Campaign.txt file

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stolidog
Posts: 76
Joined: Sat Nov 01, 2008 2:15 pm
Location: Virginia

Campaign.txt file

Post by stolidog »

FYI, In looking at the Campaign file, it appears that under the bridge information, the names for Veghel and St Odenrode are transposed since St odenrode is Map #8 and Veghel is map #11:

# VEGHEL
8,1,3,1,6000,2,7,-1,-1,1,1305,1306,1395,1396,1486,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,40,1305,3114,4113,6362,8081,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
2,1727,520,325,232,1727,537,249,178,1862,543,57,83,1779,520,206,139
# ST OEDENRODE
11,1,3,1,3000,3,5,-1,-1,1,2265,2266,2337,2338,2339,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,144,4895,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
4,1205,1196,342,346,1205,1172,342,370,1188,1301,158,153,1197,1200,261,245
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Campaign.txt file

Post by RD Oddball »

That shouldn't present as an issue with game play since what's important is the data related to the index numbers. The stuff after the # signs are comments for understanding the data in that text file and the comments are not data read or used by the game. However for ease of editing/modding that information needs be accurate and would need to be fixed. Will verify and fix as necessary. Thanks for bringing it to our attention.
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