LSA Pathing and AI Improvements Coming To WAR

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
Post Reply
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

LSA Pathing and AI Improvements Coming To WAR

Post by Tejszd »

For WAR owners that may have missed it....

LSA Pathing and AI Improvements Coming To WAR
ORIGINAL: RD_Oddball
As has been stated elsewhere we have plans to back-port the LSA pathing and AI improvements to WaR and TLD.

From post #3 in the following thread;

tm.asp?m=2614724&mpage=1&key=�
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: LSA Pathing and AI Improvements Coming To WAR

Post by Platoon_Michael »

Yea I seen that.
What about blowing bridges? and stack-able BG's?

Any chance we'll get lucky with those too/two?
davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

RE: LSA Pathing and AI Improvements Coming To WAR

Post by davidss »

.
Post Reply

Return to “Close Combat: Wacht am Rhein”