1:1 --> 2:1 Redux

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

1:1 --> 2:1 Redux

Post by mmarquo »

"29) Rule Change – The Soviet attack doctrine discussed in section 15.8 of the manual now only applies from June 1941 to February 1942 (inclusive)."

The way this rule was original described in the manual was exciting and ingenious.

"There are many factors that go into determining the modified combat values used in deciding the winner and loser in a ground battle. One of the most critical is the leader combat (mech
or infantry) rating check.
A successful check can result in the CV of the combat unit being doubled. Several failed checks can result in the CV being halved. As with other leader checks,
a failed check by one leader will allow the next leader in the chain of command to attempt a combat rating check, albeit at a reduced chance of success. Other factors that impact
the modified combat value include battle losses, the fortification defense modifier (possibly reduced due to attacking engineers), type of attack (hasty attacks halve the overall CV),
command battle modifier, leader and unit morale, leader initiative and admin ratings, ground element experience and fatigue, supply status (severe penalty possible if units are isolated),
vehicle shortages for attackers and defending reserve units, and effect on fighting in an urban hex for AFV/combat vehicles (halved) and infantry (doubled).


I am somewhat incredulous that Soviet Attack Doctrine would somehow forgivingly change at a discrete point in time after the blizzard offensive to obligingly allow a more robust Axis 1942 offensive. Given the variables enumerated in the above paragraph, there are perhaps alternative ways to rebalance the game rather than evoke a mythical operational shift in doctrine. Simply put, the ability for the Soviets to acheive 1:1 and/or the Axis to permit it could have been balanced. For example, the modifiers for forts could be different for the opposing different sides and during different time periods. The effect of battle losses/won ratio on the final odds could be different for the combatants and during different periods; etc.

I could intellectually and viscerally accept such an approach better than simply postulating a fanatsy doctrine change. This fantasy requires an abrupt mindset change on the part of both players in March 1942. Just typing and thinking about this makes me shake my head: on February 28, 1942 an attack ratio of 1:1 is good enough, on March 1, 1942 suddenly success requires twice the spice.


IMHO a game that so faithfully and meticulously accounts for the elements of the TOEs, leader capabilities, etc. can do better than inject such a machination. Yes, there are some rather vocal opponents of this rule, and some AARs reveal some problematic issues, but to throw the baby out with the bath water seems radical.


Frankly, I really appreciate the developers committment to excellence - thanx.

Marquo [:)]


User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: 1:1 --> 2:1 Redux

Post by pompack »

ORIGINAL: Marquo

I am somewhat incredulous that Soviet Attack Doctrine would somehow forgivingly change at a discrete point in time after the blizzard offensive to obligingly allow a more robust Axis 1942 offensive. Given the variables enumerated in the above paragraph, there are perhaps alternative ways to rebalance the game rather than evoke a mythical operational shift in doctrine. Simply put, the ability for the Soviets to acheive 1:1 and/or the Axis to permit it could have been balanced. For example, the modifiers for forts could be different for the opposing different sides and during different time periods. The effect of battle losses/won ratio on the final odds could be different for the combatants and during different periods; etc.

I could intellectually and viscerally accept such an approach better than simply postulating a fanatsy doctrine change. This fantasy requires an abrupt mindset change on the part of both players in March 1942. Just typing and thinking about this makes me shake my head: on February 28, 1942 an attack ratio of 1:1 is good enough, on March 1, 1942 suddenly success requires twice the spice.


IMHO a game that so faithfully and meticulously accounts for the elements of the TOEs, leader capabilities, etc. can do better than inject such a machination. Yes, there are some rather vocal opponents of this rule, and some AARs reveal some problematic issues, but to throw the baby out with the bath water seems radical.


Frankly, I really appreciate the developers committment to excellence - thanx.

Marquo [:)]

True, but at least this way we may be able to discuss other issues, problems, or improvements without the thread being hijacked. I don't think that any rational fix would have accomplished that.[8|]
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: 1:1 --> 2:1 Redux

Post by Peltonx »

[&o] 29) Rule Change – The Soviet attack doctrine discussed in section 15.8 of the manual now only applies from June 1941 to February 1942 (inclusive).

Pelton

Beta Tester WitW & WitE
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: 1:1 --> 2:1 Redux

Post by mmarquo »

Pelton,

Eveyone of your, "When Pigs Fly" quotes and jibes equally apply to this bizarre antihistorical fantasy machination of doctrine. The Axis has penetrated a thousand kilometers into Russia, and suddenly Stalin has a change of doctrinal heart, and requires less, not more, of Ivan. Really? Instead of getting better, the Soviet Armed forces abruptly gets worse??? As you say, "When Pigs Fly." There are many other ways to effect game balance rather than this comedy. Even you did not really object to the rule, rather the effect. I do not object to dynamic changes of CV calculations during time periods, but in a game which strives to be the epitome of historical accuracy, this is hard to reconcile.

