Wish List part 1

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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pad152
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Wish List part 1

Post by pad152 »

Wish list:

1. Separate listing of Jap and Allied ships sunk, looking at the ships sunk screen it's hard to tell what nationality the ship was. Add the nationality to ships in the ship data screen.

2.A rest mission button for air groups, too much micro-management of air groups setting them to training mission and then setting the amount to zero. Maybe a have stand down rest all airgroup button in the the base screen.

3.Keep the last sorting order in the arrival screen for ships/troops etc.

4.Provide some notice of arrival of new re-enforcements.

5.Ability to replace commanders.

6.Add a range limit so your ships don't down chase the enemy to far into enemy air area cover.

7. Wheel mouse support for all scroll bars.

8. Some info on mine fields (size/number)?

9. Add delete file to save screen.

10.Patrol area for PC, SC, MWS, and subs, where you highlight a group of hexes with the mouse and the ships/sub will then go and patrol that area. It sucks to keep having to move each PG/SC group to each hex.

11.Mining, I don't understand why I have to disband and then recreate a sub task force just to re-load mines. Why not just reload a sub when it refuels, change the button to refurbish/refuel.

12. Air drop mining.
juliet7bravo
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Post by juliet7bravo »

Add these to pad152's list;

(1) Be able to access the manual in-game by clicking an icon...it's not rocket science people. To be blunt, if the WiTP manual isn't accessible in-game, I won't be buying it. By the time I drove 80 miles to a print shop that would print a .pdf and paid them to do it, it cost me another $25-35 USD total. Great game, but not worth $100 USD.

(2) Fuel listing on the "all base" screen

(3) Get rid of all the blue pictures, blue screens, blue everything..it's depressing, and I plan on spending a lot of time looking at it.

(4) Barge Hub/Barges...maybe I "just don't get it", but that is a real clusterf!ck. Why not just give us the barges and let us make up the barge TF's ourself?

(5) Don't give transport TF's an auto-destination when you create them. It's a pain in the butt, if you forget to reset it to the port, they take off without getting loaded or undocking.

(6) Loading TF's...be able to tell them once what to load, and not go through this routine of load supplies one day, and then have to tell them again to load fuel when they're done with that.

(6) Mines...what he said, doubled! Great idea, very cool and useful, but the execution just plain sucks, badly.

(7) Caveate to #2, why should I have to set the airgroups to "rest" when they don't fly due to bad weather, or don't fly any missions? Rain days should be automatic rest days.

(8) Caveate to #10, add a ASW TF option where they patrol the DH and surrounding/adjoining hexes, and keep on doing it automatically until relieved, and return to home port to refuel as required.

(9) Save the turns sighting/intel reports and AAR's so you can look at them while setting up the next turn

Gameplay note...withdrawing at commanders discretion. From my experiences so far, every TF commanders secret desire is to spend the war sitting in port playing cards...minute the enemy appears they're heading for the barn at flank speed. It's a strategy level game, I shouldn't have to spend my time holding my commanders hands and cajoling them to remain on station or to accept combat. When a patrol boat appears (one memorable occasion) a full CV TF shouldn't run for home.
legio
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Post by legio »

Two simple things I would add in the patch would be:

Quick save = alt s or similar?

Link combat and sighting reports to the ship/plane datbase for quick reference remembering that these are of course not 100% accurate (reports that is)?

Great game!
MKSheppard
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Joined: Fri Sep 29, 2000 8:00 am

"Operation" AARs!

Post by MKSheppard »

Allow us to create our own limited AARs in addition to
the normal combatreport.txt file.

Basically push alt-O or something, and a dialog box
pops up saying "Name of Operation You Wish to Initate,
Commander?"

and you type in something like "OPERATION REVOLVER",
and the game begins to log an AAR in operationrevolver.txt
and keeps on doing it automatically (appending the file
each turn with the previous turn's AARs) until you push
alt-o again, and then another dialog box comes up, and
it asks you:

"END OPERATION REVOLVER? Y/N?"

If you select Yes, the game stops automatically logging
AARs to that file.

It's a pain in the @ss to have to copy/paste files from
combatreport.txt so we can have a complete AAR for
our intended master plan.

