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I want to dedicate this AAR to the Eastern Front themed computer wargame I've played played the most ever, 15+ years and still kicking on my hard drive

Turn 1 - 22nd June 1941
Opening turn 1 of the 1941 Grand Campaign playing the Soviets is like having your mother-in-law to turn up along with one of those cherry liquor flavored chocolates box which make you feel sick. You carefully try to avoid her noticing your grimace as you eat as few of them as possible and then, while you try to not choke and throw up, say “Oh, they're really nice. Thank you very much”.
Operational situation report
Q-Ball opening moves are pretty much standard: Northwestern Front forces are thoroughly routed and 4. PzGruppe establishes a bridgehead over the Daugava, most of Western Front forces bagged west of Minsk, 3. PzGruppe and 2. PzGruppe are knocking on Minsk doors, half of Southwestern Front is trapped in two pockets, north around Kovel and south around Lvov, while 1. PzGruppe does a huge leap to the south and joins up with the Axis forces in Romania.
I don't see any ill-effect of 1.05 on Axis turn 1 operations: out of 152 battles, I got 34 routs, 78 retreats, 19 surrenders, 5 shatters and 6 helds. The increased Soviet morale hasn't made any difference at all: such a modest change can do little to overthrow the Axis onslaught. There's something that catches up my attention, though
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these air losses are perhaps the lowest I've got from a human opponent on turn 1. I don't know whether Q-Ball refrained of pushing too hard the Luftwaffe on the VVS airfields. I think that taking out most of the VVS on Turn 1 is an overrated move, very much like taking out all the battleships in Pearl Harbor. Very much like the elderly US Navy battleships in Hawaii don't really have a fighting chance against Japan Combined Fleet, VVS doesn't have either a fighting chance against the Luftwaffe.
Q-Ball has achieved a huge buffer to separate the beleaguered Red Army forces around Lvov from the the rest of the Southwestern Front
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six hexes at its widest, three hexes at its narrowest, the passageway opened by 1. PzGruppe and 2. PzGruppe's 46. PzKorps feels is an abysm for the slow moving Southwestern Front forces, ruling out a relief operation. I'll rather try to setup a screen covering those forces, while I muster all forces available to man the Stalin line fortifications.
Operations
Northwestern Front scattered remains will try to conduct a delaying action to keep AGN forces far from the Velikaya and Sinyaya rivers as long as possible, while I try to set up a defense along both rivers
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VVS recon has been very weak, but I feel NW Front troops only face one of 4. PzGruppe motorized corps, the 56th PanzerKorps. Western Front forces abandon Minsk – there's no point to stand there and die – and I deploy the survivors of the Bielorussia catastrophe forming up a screen to cover the Ulla and Berezina rivers, where I would like to make a stand
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Q-Ball took a PzKorps from 2. PzGruppe so German motorized forces aren't as daunting as they could be. The plan is to delay as much as possible the Wehrmacht crossing the Dnepr.
The plan for the very weakened Southwestern Front is to fall back towards Kiev while covering the Zhitomir – Kiev and Vinnitsa – Kiev axis
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16th Army won't go north in this game: it is direly needed to cover “The Gap”, the vast open terrain expanses just north and norteast of Proskurov. It's prime terrain for mechanized operations and is key to keep the cohesion of Southwestern Front line. If the Germans hit there hard Red Army forces in the Western Ukraine will be split into two groups, which will have a hard time supporting each other.
Southern Front forces start to retreat towards the Drut river, the Bessarabia is not worth fighting for it
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and I leave there a few forces to give the Rumanians something to entertain themselves with. While I do not wish to get decisively engaged here, I don't want the 11. Armee to have too an easy time to sprint forward along the Kishinev – Odessa axis, so I concentrate there the bulk of 9th Army forces. I'm also expecting Q-Ball to deliver a blow south of Vinnitsa, severing the link between Southern and Southwestern Fronts, so I have concentrated there the 2nd “Fail Whale” Mechanized Corps, to keep German spearheads honest. I'm devoting quite a few resources to man Odessa forts, I want it to become a thorn on AGS side. Two rifle divisions, supported by an HQ, placed on the city are more than a match for Romanians and would require 11. Armee to deviate resources to reduce the city.