I beleive that Joel reflected, "Be careful what you wish for."



Image
Attachments
HitlerVsStalin05.gif
HitlerVsStalin05.gif (22.67 KiB) Viewed 605 times
jazman
Posts: 369
Joined: Sat Jan 20, 2007 8:03 am
Location: Crush Depth

RE: 1:1 --> 2:1 Redux

Post by jazman »

ORIGINAL: Marquo

Pelton,

Eveyone of your, "When Pigs Fly" quotes and jibes equally apply to this bizarre antihistorical fantasy machination of doctrine. The Axis has penetrated a thousand kilometers into Russia, and suddenly Stalin has a change of doctrinal heart, and requires less, not more, of Ivan. Really? Instead of getting better, the Soviet Armed forces abruptly gets worse??? As you say, "When Pigs Fly." There are many other ways to effect game balance rather than this comedy. Even you did not really object to the rule, rather the effect. I do not object to dynamic changes of CV calculations during time periods, but in a game which strives to be the epitome of historical accuracy, this is hard to reconcile.

Maybe it's just a bone the devs throw to the 1:1-->2:1 dogs until they figure out something better.
BS, MS, PhD, WitP:AE, WitE, WitW
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: 1:1 --> 2:1 Redux

Post by gradenko2k »

While I do agree somewhat that the rule being lifted does sound odd in the sense that it implies the Soviets suddenly fight a lot more differently after Feb 1942, the Soviets were always going to fight differently anyway, as their National Morale increases, their leaders get better/reshuffled and their formations change from Rifle Divisions and Arty SUs to Rifle Corps and on-map Arty.

I think jazman might be on the right track - this may just be a temporary stopgap while the devs figure out how to pass on the force balance requirements* onto the subtler aspects of the game's engine. Having said that, it might also be the case that these subtler aspects such as National Morale and leader checks are insufficient for such a large change in the abilities of the Soviet army going past 1941.

* By this I mean that if you make Soviet CVs naturally strong enough to allow them to make occasionally effective counter-attacks in 1941, then their defensiveness also goes up to the point where it may become too difficult for the Germans to make their Blitzkrieg gains. On the other hand, retaining the 2:1 rule past 1941 also means that the Soviets are able to make broad-front attacks in 1942. It's quite a conundrum, really.
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: 1:1 --> 2:1 Redux

Post by mmarquo »

Most, if not all of the 1.05 changes seem to be designed to neuter the Soviets. In fact, the only rational step for the Germans in 1942 was to retreat and/or sue for peace. To balance the game, either the CV calculations or VP determinants could be changed, but to mythically enable a stronger Wehrmacht and weaken the Soviet Army under pretense of doctrinal change is disappointing.


Image
Attachments
Escape_Hit..alin_GIF.gif
Escape_Hit..alin_GIF.gif (44.84 KiB) Viewed 604 times
User avatar
Wild
Posts: 449
Joined: Mon Dec 10, 2007 1:09 am

RE: 1:1 --> 2:1 Redux

Post by Wild »

Very happy to see this rule changed. The only "fantasy" was the fact that this rule existed to begin with. I think this is an acceptable compromise.
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: 1:1 --> 2:1 Redux

Post by mmarquo »

Srping, 1942: Hilter and Aliens sign a nonaggression pact.....



Image
Attachments
HitlerandAlien_GIF.gif
HitlerandAlien_GIF.gif (57.63 KiB) Viewed 604 times
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: 1:1 --> 2:1 Redux

Post by mmarquo »

Due to supernatural Alien influence, magic bones are thrown to the barking dogs, and abruptly, after kicking ass all winter, T 34s lose 50% of their combat effectiveness....

Image
Attachments
antitank_.._629x383.gif
antitank_.._629x383.gif (17.19 KiB) Viewed 604 times
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: 1:1 --> 2:1 Redux

Post by gradenko2k »

This is obviously post-mortem, but I think it wasn't all that good to let players know that the rule existed in the first place. It's been said that Mr Grigsby does not completely disclose all of his combat calculations to the general public (by which I mean this forum) specifically because it leaves them open for players to nitpick at specific parts of it.

