New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Andrew Loveridge
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New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Andrew Loveridge »

Hello all,

We have a new update for you to look over. It includes a number of changes to planet distribution and colonies, plus bug fixes and other changes. We plan on making this official next week, but thought we would give our Members a look. It can be found in the Members Club, under Registered downloads. You will need to have registered your game to download it. Remember this is a beta, and any feedback is appreciated.

v1.5.0.4 Beta – January 28, 2011
  • Balance and Gameplay
    • Further refined number of colonizable planets and moons in galaxies based on Colony Prevalence setting in game startup. By default, there are now less colonies available in galaxies, slowing expansion a bit
    • Ancient Guardians no longer take ownership of lost colonies
    • limit resources (cargo) at new colonies to small amount of Caslon and Hydrogen fuel
    • fixed problem where AI empires sometimes not researching construction tech enough to build larger ships
    • fixed exploit where you could right-click on an unexplored system and get “Colonize” command in right-click pop-up menu
  • Bug fixes
    • fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions
    • fixed rare crash when colonize planet
    • fixed crash when edit planet with ruins for super weapons tech bonus
    • fixed bug where can obtain multiple bonuses from destroying pirate bases
    • fixed issue with incomplete message when offering info on story location
    • fixed rare crash in Empire Navigation Tool when viewing enemy targets
  • Others
    • Allow scrapping of privately-owned bases in the Ships and Bases screen
    • Altered colony rebellions so that do not begin during invasions. Also ensure that colony will join empire of invaders if present instead of becoming independent or joining another empire
v1.5.0.3 Beta – January 17, 2011
  • Colonization and Balance
    • balance of colonizable planets - now more colonizable high-quality ice and volcanic planets (with appropriate tech)
    • more independent colonies than previously
    • greatly increased capacity of passenger transport components
    • increased number of passenger ships and freighters
    • improved how passenger ships respond to migration needs
  • Bug fixes
    • fixed rare crash at colonies when population drops due to invasion
    • removed duplicated components in 'Latest Components' list in Design screen
    • fixed crash when remove planets in game editor
    • fixed crash when switch themes (to a theme with less ship-sets than the previous one)
    • fixed bug in Start New Game screen when start game after switching back from theme with races not in current theme (if missing races set in Other Empires grid)
    • fixed bug where AI fleet formation would often disband and reform fleets
  • Other
    • in nebula clouds movement speed is now 75% of normal (from 50%)
    • automated fleets now do not auto-respond to attacks if more than a sector away and another fleet is closer
    • space creatures are now shown in mini-map as dark red diagonal crosses
    • can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more
    • now always reset research slider to "Starting" in Edit Empire screen of game editor
    • special super-weapon techs set for a race in races.txt file now apply for the race at game start
jalapen0
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by jalapen0 »

Sweet, you fixed my reported bug :)
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Larsenex
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Larsenex »

This is VERY Nice thank you Andrew!
Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
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Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
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Caesar_Augustus
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Caesar_Augustus »

Goodness gracious me! 1.5.0.3 has already been surpassed: 1.5.0.4!!! [:)]

Other: [special super-weapon techs set for a race in races.txt file now apply for the race at game start]

"The Imperial Senate will no longer be of any concern... The last remnants of the Old Republic have been swept away... Regional governors will now have direct control over their territories... Fear will keep the local systems in line... fear of this battlestation" ("fully armed and operational battlestation", now with the Super Laser tech at game start, that is, hehe [:D] )

[&o]



unclean
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by unclean »

Good changes all around, thanks.
ORIGINAL: Andrew Loveridge
  • limit resources (cargo) at new colonies to small amount of Caslon and Hydrogen fuel
This one in particular is huge, resources will definitely be more scarce in the early game. Good stuff.
ORIGINAL: Andrew Loveridge
  • fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions
[/ul]
That was a bug? I figured there were blackhole sirens up there or something.
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Igard
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Igard »

I'm so glad you've fixed some of the bugs related to using mods.
can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more
  [X(]

EDIT: OK, it's only 21 other empires, but that's still ALOT. Thanks Matrix and Codeforce. [:)]
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J HG T
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by J HG T »

ORIGINAL: unclean

ORIGINAL: Andrew Loveridge
  • fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions
[/ul]
That was a bug? I figured there were blackhole sirens up there or something.

Hahhah! This happened to me also couple of times. Quite funny but super annoying when you accidently warp your main fleet to other side of the galaxy. Worked as an exploit too if you knew what you were doing.

Great fixes again.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
kenata
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by kenata »

Ok, so I loaded up my first game which lasted about an hour. I won with 33% of the colonies (around 14 in all) in the galaxy in the first 5 years. The AI apparently did not like expanding at all, as my closest neighbor only had 2. I was playing with fairly standard settings, 11 opponents, 700 systems, restless AI, normal monster/pirates nearby. The only things I really changed were slower research, and a economy victory at 50%.
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Data
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Data »

that's the way to wake up in a weekend morning, no further planning required....Data inserted in the new patch [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Howard Mitchell
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Howard Mitchell »

Thank you folks. Another weekend, another DW game... [:)]
While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.

General Sir William Slim
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ehsumrell1
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by ehsumrell1 »

ORIGINAL: Igard

I'm so glad you've fixed some of the bugs related to using mods.
can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more
  [X(]

EDIT: OK, it's only 21 other empires, but that's still ALOT. Thanks Matrix and Codeforce. [:)]

It's good to see Igard is still out there hanging on post #999 [:)]

I see an anomaly on the screen....it COULD be a cloaked Romulan vessel!
I'm hoping he still has to de-cloak before he fires!
Shields are useless in "The Briar Patch"...
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WoodMan
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by WoodMan »

Thanks once again codeforce/matrix, good job! [:)]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
hewwo
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by hewwo »

Haven't played in a while, but will start up a game with this patch and report back any issues! Anyway, changelog looks good.
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Data
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Data »

it always does, I bet if Elliot provides a patch with only one change there will still be a bunch of us jumping up with joy [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Griz
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Griz »

fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions

I'm still getting this. I also had one move to the top-right corner.
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tjhkkr
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by tjhkkr »

ORIGINAL: Igard

I'm so glad you've fixed some of the bugs related to using mods. can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more EDIT: OK, it's only 21 other empires, but that's still ALOT. Thanks Matrix and Codeforce.

It's good to see Igard is still out there hanging on post #999

I see an anomaly on the screen....it COULD be a cloaked Romulan vessel!
I'm hoping he still has to de-cloak before he fires!


I think Igard is under orders for detached contact.
Or the Romulans have finally enter peace negotiations with the Federation. You know what a warm and friendly people the Romulan are.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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author
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by author »

Guys,

please, where is my "must set invasion tactics" ship design bug-fix?

I'm waiting that bug to be fixed nearly one year.
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Shark7
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Shark7 »

1.5.0.4 Comments:

Population/Migration:

This issue is much better now, after 4 hours of playing, my first planet to be colonized is sitting at around 800m population, much of which migrated in from an independent colony I took over. So it looks like this has gone a long way to help the single colony empire kill situation.
Distant Worlds Fan

'When in doubt...attack!'
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Data
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by Data »

nice to have confirmation on this, looks like another big one was addressed
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
tornnight
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RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

Post by tornnight »

This version seems to be much slower than the rest. Only a few years in and my game has slowed to a crawl at 1x.
 
I think I notice a lot more activity from the private sector and maybe this is slowing things down. Something changed.
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