scenario editor questions

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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juliet7bravo
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scenario editor questions

Post by juliet7bravo »

Ships;
(1) What do the numbers in the "sunk" column with some of the ships mean?

(2) Under "weapons facing" what does "C" mean, and what does "A" mean? C for center mounted anti-ship weapons, A for 360 degree anti-aircraft weapons?

(3) Does the value you assign a hex affect the AI's response? ie. if I assigned a higher value to specific hexes in an effort to focus the AI's attention, would that be effective?

(4) What do expansion bases, link bases, and staging bases mean/do? The obvious? The AI will attempt to use those bases identified to appropriately to support the primary/secondary objectives?

(5) Will AC tasked with missions load the appropriate weapons? For example, the weapons loadout on a PBY is a torpedo...if it's assigned an ASW mission, will it replace the torpedo with depth charges even though DC's are not ID'd as a weapon for the PBY? It'd work the other way around with bombers assigned to perform ASW as well...
Hartmann
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Post by Hartmann »

Hitchhiking on this: why is the editor undocumented? It seems to be nice and clean, so that the few templates which aren't self-explaining could be described on a single page or two. Please, someone be so kind and do this! :)

Hartmann
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von Murrin
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A few partial answers...

Post by von Murrin »

1. They seem to coincide with the month in which the ship was sunk IRL. I have absolutely no idea how this is used.

2. You're correct on these, AFAIK.

3. If you're thinking about changing the AI objectives, I believe you need to change the objectives themselves in the Campaign Data section.

4. I'm not sure how link bases work, but I believe that advance bases are the ones the AI will use to secure it's objectives. Might staging bases be the ones where the AI dumps all it's reenforcements for future use? The other two are precisely what they sound like.

5. Really not sure on this one. My guess is that they do indeed take appropriate loadouts.
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von Murrin
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Post by von Murrin »

Originally posted by Hartmann
Hitchhiking on this: why is the editor undocumented? It seems to be nice and clean, so that the few templates which aren't self-explaining could be described on a single page or two. Please, someone be so kind and do this! :)

Hartmann
We may be able get something like this after Matrix and 2by3 feel the game has been fully patched. My best guess at any rate. :)
I give approximately two fifths of a !#$% at any given time!
Wasp
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Scenario editor?

Post by Wasp »

Ok, I'm also hitchhiking on this one. I've tested around with the editor and made a custom campaign with it. Well, I think I have found a BUG IN THE GAME:( :eek: . I was playing around and found out that when you have a airstrike of more than around 450~500 planes or so, the game crashes. For example on one test campaign, I had around300 fighters, and about 250 bombers bomb port moresby from Lae. Well, I've noticed that everytime a huge airstrike occurs, the game crashes. It does not crash on the air-air combat screen, but on the screen after that: the Bombardment screen. I have done this several times, and it has consistently crashed when you have over 500 planes bombarding a target. Please fix this BUG! Other than that the game is quite good.

If you don't mind, may I make a request for some sort of an editor to edit/add the aircraft/ship/gun/torpedo/etc,etc ratings? I know, I know, the game is already good as it is, so why would I want an editor? Just because I like to play around with every game I get my hands on. For example I thought it would be interesting to include the Taiho in the game, but a small problem: there is no Taiho class in the editor. I know it's out of the time frame (Taiho was in 1944) but, it's sooooo much fun adding things and customizing the game, and putting a twist in the game. I know that the historically accurate people would not want it, but just for the heck of it, please release it. So, Matrix guys, could you possibly take this under consideration?

Thank you so much and good luck with WITP

Wasp
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von Murrin
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Post by von Murrin »

Wasp,

I don't know if you can call that a bug. More like you broke it. ;) :D

I don't think the engine was designed to handle something which couldn't possibly happen under anything like normal circumstances.
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juliet7bravo
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Post by juliet7bravo »

Well, it appears you can "focus" the AI's attention somewhat juggling values and the various types of bases. Still going at it piecemeal though. Gonna shuffle the IJN's starting TF's around into something a bit more rational, see if that helps. To early to tell yet really though.

No DC's listed with the AC loadouts. No PBY-5A's, or any AVS air/surface search radars either.
MKSheppard
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Agreed..

Post by MKSheppard »

I'd like to see at minimum, four editable air units and 4 editable
sea units per campaign...

I'd really like to see how the dynamics of the game would change
if you had the USS Wasp

http://www.wasp.navy.mil/ in 1942.

Or what if you had the C-17 Globemaster III in 1942. How would
that effect resupply by air, etc etc.

It would allow us a greater understanding of the stuff our anecestors
had to slog through sixty years ago.
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Paul Vebber
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Post by Paul Vebber »

The editor is for those who want to experiment. You are on your own with it!

You can;t edit some things to prevent players creating "wonderweaons" in pbem games...You would not want a 5 in gun with a 5000lb warhead in a pbem game:eek:
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David Heath
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Post by David Heath »

Guys

The editor is not changing. Sorry but we all figured that making an editor of that type could and would do that much more damage to the game.

Most gamers are going to being playing this PBEM and we want to make the game as secure as possible.
Reiryc
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Post by Reiryc »

Originally posted by David Heath
Guys

The editor is not changing. Sorry but we all figured that making an editor of that type could and would do that much more damage to the game.

Most gamers are going to being playing this PBEM and we want to make the game as secure as possible.
Although I would like an editor that can change more items, I have no problems with having a more secure PBEM game.

There are data checks that could probably be installed if not already there, but honestly I don't expect or ask that you guys spend any time trying to implement such things.

I'd rather the time be spent on WiTP and Napoleonic wars...=)

Btw...any chance you guys can get Marshal Ellis (if i remember his nick right) to post some info of what's happening with Napoleonic wars? =)

Reiryc
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