That they revealed this particular one can be argued to be proof enough of that. Or rather, this rule was picked on because it was the only one that the players were aware of, and as such became a scapegoat, so to speak. It's easy enough to point to the 2:1 rule as the root cause of any particular Axis retreat, but I remember one of the earliest posts about it was an attack where the Soviet had about 200 Shturmovik's worth of unopposed CAS
User avatar
Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: 1:1 --> 2:1 Redux

Post by Pipewrench »

love the drama Marquo.

I woke the wife up laughing so hard.

Continue with the sci-fi journey into 42 as it should represent what is about to happen to the Russian player.

I think you are right by the way, the Germans are now supermen and history be damned.
“We are limited only by our imagination and our will to act.”
– Ron Garan
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: 1:1 --> 2:1 Redux

Post by Peltonx »

The rule is a fantasy based on nothing to start with.

The Red army never got better, it got bigger.

The Germans were not ready for General winter, it had nothing to do with Red army tactics.

The Russians really never got away from WWI tactics until late 43.

It was a basic WW1 tactics until very late 43 and some would say early 44.

1. Bombard enemy lines.
2. Charge.

The Russians were morons, because Stalin killed everyone with an IQ over 55 before 1938. No worrys Marquo
you would not have gotten shot [8D]

They couldn't even take over Finland, hehehe

The rule should not even be in the game first place, end of fairtale.

Pelton


Beta Tester WitW & WitE
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: 1:1 --> 2:1 Redux

Post by Peltonx »

[&o] 29) Rule Change – The Soviet attack doctrine discussed in section 15.8 of the manual now only applies from June 1941 to February 1942 (inclusive).
Beta Tester WitW & WitE
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: 1:1 --> 2:1 Redux

Post by gradenko2k »

I think if we're going to discount the idea of a 'fantasy', then we'd also have to ask ourselves if it's reasonable to expect the Germans to be in a position to launch a 1942 summer campaign, if the Soviets don't play historical ball and don't take as many losses.

Because that's ultimately what this is about, right? The Germans had a summer campaign in 1941, and another in 1942 (and whatever you might want to call 1943). They had one in 1942, so the players want to be able to perform one as well, but if the Soviets never lost as many men as they did historically, would the conditions for Case Blue still have been as ripe as they were?

EDIT: I suppose this also ties in to the idea that you're either making a game that tries to model historical performance while allowing for ahistorical decision-making, or if you're making a game that tries to give both sides an equal shot at 'winning', since it can certainly be argued that the War in the East was never going to be a fair fight.
User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: 1:1 --> 2:1 Redux

Post by Michael T »

The Red army never got better, it got bigger.

The Germans were not ready for General winter, it had nothing to do with Red army tactics.

The Russians really never got away from WWI tactics until late 43.

It was a basic WW1 tactics until very late 43 and some would say early 44.

1. Bombard enemy lines.
2. Charge.

Pelton please stop writing utter rubbish like this. Some less informed people may actually beleive it.
User avatar
abulbulian
Posts: 1105
Joined: Thu Mar 31, 2005 5:42 pm

RE: 1:1 --> 2:1 Redux

Post by abulbulian »

All I can say is well done WitE.  It's about time this nonsense of the 1:1->2:1 was finally nerfed a bit.

[8D]
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: 1:1 --> 2:1 Redux

Post by Peltonx »

I have had more then one game were the russians lost far less then historical and still had a great 42 summer O. I don't waste time pocketing Russians during 41.

Russian losses are not the end all to be all. Production is far more important.

With arm pt production reduced from 200 to 130 its what its all about now. Which is great!! The Russians now just can't use hill biily tactics and run for the hills, they have to fight forward as the reds did historicaly.

Trade land for blood. Hmm like history Micheal T [8D]

Pelton

Beta Tester WitW & WitE
User avatar
jzardos
Posts: 677
Joined: Tue Mar 15, 2011 1:05 pm

RE: 1:1 --> 2:1 Redux

Post by jzardos »

oh no the poor Soviets players  [:(]
They might actually have to think about their strategies and make some good decisions about how and where to attack.. [>:]
Get over it please... the rule was a hack IMO for balance and people that have been paying attention to the more well matched player AARs know this change in the 1:1 -> 2:1 is well overdue.

Thanks WitE devs for finally taking a stand and cutting through all the Soviet player fanboys (sorry hate to use that work but it fits here) propoganda trying to dismiss a need to time-box this rule.


User avatar
Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: 1:1 --> 2:1 Redux

Post by Michael T »

Good Soviet players will still beat you Pelton, even with the Arm drop to 130 and the 1:1 rule gone. I wonder what your next excuse for a loss will be.
Post Reply

Return to “Gary Grigsby's War in the East Series”