Musings on the AI

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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TAIL GUNNER
Posts: 1156
Joined: Wed Apr 27, 2005 5:10 am
Location: Los Osos, CA

Musings on the AI

Post by TAIL GUNNER »

The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...
  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.

Now, the bad...
  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.

I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad
"If you want peace, prepare for war."
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Vic
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Joined: Mon May 17, 2004 2:17 pm
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RE: Musings on the AI

Post by Vic »

ORIGINAL: Juggalo

The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...
  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.

Now, the bad...
  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.

I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad
The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.

Thanks for the feedback. Its appreciated. Will see what I can do. But that might take some time.
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