Whaddya think?
MKSheppard
Posts: 51
Joined: Fri Sep 29, 2000 8:00 am

A new screen for "intel"

Post by MKSheppard »

Add a new intelligence option (1st attachment shows where it
would be), that allows you to compile all the various damage
reports and after-action-reports to get a rough picture
of how bad you hurt the enemy

Image

Image

Several enhancements:

EST REPAIR TIME (AT DOCK) for enemy ships is wildly variable,
all depending on what your pilots actually reported back,
not the actual damage the ship suffered. He might be
able to repair it at sea, or it might actually take him only 20
days to repair it instead of 60!

RELIABILITY OF REPORT takes into account several
variables, like the weather at the time, and how experienced
your attacking force was. Obviously, a higher pct. rating is
better.

SIDE is either USN/IJN.
Andrew Offen
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Location: Singapore

Post by Andrew Offen »

The biggest bang for my buck would be a player controllable limit on the closest distance a TF will move from a known enemy airfield.

This should be controlled from the TF screen and apply to both movement plots and reactions moves.

This will solve the problem of the AI sometimes initiating an unintended suicidal reaction move without resorting to just turning the react to enemy function off.

Andrew
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Marc von Martial
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Post by Marc von Martial »

(3) Get rid of all the blue pictures, blue screens, blue everything..it's depressing, and I plan on spending a lot of time looking at it.


No, it´s naval, not depressing ;). Anyway, WITP will have a different color and style of course .
Fuchida
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Location: Stevenage, England

Post by Fuchida »

Great game!! but i do have a few wishes :)

1) Notification of reinforcement arrival

2) Configurable distance from enemy airbases within which reacting task forces will not venture.

3) Add to combat reports, the notifications of ships sinking

4) Add option to retain combat reports for previous turns

5) Add to lists of ships/units etc in theatre, the option to centre the map on the selected unit.

6) All sighting reports should be logged for later viewing. Its a real pain to start scribbling everything down.
AlvinS
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Post by AlvinS »

(1) Be able to access the manual in-game by clicking an icon...it's not rocket science people.


I keep the manual open while I play the game and just alt-tab to it when I need to look something up.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
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Odin
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Post by Odin »

I have a wonderful printed manual in german:D :D
Image
juliet7bravo
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Post by juliet7bravo »

"I keep the manual open while I play the game and just alt-tab to it when I need to look something up."

It's a pain. You have to remember to load it first. The game is balky alt/tabbing on my system and sometimes locks up or binds. It's all well and good to save money on the manual, but if it's going to electronic, it should at least be convenient.

You can't print the manual off the CD, so you have to burn the .pdf onto a CD, then find a print shop that'll print from a .pdf.

Not everyone has a burner, or is computer literate to the point of knowing how to find and copy the .pdf. The only thing they could have possibly done to make the manual more difficult to use, print, or access is to format it in some esoteric file format that requires you to download some special viewer program...oh, wait...they did that too
Fuchida
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Location: Stevenage, England

Post by Fuchida »

Originally posted by juliet7bravo
You can't print the manual off the CD, so you have to burn the .pdf onto a CD, then find a print shop that'll print from a .pdf.

Not everyone has a burner, or is computer literate to the point of knowing how to find and copy the .pdf. The only thing they could have possibly done to make the manual more difficult to use, print, or access is to format it in some esoteric file format that requires you to download some special viewer program...oh, wait...they did that too
Everyone I know who has a PC also has a printer. Is there just a general lack of printers among the list members.

I recently bought my wife a machine which does colour printing. scanning and even colour photocopying for £170 (about $240). A decent laser printer isn't much more.

You can buy much cheaper printers for just simple black and white. Probably about $100. If people are spending $15-20 a time getting a manual printed, just buy a printer. It will pay for itself in no time and you can even it use for other things besides printing manuals.

Personally, I couldn't live without my printer :)
Fuchida
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Location: Stevenage, England

Post by Fuchida »

Originally posted by juliet7bravo
The only thing they could have possibly done to make the manual more difficult to use, print, or access is to format it in some esoteric file format that requires you to download some special viewer program...oh, wait...they did that too
er...

Aren't pdf files pretty much the standard multi-platform document file format across the entire IT industry?

For esoteric read Industry Standard.
juliet7bravo
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Post by juliet7bravo »

"Aren't pdf files pretty much the standard multi-platform document file format across the entire IT industry?"

Not here in South Buttfuck Ohio apparently, the local print shop gave me the "goggle-eyed stare".

