better mouse management for unit movement and attacks

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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dannyk77
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better mouse management for unit movement and attacks

Post by dannyk77 »

After a hasty attack, why can't the attacking unit stay selected?

You have to wait till the combat UI update is all complete and then reselect the unit and then move it. Even with all combat feedback turned off, you still have to wait for the display update to complete before you can reselect the unit. There is some UI delay in allowing you to reselect the unit you just attacked with. I find myself clicking the unit multiple times to get it reselected. When attacking with dozens of units one by one, this can be tedious and take more time then needed.

Even with the latest update the mouse clicking for managing units doesn't seem to be very optimized - and this is the task the user is spending the bulk of their time on.

Please reduce the mouse effort needed to move and attack with units. Thanks.
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Krupinski
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RE: better mouse management for unit movement and attacks

Post by Krupinski »

1+
roflbinflood
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RE: better mouse management for unit movement and attacks

Post by roflbinflood »

Agreed! Units should stay selected until you de-select or click on something else. I also dread moving FBD's through stacks because i have to deselect all the other units on the hex before i can move it.
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blastpop
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RE: better mouse management for unit movement and attacks

Post by blastpop »

+1

Unless there is a compelling reason otherwise.
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bcgames
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RE: better mouse management for unit movement and attacks

Post by bcgames »

Agree.
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Rasputitsa
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RE: better mouse management for unit movement and attacks

Post by Rasputitsa »

ORIGINAL: jhak
Agreed! Units should stay selected until you de-select or click on something else. I also dread moving FBD's through stacks because i have to deselect all the other units on the hex before i can move it.

+1, found the same problem.
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rominet
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RE: better mouse management for unit movement and attacks

Post by rominet »

Same for me.[:(]
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mmarquo
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RE: better mouse management for unit movement and attacks

Post by mmarquo »

Agreed...the mouse problems compounded by this bassackwards management of the stacks is a pill; the game is great but the ergometrics of playing are frustrating.
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Redmarkus5
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RE: better mouse management for unit movement and attacks

Post by Redmarkus5 »

ORIGINAL: Marquo

Agreed...the mouse problems compounded by this bassackwards management of the stacks is a pill; the game is great but the ergometrics of playing are frustrating.

+1
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Wild
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RE: better mouse management for unit movement and attacks

Post by Wild »

+1. Also, it would be great to cycle through the stacks on the map.
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76mm
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RE: better mouse management for unit movement and attacks

Post by 76mm »

while we're at it, why not allow us to select one unit in a stack, and deselect the others, by double-clicking on the unit we want? It is tedious to have to click on the two units we DON'T WANT in a three unit stack.
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jhdeerslayer
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RE: better mouse management for unit movement and attacks

Post by jhdeerslayer »

+1
dannyk77
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RE: better mouse management for unit movement and attacks

Post by dannyk77 »

ORIGINAL: 76mm

while we're at it, why not allow us to select one unit in a stack, and deselect the others, by double-clicking on the unit we want? It is tedious to have to click on the two units we DON'T WANT in a three unit stack.

Agree.

And moving a single unit through other units, one by one, shouldn't automatically select the unit that was already in that hex.

I can't hardly wait for the next version.
jzz001
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RE: better mouse management for unit movement and attacks

Post by jzz001 »

+1
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