cleared a lane through your mine field in hex x:x. In my case the mine fields were sown outside the Rabual naval base and I don't think any of my search planes were operating that far out.

But you are right how would I know if my mines had been cleared or indeed whether an IJN ship has struck one but when it happened I got a lovely 'Bang' sound followed by a report telling me the name of the ship and everything.

I guess good news travels fast.
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Post by Didz »

Originally posted by Fuchida
As an experiment I created two mine warfare task forces, one with a single MSW and one with a single CA. Both were created no problem. I ordered both to the same hex and got the same "TFxxx will move to Lunga" message.

The program doesn't seem to mind if the ships if the minelaying task force can actually lay mines.

Besides, as the option is mine warfare, how do you specify if you are laying or sweeping mines?
Can you do the same test again. Only this time don't send them to a beach or base hex send them to an open sea hex.

If my guess is right they both should flash up two messages. Firstly [TFXXX will move to Hex xx:xx] quickly followed by second message says [TFxxx will MINE hex xx:xx]

The second message never appears when the destination hex is a beach or base which led me to beleive that you couldn't mine a beach or base hex when iroinically it appears that they are the hexes you can mine in my copy of the game.

So, it seems the inconsistency lies in the use of the second flash message [TFxxx will MINE hex xx:xx]. It appears when it shouldn't and doesn't appear when it should.
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Post by Fuchida »

Originally posted by Didz


Can you do the same test again. Only this time don't send them to a beach or base hex send them to an open sea hex.

If my guess is right they both should flash up two messages. Firstly [TFXXX will move to Hex xx:xx] quickly followed by second message says [TFxxx will MINE hex xx:xx]

I created a mine warfare task force with just a CA and sent it to an open sea hex. I got the 'Move to' and 'will mine' messages.

I think this indicates your MSW were being treated as escorts and cannot lay mines. The program is not checking to see if at least one of the ships you include in the task force can lay mines. I don't think this can be regarded as a bug. It's up to the player to ensure they put the right types of ships in their task forces.
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Post by Joel Billings »

Only DM's and ML's and subs can lay mines. Check the ship detail screen for a MSW and you won't see any mines listed. Check it for a ML and you will see a line of data for mines. Just because you can put the ship in a mine TF does not mean it has mines to lay. Hope this clears up some confusion. The text message saying the TF will mine is generic and does not look to see if the TF actually has mines on board.
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Post by sbond »

I think the message you get when you send an MSW out is ment to be sweeping for mines, maybe it is just a typo?

Check the weapons MSW have no mines loaded.
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Post by Supervisor »

The second message never appears when the destination hex is a beach or base which led me to beleive that you couldn't mine a beach or base hex when iroinically it appears that they are the hexes you can mine in my copy of the game.

I haven't yet played a scenario where a US minelayer has shown up. All they have had is MSW's. The Japanese have had ML's and they have successfully laid mines (coastal or sea hexes, it doesn't matter). The mine symbol is always there (if it is yours or you've detected it), but sometimes it's hard to see in a cluttered hex. But it is there.

Now, I haven't yet had a mined hex that I've swept a lot, so I don't know if they will go away eventually. That's yet to be seen. :D
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Post by madflava13 »

The US gets a couple DMs around July I believe of 1942... I know they start in one of the long campaigns.
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Didz
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Post by Didz »

Originally posted by Fuchida


The program is not checking to see if at least one of the ships you include in the task force can lay mines. I don't think this can be regarded as a bug. It's up to the player to ensure they put the right types of ships in their task forces.

:D Lol! Its been a long time since I've heard that excuse. Takes me back to my system design days.

[Its not a bug, its a feature];)

There used to be two rules for any system generated messages.

1. It has to be appropriate to the situation.

2. It has to be meaningful to the person who will read it.

I added a third

3. It has to be polite.

When one of my programming team got bored and started adding messages like "Invalid input you stupid cow."

In this instance the message "TFxxx will MINE hex XX:XX" is being generated in an inappropriate situation. In effect it is stating that an action will occur that clearly isn't going to happen.

In my book thats a bug.
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Post by madflava13 »

Regardless of the definition, now that we know what it means, we can disregard it - I'm sure it'll be in the patch, if not, its certainly not a game killer...
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Didz
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Post by Didz »

Originally posted by madflava13
Regardless of the definition, now that we know what it means, we can disregard it - I'm sure it'll be in the patch, if not, its certainly not a game killer...
Absolutely! Not sure if the crews of HMAS Lauceton, Toowoomba, Ipswich and Wollongong would be so forgiving as that message led them to be sent on a pointless mission to lay mines in the Jomard Passage where they were surpised by an IJN air strike.

Fortunately its only a game;)
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