Rules questions

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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Bivoj_MatrixForum
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Rules questions

Post by Bivoj_MatrixForum »

1) I have read in Manual, that HQ provides some bunus to their units in combat. How far is "command range"? Or must be HQ directly involved in combat? (that seems pretty unrealistic in this era; when 1 turn = 1 or 2 days, the Officer and his staff can communicate on good distances)

2) The terrain combat effects table in Manual says, that no terrain affect "Other" type of units in combat. Does it mean, that infantry and cavalry can attack into open with same effectivness as into woods or town?
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Barthheart
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RE: Rules questions

Post by Barthheart »

ORIGINAL: Bivoj

1) I have read in Manual, that HQ provides some bunus to their units in combat. How far is "command range"? Or must be HQ directly involved in combat? (that seems pretty unrealistic in this era; when 1 turn = 1 or 2 days, the Officer and his staff can communicate on good distances)

2) The terrain combat effects table in Manual says, that no terrain affect "Other" type of units in combat. Does it mean, that infantry and cavalry can attack into open with same effectivness as into woods or town?


1) HQ Range is 8 hex for 100% HQPower and drops 20% for each extra hex.

2) Sorry but I don't understand this question.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Bivoj_MatrixForum
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RE: Rules questions

Post by Bivoj_MatrixForum »

Thank you for your first answer.
ORIGINAL: Barthheart
2) Sorry but I don't understand this question.

In manual, pages 35 and 36, there is table of "Landscape" "Attack Modifier/Defense Modifier". In rows are different terrain types and in culomns are different unit types: ARTILLERY, ARMOR, FIGHTER/DIVE BOMBER, LEVEL BOMBER, OTHER.

In the "OTHER" culomn, there is "100%" in every row (with small exception in "Inundation" row).

So, does it mean, that infantry (=OTHER) attacks with 100% combat power into fileds as well as into Fortress?

I hope, I wrote it more clear.
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Barthheart
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RE: Rules questions

Post by Barthheart »

ORIGINAL: Bivoj

Thank you for your first answer.
ORIGINAL: Barthheart
2) Sorry but I don't understand this question.

In manual, pages 35 and 36, there is table of "Landscape" "Attack Modifier/Defense Modifier". In rows are different terrain types and in culomns are different unit types: ARTILLERY, ARMOR, FIGHTER/DIVE BOMBER, LEVEL BOMBER, OTHER.

In the "OTHER" culomn, there is "100%" in every row (with small exception in "Inundation" row).

So, does it mean, that infantry (=OTHER) attacks with 100% combat power into fileds as well as into Fortress?

I hope, I wrote it more clear.

Ahh.... gottcha now. Yes what you said is correct.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Bivoj_MatrixForum
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RE: Rules questions

Post by Bivoj_MatrixForum »

That is strange - I tend to intuitively protect my troops in "difficult" terrain and behind rivres, but it seems, that it is useless against infantry. I'd suggest to give some attack penalty for attacking into difficult terrain even for "OTHER" type of unit.
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Barthheart
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RE: Rules questions

Post by Barthheart »

You get defensive bonuses in different terrain in the form of entrenchment. The more entrenched you are the harder it is to kick you out.
See the chart on the bottom of page 36.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Bivoj_MatrixForum
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RE: Rules questions

Post by Bivoj_MatrixForum »

But attack across river is as effective as attack into open ground...
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Vic
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RE: Rules questions

Post by Vic »

ORIGINAL: Bivoj

But attack across river is as effective as attack into open ground...

Actually it is not. Depending on size of river infantry fights at 50-75% of its strength. You might want to check combat details screen to see exact implementation of all modifiers during combat.

best,
Vic
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