I won't list them all but let me mention a few.
Victory conditions. You'll have at least four types of victory now instead of just capturing objectives by the end of the game.
These include special conditions for a Raiding type scenario, rear guard action (you can't leave the map if you have to hold objectives...but now you can).
Another victory condition, a turn by turn award of victory points for holding an objective instead of holding 14 turns, losing it on the very last move and losing the points.
And more.
Want a ship with some meat on its bones? what about an on-map destroyer to accompany those beach landings

Ever want to see your map at the end of the battle when the victory point screen comes up? That too.
Of course you know about reinforcements in generated games now being a matter of choice (for a price -

How about a multiplayer, huge scenario for up to six players online? With the ability to pause (with permission from others), timeouts, and command decision breaks?
What about being able to say yes or no to your own op fire?
New sounds, new icons, new routines, an on screen help menu for both the editor and during play...
Whew! I'm out of breath. And more is coming!
And it's getting very near. I can hear the rumble of guns in the distance.

Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games