
The use of forced marching -- particularly during the campaigns of the summer of 41 and summer of 42 had a fair bit historical precedence. So in that sense it was a "realistic" game option. I suppose I would argue the Red Army should have had the same option available to it.
But my question is why did this particular aspect of the original Grigsby's approach to the simulation get removed from the modern incarnation. In the original game this particular option did provide the German side with some additional (and arguably very important) operational and tactical level game options to consider and utilize. But exercising the option comes with a potential cost in terms of forced march effects on units. Given the amazing complexity and excellent diversity of the computerized incarnation of "War in the East" in terms of uber detailed casualty tracking, unit morale effects, fatigue, CV effects, etc etc, it just "feels" like the game could really sink its teeth into a more accurate representation of forced march effects. And giving German Infantry (and arguably the Soviet Infantry as well) a forced march option would give players additional planning and maneuver options.
I don't think forced marching is in any way crucial to the existing game, but it was kind of a cool option and arguable realistic option in the original cardboard and paper version of WiTE, and was curious why it didn't make it into this new vision of the game.