Cheap $100 printers take expensive $50 ink cartridges, that you're lucky to get 100 pages off using higher print quality. I own a very nice laser printer...but it doesn't do colour or double-sided.

Should owning a CD burner and printer, living in the "big city", and/or being a computer geek be a mandatory requirement for buying the game?

I can fully support the e-manual concept from a business perspective, but wouldn't it be a lot simpler and easier on the paying customers to embed the manual into the game and have it accessable via an icon ingame? That's pretty much industry standard as well, instead of the current low-budget Mickey Mouse goat screw.
Fuchida
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Location: Stevenage, England

Post by Fuchida »

Originally posted by juliet7bravo
"Aren't pdf files pretty much the standard multi-platform document file format across the entire IT industry?"

Not here in South Buttfuck Ohio apparently, the local print shop gave me the "goggle-eyed stare".

Cheap $100 printers take expensive $50 ink cartridges, that you're lucky to get 100 pages off using higher print quality. I own a very nice laser printer...but it doesn't do colour or double-sided.

I used a B/W laser to print the manual and it was fine. The colour screenshots were obviously B/W but clear enough. I don't need the manual to look very high quality. I just need it to be readable.
Originally posted by juliet7bravo
Should owning a CD burner and printer, living in the "big city", and/or being a computer geek be a mandatory requirement for buying the game?
You hardly need to be a computer geek. You either need a printer or you need to download Acrobat, which is free, and then use Alt-Tab
Originally posted by juliet7bravo
I can fully support the e-manual concept from a business perspective, but wouldn't it be a lot simpler and easier on the paying customers to embed the manual into the game and have it accessable via an icon ingame? That's pretty much industry standard as well, instead of the current low-budget Mickey Mouse goat screw.
I think having the manual in game sounds likes a reasonable idea.

However, UV is anything but low budget. If I get the choice of flashy graphics, colourful manual, little gameplay, vs functional graphics, PDF manual and excellent gameplay, give me the latter every time (and I'll pay more for it too)

Matrix are catering to a very niche market. The vast majority of gamers are click-twitchers who would have a brain overload trying to play a game that requires some thought and analysis.

Matrix could cater to the blast-em-up crowd and no doubt make more money. Instead, they are obviously trying to produce high quality games for people who they know will appreciate their efforts.

While money is obvious a consideration for any company, Matrix seem more interested in creating great games than making vast amounts of money. That attitude should be applauded by the gaming community.

Due to the fact they will sell smaller numbers of their games than the big companies which churn out vast amounts of low-intelligence-required games, they need to price them a little higher to make up for the lower number of units. If you add the cost of a printed manual to that, it starts to take the game into a price range where a lot of people would not buy it.

Therefore, we either support Matrix in their efforts to produce great games, which means having a PDF manual, or we don't buy the game because they don't have a printed manual, in which case they go out of business and we all start playing Quake.

So you do you want great games or nice, glossy-looking manuals?
AlvinS
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Post by AlvinS »

"Aren't pdf files pretty much the standard multi-platform document file format across the entire IT industry?"

Not here in South Buttfuck Ohio apparently, the local print shop gave me the "goggle-eyed stare".

Exactly where is that in Ohio? My Atlas needs updating. ;) Which print shop are you using? pdf files are standard and if the shop your using does not know what they are you might direct them to the Adobe web site where they can download a free reader that will allow them to print it. That is if the internet is available in South "" Ohio.:rolleyes:
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
juliet7bravo
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Post by juliet7bravo »

<sigh> It's very nice ect. ect. I'm glad you have such strong feelings ect. ect. I fully understand and respect ect. ect.

But...if you're finished...I'd just like to say (again);

(1) Be able to access the manual in-game by clicking an icon...it's not rocket science people. To be blunt, if the WiTP manual isn't accessible in-game, I won't be buying it. By the time I drove 80 miles to a print shop that would print a .pdf and paid them to do it, it cost me another $25-35 USD total. Great game, but not worth $100 USD.

It's not a difficult concept to grasp. I don't want to have to remember to load the manual first, then alt/tab, I don't want to have to drive 80 miles to have it printed, I don't want to have to print a sub-quality copy out on my printer, and I don't want to have to burn the .pdf onto a CD and then go find a print shop that's part of the 21st century. All I want is for them to add an icon and a few lines of code to access the e-manual from within the game quickly, easily, painlessly, and seamlessly.

