We have a new update for you to look over. It includes a number of changes to planet distribution and colonies, plus bug fixes and other changes. We plan on making this official next week, but thought we would give our Members a look. It can be found in the Members Club, under Registered downloads. You will need to have registered your game to download it. Remember this is a beta, and any feedback is appreciated.
v1.5.0.4 Beta – January 28, 2011
- Balance and Gameplay
- Further refined number of colonizable planets and moons in galaxies based on Colony Prevalence setting in game startup. By default, there are now less colonies available in galaxies, slowing expansion a bit
- Ancient Guardians no longer take ownership of lost colonies
- limit resources (cargo) at new colonies to small amount of Caslon and Hydrogen fuel
- fixed problem where AI empires sometimes not researching construction tech enough to build larger ships
- fixed exploit where you could right-click on an unexplored system and get “Colonize” command in right-click pop-up menu
- Bug fixes
- fixed bug where fleets sometimes move to top-left corner of galaxy when assign queued missions
- fixed rare crash when colonize planet
- fixed crash when edit planet with ruins for super weapons tech bonus
- fixed bug where can obtain multiple bonuses from destroying pirate bases
- fixed issue with incomplete message when offering info on story location
- fixed rare crash in Empire Navigation Tool when viewing enemy targets
- Others
- Allow scrapping of privately-owned bases in the Ships and Bases screen
- Altered colony rebellions so that do not begin during invasions. Also ensure that colony will join empire of invaders if present instead of becoming independent or joining another empire
- Colonization and Balance
- balance of colonizable planets - now more colonizable high-quality ice and volcanic planets (with appropriate tech)
- more independent colonies than previously
- greatly increased capacity of passenger transport components
- increased number of passenger ships and freighters
- improved how passenger ships respond to migration needs
- Bug fixes
- fixed rare crash at colonies when population drops due to invasion
- removed duplicated components in 'Latest Components' list in Design screen
- fixed crash when remove planets in game editor
- fixed crash when switch themes (to a theme with less ship-sets than the previous one)
- fixed bug in Start New Game screen when start game after switching back from theme with races not in current theme (if missing races set in Other Empires grid)
- fixed bug where AI fleet formation would often disband and reform fleets
- Other
- in nebula clouds movement speed is now 75% of normal (from 50%)
- automated fleets now do not auto-respond to attacks if more than a sector away and another fleet is closer
- space creatures are now shown in mini-map as dark red diagonal crosses
- can now have more starting empires (Start New Game screen) when have more than 20 races for galaxies with 700 stars or more
- now always reset research slider to "Starting" in Edit Empire screen of game editor
- special super-weapon techs set for a race in races.txt file now apply for the race at game start