questions on the new patch

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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el cid
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questions on the new patch

Post by el cid »

Ralph and the team,

Plenty has been talked about the new interface, but I am more interested in the fuctioning of the game. If you find the time, could you let me know:

Will the new patch address the cooperation bug reported by Damezzi?

Will it address the ant attack problem?

Will it address that bug concerning that only the artillery unit on top will support the attack/defense (I can´t remember the details)?

How will the new P1/P2 sequnce of calculations work? at what point will the supply be calculated, at what point will the reinforcements and replacements arrive?

I thought somewhere was a "whats new list" but I can´t find it.
stefanoc
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RE: questions on the new patch

Post by stefanoc »

And the attack helicopter bug? (elmer don't use attack helicopter after one turn, and all the modern scenarios lost this important weapon!) PLEASE! For me, this is the only real bug! [:(]

Thanks!
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

There is now code which attenuates attacks with units that aren't cooperating.
Attacking at less than 1:1 odds don't generate the same supply loss for the defender, and less than 1:10 are even worse, so ant attacks aren't likely to be useful.
All artillery should now support, instead of the top one.
There are two distinct sets of calculations, one set is between turns and the other set is between player moves. Weather is done each turn, while supply is done between sides. I don't remember the rest off-hand.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: stefanoc
And the attack helicopter bug? (elmer don't use attack helicopter after one turn, and all the modern scenarios lost this important weapon!) PLEASE! For me, this is the only real bug! [:(]

Thanks!
Do you have an example? I remember doing some work the Elmer and attack helicopters, but I don't remember the details.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
stefanoc
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RE: questions on the new patch

Post by stefanoc »

thanks for the reply! and excuse me for my english!
example : elmer make the status of all the attack helicopter in REST, only if in the editor the status is set to COMBAT SUPPORT, for ONLY the first turn elmer use the attack helicopter! after, for all the game, elmer turn the status in REST,

ANOTHER EXAMPLE : DESERT STORM player=iraq elmer=coalition
For all the war the coalition don't use a single apache! This problem in modern era scenario is devastating!

thanks for your job! if you can change this... in the new patch, you make me happy![&o]

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desert
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RE: questions on the new patch

Post by desert »

This man speaks truth.
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: stefanoc

thanks for the reply! and excuse me for my english!
example : elmer make the status of all the attack helicopter in REST, only if in the editor the status is set to COMBAT SUPPORT, for ONLY the first turn elmer use the attack helicopter! after, for all the game, elmer turn the status in REST,

ANOTHER EXAMPLE : DESERT STORM player=iraq elmer=coalition
For all the war the coalition don't use a single apache! This problem in modern era scenario is devastating!

thanks for your job! if you can change this... in the new patch, you make me happy![&o]

Got it. Air in general was too likely to rest sometimes.

Now, Attack helicopters are set to split 50% between combat support and interdiction like a medium bomber does, does that seem reasonable?

Thanks,
Ralph
Ralph Trickey
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Blog: http://operationalwarfare.com
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stefanoc
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RE: questions on the new patch

Post by stefanoc »

Reasonable? it's Great! [:)] No more attack helicopter bug!
Thanks!! and good luck for the new patch!
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

No problem. So I don't get a nasty email when the patch is released, Desert storm is 12 hour turns and most of the helicopters don't have night gear, so Elmer only uses most of his air on odd numbered turns.
Ralph Trickey
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Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
pionier
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RE: questions on the new patch

Post by pionier »

Hey Ralph,

will there be an option for pbem games: No borders at all onmap? I mean this hexcontrol borders.

regards

pio
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mbar
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RE: questions on the new patch

Post by mbar »

Just a question about map scrolling. Will the new interface be able to scroll by moving the mouse to the edge of the PC screen rather than needing to make the curser turn into an arrow at the edge of the map screen?
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: pionier
Hey Ralph,

will there be an option for pbem games: No borders at all onmap? I mean this hexcontrol borders.

regards

pio
Isn't there a 'No Borders' Option in 3.2, if not, there is in 3.4. It makes the border and supply hexes only appear for hexes adjacent to your units. I did clean it up a bit in 3.4.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: questions on the new patch

Post by ralphtricky »

ORIGINAL: mbar

Just a question about map scrolling. Will the new interface be able to scroll by moving the mouse to the edge of the PC screen rather than needing to make the curser turn into an arrow at the edge of the map screen?
No, I'm not sure I can do that since mouse messages outside the window normally don't go to that window. There are exceptions for drag and drop, but in general I don't think I can do that. I may be able to do something with the next patch is it's maximized, but even then, the start menu makes it impossible for the edge that the start menu is on. I'm also not sure that it wouldn't generate more complaints from people taht went to push a button and had the mouse scroll, etc.

You can now drag the map, which is good for small movements. I normally use a combination of that and the jump map in the bottom right corner.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
pionier
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RE: questions on the new patch

Post by pionier »

ORIGINAL: ralphtrick
ORIGINAL: pionier
Hey Ralph,

will there be an option for pbem games: No borders at all onmap? I mean this hexcontrol borders.

regards

pio
Isn't there a 'No Borders' Option in 3.2, if not, there is in 3.4. It makes the border and supply hexes only appear for hexes adjacent to your units. I did clean it up a bit in 3.4.

Yes it is, my wish was to give the option to turn off borders completly, so that there is none adjacent to my units.
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Curtis Lemay
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RE: questions on the new patch

Post by Curtis Lemay »

ORIGINAL: pionier

Yes it is, my wish was to give the option to turn off borders completly, so that there is none adjacent to my units.

Designers can set hex-conversion costs to as low as zero in 3.4 - if that's what you mean.
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pionier
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RE: questions on the new patch

Post by pionier »

No i just was wondering why there is no possibility to turn off borders just on the map, at least as an option for pbem games.

regards
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mbar
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RE: questions on the new patch

Post by mbar »

ORIGINAL: ralphtrick

You can now drag the map, which is good for small movements. I normally use a combination of that and the jump map in the bottom right corner.

Ah! Thanks for reminding me about "drag map" being in the new patch. Yes that will make it easier. Thanks for answering my scrolling question too.
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golden delicious
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RE: questions on the new patch

Post by golden delicious »

ORIGINAL: pionier

No i just was wondering why there is no possibility to turn off borders just on the map, at least as an option for pbem games.

regards

You could always make the graphic blank. Then you wouldn't see them.
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Panama
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RE: questions on the new patch

Post by Panama »

ORIGINAL: golden delicious

ORIGINAL: pionier

No i just was wondering why there is no possibility to turn off borders just on the map, at least as an option for pbem games.

regards

You could always make the graphic blank. Then you wouldn't see them.

lol, simplicity is a difficult concept to grasp. [:D]
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BillLottJr
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RE: questions on the new patch

Post by BillLottJr »

ORIGINAL: Panama

ORIGINAL: golden delicious

ORIGINAL: pionier

No i just was wondering why there is no possibility to turn off borders just on the map, at least as an option for pbem games.

regards

You could always make the graphic blank. Then you wouldn't see them.

lol, simplicity is a difficult concept to grasp. [:D]
In a PBEM game, you would have to trust that your opponent also was using a blank graphic.
Romani ite domum!
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