Paratroopers as reinforcements??

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Ulrik
Posts: 12
Joined: Sun Jun 09, 2002 9:55 pm
Location: Sweden

Paratroopers as reinforcements??

Post by Ulrik »

Hi again,

I am trying to creat a senario where Paratroopers are supposed to drop in as reinforcements (in turn 7-8 or sommeth)... I found the reinforce button but no ETA-one?? I think all would be solved id I could change the ETA..?? any ideas??...
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M4Jess
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Location: DC

Post by M4Jess »

In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess
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Capt. Pixel
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Post by Capt. Pixel »

Originally posted by M4 Jess
In the para deployment screen hit the "T" key to prompt the turn enter command..

M4 Jess
I believe the manual says you must plot a drop hex and then cancel that plot, and THEN hit the 'T' key to prompt a new delay.

I haven't tried M4s method.

This can be done with artillery barrages, also. Sometimes, like at the beginning of a new game, that delayed artillery can be really handy. ;)
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Ulrik
Posts: 12
Joined: Sun Jun 09, 2002 9:55 pm
Location: Sweden

Post by Ulrik »

Thanks guys!! Jup it's just to mark and then "unmark" and press T... Works great!!
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Belisarius
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Post by Belisarius »

On a related issue;

Is it in any way possible to call in paratroopers as reinforcements (F4) during a battle, or does the AUX forces have to enter at the reinforcements hexes?
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