The Struggle Continues.
We book a resort base at a nearby black hole, and order 4 more explorers (total of 8). Economy improves, as bonus income kicks in (the shipyard is busy).
The Horecani are friendly (+34) and their freighter attack a mining base...
The battle of Ireado 3 did not end with the war, and our capital is lost... We now live on Kurillea 6 with pure Mortalen inhabitants, and Haakonish dominant race...
Pirates attack our mining base in our old capital system.
Dire Times require radical measures
The pirate attack makes us check trade proposals with the Horecani. There is now a long list of tech available. The 348k valued mining base helps, but they offer 100M for declaring war on the ancient guardians....
We make a trade... Our mining base and a war declaration valued at 100 396 652.
For
50152 credits.
Ion Weapons
Star Fighters
Energy Torpedo Weapons
Enhanced Beam Weapons
Enhanced shields
High Density Alloys
Missile Weapons
Area Weapons
Coordinated Docking
Enhanced Crew Systems
Advanced Medicine
Holographic Entertainment
Enhanced Research
Coordinated Control
Enhanced Commerce
Continental Colonization
Enhanced Transport
Marshy Swamp Colonization
Enhanced Resource Exploration
Proximity Sensors
Target Tracking
Countermeasures
Hyper jump inhibiting
Enhanced HyperDrives
Enhanced Engines
Enhanced Storage
Enhanced Energy Collection
Fast Mining
Enhanced Construction
Nuclear Supercharging
Territory Map
(I thoguht galaxy map was clicked, but I can't see it in the list).
100M vs 3,7M trade, but good riddance to the mine... I hope I can get rid of the war...
The ancient Guardians want 2M for peace. 1.8M for declare war on Horecani Enclave. Eh no.
5 091 168 for Compressed Fuel Storage? They refuse any deal. I will just sit here very quietly...
The ancient guardians shoot up some mining bases, while we wait for our space port to be built.
Time for peace
A destroyer arrives at hour home and destroy our ships. We sue the guardians for peace and offer to become subjugated minions. They accept...
The 2 destroyers and 1 frigate that survived are now the 1st fleet.
Pirates raid a mining base, 4 are present, 1 is killed, 2 is chaced away. If we only had some better ships... Which we will have if we only get our grubby hands on a construction yard. The mining base is of course lost.
We find an alien ship. It will be retired after doing some guard duty.
And the space port is complete, and we immediately start to retrofit to a medium one of modern design.
We have positive cash flow, and the colonization department books a colony ship for a desert planet in the Monlale Mafer System. We send the alien destroyer to keep watch at the target.
The Horecani Enclave wants a mutual defense pact. Not right now... We offer a Free Trade agreement instead, and they accept.
We give 1st fleet order to retrofit. Before: Destroyer has 30 firepower, 480 shields. The new design has 44 firepower and still 480 shields.
Monale Mafer 4 is colonized, we immediately starts building a small space port, and lets the alien destroyer hang around for protections.
The colonization department orders another colony ship aiming for the desert moon Sleif in the Volkan System.
The Horicani Enclave send us the odd gift.
We order 2 destroyers and a frigate to get a second fleet.
We discover representatives from the Ikurro Territory to the north. Up north we also discover a pirate base, and send the 1st fleet to visit.
The Sluken Collektive are first met as their explorer visit the Monlale Mafer system.
An exlorer visits a gas clouds where 3 ancient guardian ships are busy fighting 6-7 pirate ships and a base. Just as well it is them doing the dirty work...
Our 3 ship fleet lacks firepower to kill the pirate base.
Tirra 3 has been colonized. That makes ... 3.
This should cure our issues with killing that pirate base.
Cannarath 3 is colonised, and the local world looks like this.
We intercepts our 2nd load of lorso fruit. The ancient guardians appears to have a supply of this.
Elite Trap has no issue killing that pirate base and an escort that was unfortunate enough to be presents. Another pirate base has been spotted up north (and an Ikkuro colony), and the Trap proceeds to waste that one.

The Ikurro are giants. 32K military, 1111k tax revenue. I got 50k tax revenue...
The Trap meets 16 ships of the Ikurro 1st fleet at that pirate base... It kills the base and some pirate ships, and moves to check the base where the guardians were spotted. It is not confirmed dead.
There is still 3 guardian ships and some 8-10 pirates and a base there. The guardians are 3 times 87 firepower. The Trap is 320. The Trap has an effect, and it is a swift massacre.
Another pirate base to the west this time. The Trap goes for a visit. Things die, the Trap does not.
Treachery
The backstabbing Horicani asses Attack and conquer our colony Slief. [:@]
Two troop transports are ordered just in case (the previous one died).
An exploration ship of the Wekkarus Authority is encountered in the cultural melting pot of Monlale Mafer System.
The rather confused Horecani sends us another 10k gift...
We order two research stations in our new home system to obtain one of each...
We discover the Horicani repairing a world destroyer. The Trap is rerouted to kill it.
Members of the Kaduamae Federation are discovered to the far east. They are some weird guys that call themselves Kiadians.
We have discovered Devastator, a 612 strength Capital Ship. No image, it is a scandal, and the press officer of the explorer is fired.
We discover the Trillar Yaigaan Alliance (Atuuk) as they ask for a free trade agreement. We reject.
The world destroyer is no more, neither are the rest of the wrecks that surrounded it.
Silent times, the odd pirate bashing is done by capitals.
A pirate base in the NW tells about an independent teekan colony in the C1 sector. The Trap doing the kill goes to investigate.
We discover a desolation moon project under repair by the Ikurro. The devastator is sent to deconstruct it, and kills the moon as well as some surrounding ships.
The teekan colony, Turvec 3 is friendly. Lets hope colonization department is not asleep. They are not.
The Teekan Industries are discovered in the SW. In the same system we discover the Quameno Technocracy.
We swap territory maps with the Quameno, they live in the SE cluster, where we now see a Securan Renessaince planet, as they share system with the Q.
No doubt as to who are strong, and who are weak.
Colonization of Turvec 3 fails, lets try again...
The Miredean Syndicate (Ugnari) is discovered. 6 colonies, on the weak end in the diplomacy screen.
We discover the Ubrua Scae Republic (Ackdarian) in our Tirra system (and also formally the Securans at the same time).
The sluken place a colony in our start cluster, and demand a gas mine in the system. We look at their 22k military strength, and decide that we are not eager for a fight. They have little of value, so we receive only 229k cash.
As we stop for the evening, we ponder how to get positive cashflow so the stupid Colonization department makes another stab at the teekan planet (795k cash should make one colony ship quite safe economically...). We should shake free of the Guardians...