Gary Grigsby’s War in the East Is Updated

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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SeanD
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Gary Grigsby’s War in the East Is Updated

Post by SeanD »

New features, the usual fixes, and scenario tweaks are now rolling off the production line!

Matrix Games and 2by3 Games (www.2by3games.com) are proud to release the comprehensive 1.02 update for their landmark Eastern front turn-based strategy game, Gary Grigsby’s War in the East. The new update comes with more performance tweaks that improve playability on slower systems, tighten up the game experience through sped up combat resolution and faster opening and closing of windows, about 20 bug fixes, and some scenario/data changes especially to the 1942 Campaign and Operation Blue scenario.

War in the East’s critical reception thus far has been impressive:
  • Dome.fi has hailed War in the East as the “grandest, largest and most enjoyable simulation of the German-Russian war ever.”
    Similarly, Tacticular Cancer has touted War in the East as “Awe-inspiring, beautiful and complex. It is clearly a labour of love from a master of his craft; a love letter to grognards everywhere.”
David Heath, Director of Operations at Matrix Games, said “Critics and gamers are just loving the epic scale, accessible gameplay and meticulous research that comes packed into War in the East. The game has only been available a short time and there are already two great updates improving the game experience even further! Great strategy gaming and great support is what we are all about.”

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

Get the update here. The update is comprehensive and will bring all versions of War in the East to 1.02. Get more information on Gary Grigsby’s War in the East from its official product page.
Sean Drummy

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yangym
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It's weird

Post by yangym »

I installed game freshly and applied this patch, and I started 1943 scenario.

But AI (Axis) doesn't move anything. They does only bombing and air supply
squatter
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RE: It's weird

Post by squatter »

What's the advice for players in middle of PBEM campaigns? Both upgrade immediately?
squatter
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RE: It's weird

Post by squatter »

Oh yes, and can you post a list of changes please?
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Ketza
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RE: It's weird

Post by Ketza »

Change History:

V1.02 – January 10, 2011
• New Features and Rule Changes
1. Improved the speed of unit movement across the map.
2. Sped up the opening and closing of windows.
3. Sped up combat by reducing the amount of sound files playing at the same time during the combat.
4. Units that are selected on the right unit bar when a battle begins remain selected at the end of the battle.
5. Reduced effectiveness of flak by 75% against planes flying fighter missions (fighters and fighter bombers).
6. Changed the way aircraft are allocated to ground support missions. Less aircraft will be added to the battle if the pre-combat odds are heavily in the side’s favor.
7. Added arrival messages in the event log for support units.
8. Added a message when a delayed air group arrives to the National Reserve.

• Bug Fixes
1. Revised and improved mouse handling performance.
2. Fixed a bug preventing proper aircraft repair for air groups in the national reserve.
3. Prevent disruption on turn 1 from going negative on some ground elements. Also, negative disruption, if it occurs, is removed during the logistics phase. Now prevent empty elements in units getting disrupted on the first turn, which could cause problems.
4. Fixed a problem where units bombed can get more disrupted elements than the amount of ready elements in the unit.
5. Fixed a crash bug caused by pilot training.
6. Undo now correctly restores attached support unit data.
7. Fixed some hexes that were being considered heavy urban for some purposes (Minsk being one).
8. Fixed rail in Imatra.
9. Fixed a crash bug when trying to build Soviet units without enough admin points.
10. Now clear the movement path when the Esc is pressed.
11. Fixed a problem with the undo button being active when an undo is ordered.
12. Fixed a bug that in unusual circumstances allowed AI units to beam behind enemy lines.
13. In Multiplayer, changed the code to ignore the case of a username when determining who is the 'current player'.
14. Fixed a bug with Formation Inventory not displayed correctly if sorting on Unit tab in Commander’s Report is enabled.
15. Fixed a bug with setting refit for individual units in Commander's Report not working when sorting is enabled.
16. Fixed possible unit name text overflow on the right panel.
17. Fixed so that when a factory is moved cities without empty slots no longer are shown in green on the map.
18. Strategic movement values are displayed when moving a factory.
19. The DektopIcon is now loaded on the start of a game.
20. Fixed a bug where disbanded support units were not sending their ground elements to the pool.

• Data and Scenario Changes
1. The 75mm Cannon (0053) in the device data base was misidentified as an air-to-air rocket.
2. The 85mm S-53 gun (0581) was built as a heavy gun instead of a medium.
3. In Road to Smolensk and Road to Moscow scenarios, fixed the problem with 4PG units starting with no supplies, fuel or ammo.
4. Changes to 1942 Campaign & Operation Blue scenario
* Corrected Axis minor countries not having support units in the air bases
* Corrected some missing Axis support units
* Added the German 17th and 167th Infantry Divisions to the arrival list
* Added Theodore Artillery units
* Added V Corps and LVII Panzer Corps (HQ only) to Army Group South
* Froze several Soviet Armies for several turns until they were released historically
* Army Group South units had their supply, ammunition, and fuel levels boosted to 200%
5. In the 1943 Campaign, corrected Axis minor countries not having support units in the air bases

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Joel Billings
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RE: It's weird

Post by Joel Billings »

ORIGINAL: squatter

What's the advice for players in middle of PBEM campaigns? Both upgrade immediately?


Yes, always a good idea to upgrade. Best for both players to have the same version.
All understanding comes after the fact.
-- Soren Kierkegaard
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Joel Billings
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RE: It's weird

Post by Joel Billings »

ORIGINAL: yangym

I installed game freshly and applied this patch, and I started 1943 scenario.

But AI (Axis) doesn't move anything. They does only bombing and air supply


Is this different than before? In the 43 campaign I don't think the German AI is programmed to launch an attack.
All understanding comes after the fact.
-- Soren Kierkegaard
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Curious
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RE: It's weird

Post by Curious »

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RE: It's weird

Post by vinnie71 »

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