What I've done is this: I have taken some satellite photos of the region and utilized them to make a map of the theater. By doing so, I have got it set up so that I can add shading to the shallow water hexes (once I find out what they actually are). Right now, the "shallow" shading is essentially cosmetic along any shore/reef that is out there. There have been many things that I "modified" in order to fit the hexgrid (i.e. Papua is a little thinner than it actually is, Guadalcanal is a little fatter, Australia got moved south, many little islands got shifted around somewhat, etc.).
What I would like to get is some feedback on these. Especially on defects, etc.
You can use many programs to translate the jpg's to bmp's (I use IrfanView, which is excellent -- and free!

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I was able to get the server space (thanks to Oleg). And so, I decided to do cleanup on all of the posts and consolidate everything to the beginning of the thread.
Note: I have toned down the reefs in the maps. So, here are the url's to access the map and screen mods:

Original game maps, bmp version, with shallow water areas shown (size: 3750 Kb)

Dark blue sea color game maps, bmp version, with shallow water areas shown (size: 5384 Kb)

Gray (original) sea color game maps, bmp version, with shallow water areas shown (size: 5203 Kb)

Medium blue sea color game maps, bmp version, with shallow water areas shown (size: 5224 Kb)
Files included in all of the map mods (except for the original maps, didn't need to include the StrategicMap): (cspmap, cspmap2 & StrategicMap)
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The screen mods got moved to their own thread. 08/21/02
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Here's a link for the IrfanView viewer:
IrfanView
Thanks.