Okay? Does my having an opinion meet with your approval? Is David Heath going to close Matrix in a huff over it? Is the strategy sim market going to collapse totally leaving us all to play Quake (great game BTW)? Am I a loathsome traitor to the cause? Am I kicked out of the "I play strategy sims because of my superior intellect so I'm better than everyone else" club?
dgaad
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Post by dgaad »

Juliet : dude, PDF files have been around since 96 or earlier. Thats 6 years. They are the standard for quality documentation in the IT business, have been for years.

I'd like to see a printed manual too, and would be willing to pay the extra 2-4 bucks for the game that it would cost the company to print / ship the game with a printed manual. But, you shouldn't get your camo undies in a bunch over the whole PDF thing. I'm finding that the PDF manual is actually easier to use than a printed one now that I've gotton used to it.

Any local computer store/print store that charges you $25 to print a PDF file of this size is ripping you off, seriously.
Last time I checked, the forums were messed up. ;)
Chris21wen
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User Manual Online

Post by Chris21wen »

Originally posted by Fuchida


I used a B/W laser to print the manual and it was fine. The colour screenshots were obviously B/W but clear enough. I don't need the manual to look very high quality. I just need it to be readable.



You hardly need to be a computer geek. You either need a printer or you need to download Acrobat, which is free, and then use Alt-Tab



I think having the manual in game sounds likes a reasonable idea.

However, UV is anything but low budget. If I get the choice of flashy graphics, colourful manual, little gameplay, vs functional graphics, PDF manual and excellent gameplay, give me the latter every time (and I'll pay more for it too)

Matrix are catering to a very niche market. The vast majority of gamers are click-twitchers who would have a brain overload trying to play a game that requires some thought and analysis.

Matrix could cater to the blast-em-up crowd and no doubt make more money. Instead, they are obviously trying to produce high quality games for people who they know will appreciate their efforts.

While money is obvious a consideration for any company, Matrix seem more interested in creating great games than making vast amounts of money. That attitude should be applauded by the gaming community.

Due to the fact they will sell smaller numbers of their games than the big companies which churn out vast amounts of low-intelligence-required games, they need to price them a little higher to make up for the lower number of units. If you add the cost of a printed manual to that, it starts to take the game into a price range where a lot of people would not buy it.

Therefore, we either support Matrix in their efforts to produce great games, which means having a PDF manual, or we don't buy the game because they don't have a printed manual, in which case they go out of business and we all start playing Quake.

So you do you want great games or nice, glossy-looking manuals?
I agree with everything you've said, give me functionality anyday over pretty graphics.

The only problem I have with pdf files is when they have a background picture. Matrix produce one recently that had a magnificent couloured background. Would have cost a whole printer cartridge plus to print it.
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Marc von Martial
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Post by Marc von Martial »

Just a few points:

1. PDF is a standard, it´s the standard when it comes to electronic/digital books and it´s allready a 90% standard in pre-press. So if your copy or print shop doesn´t know what pdf is then I would question their competence in the printing business at all ;). Also the latest Acrobat Reader comes with the CD, it´s easy installable via the game- or installmenu. Nobody has to download it.

2. PDF is so much a standard that for example in the Engineering company I work in in reallife, every customer (big construction companies for example) wants every single sheet of paper and construction plans also in pdf. That way you avoid the constant bugs and grey hair Office documents give you.

3. PDF has the immense advantage of beeing interactive (and the UV manual is). You can search the text, you can click the bookmarks (look on the left side ;) ) and you can click the index and the little "s. page soandso" hotlinks we put in there. Now try that with your printed manual. The only real advantage a printed manuals has is killing flys and that you can take it with you to the johnson. That´s why I´m planning to buy a notebook :D

4. We are talking about a 132 pages document here with a lot of big screenshots. Does anbody here have the slightest idea what it takes to convert such thing in lets say a windows "help file", so that you could acess it "in game" ? That alone would have postponed UV about a month or two ;) . Not that we havn´t thought about it.

5. You guys really pay 50$ for a single new printer cartridge
:eek: ? Go get a refill pack for your printer, that costs 25$ and lets you refill the cartridge about 10 times !

6. I´m not going again into to why is there not printed manual discussion.

7. Agreed on the point that the manual is not directly accesible from the CD. That´s a bummer and I´ll take care that it won´t happen again.
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