Why everyone should play with random weather

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
User avatar
Encircled
Posts: 2097
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

Why everyone should play with random weather

Post by Encircled »

Simply put

Game 1 v Kamil (Ger)

Random weather puts a huge dent in his offensive, resulting in Mud on T6 and his attack stalling

Game 2 v Kamil (Ger)

Random weather strikes all over the map, at exactly the wrong time for the Soviets, resulting in massive German advances all the over the front.

Two different games, two pretty much identical players, two very similar strategies

All affected by Random weather, resulting in two completely different games.

Makes the game far more enjoyable

Hoooper
Posts: 52
Joined: Sun Mar 13, 2011 12:29 pm

RE: Why everyone should play with random weather

Post by Hoooper »

Can't agree with you there, I'm afraid. In one of my games the sudden presence of mud in the middle of Barborossa bopped the German offensive on the head and I've only kept the game alive by playing the Soviet side with ludicrous overconfidence. In another game, the whole Red Army was poleaxed by a couple of snow results when it "should" have been mud, resulting in the unexpected loss of entire Leningrad Front and, in 1942, Astrakhan. In my opinion, random events shouldn't have such serious consequences for the outcome of the game, unless you can think of some way of adjusting the victory criteria to take them into account. It's a bit like flipping a coin to see who has the next move in chess.
User avatar
TulliusDetritus
Posts: 5581
Joined: Thu Apr 01, 2004 1:49 am
Location: The Zone™

RE: Why everyone should play with random weather

Post by TulliusDetritus »

ORIGINAL: Encircled

Simply put

Game 1 v Kamil (Ger)

Random weather puts a huge dent in his offensive, resulting in Mud on T6 and his attack stalling

Game 2 v Kamil (Ger)

Random weather strikes all over the map, at exactly the wrong time for the Soviets, resulting in massive German advances all the over the front.

Two different games, two pretty much identical players, two very similar strategies

All affected by Random weather, resulting in two completely different games.

Makes the game far more enjoyable

I remember the random weather on your first game, Encircled LOL

Kamil was really jinxed [:D] some of his armored units were trapped by the mud and then surrounded... AND the units you were using to kill them (which you did) were attacking from a non-mud area [8D] A lot of bad luck.
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: Why everyone should play with random weather

Post by mmarquo »

"In my opinion, random events shouldn't have such serious consequences for the outcome of the game, unless you can think of some way of adjusting the victory criteria to take them into account. It's a bit like flipping a coin to see who has the next move in chess."

It isn't a great ball buster? The meterologic services were rudimentary at best in ability to give dependable weather forecasts - IMHO it adds a great dimension to the game. BTW, there are several great board games which use chit pulling to detrmine who moves when and they are quite enagaging.

BTW, ask TD if he dislikes random weather....all warm and safe in Moscow as he is...for the moment. Astrakhan you said.....[:)]

Marquo
User avatar
TulliusDetritus
Posts: 5581
Joined: Thu Apr 01, 2004 1:49 am
Location: The Zone™

RE: Why everyone should play with random weather

Post by TulliusDetritus »

ORIGINAL: Marquo
BTW, ask TD if he dislikes random weather....all warm and safe in Moscow as he is...for the moment. Astrakhan you said.....[:)]

Marquo

Well, the hordes that are chasing you somewhere in the tundra miss Moscow for sure. Still, there's always time to do some party. How many stoves did I capture this turn? 247.532? 1.435.112 since blizzard started? [:D]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
User avatar
Baelfiin
Posts: 2983
Joined: Tue Jun 06, 2006 9:07 pm

RE: Why everyone should play with random weather

Post by Baelfiin »

ORIGINAL: Hoooper

Can't agree with you there, I'm afraid. In one of my games the sudden presence of mud in the middle of Barborossa bopped the German offensive on the head and I've only kept the game alive by playing the Soviet side with ludicrous overconfidence. In another game, the whole Red Army was poleaxed by a couple of snow results when it "should" have been mud, resulting in the unexpected loss of entire Leningrad Front and, in 1942, Astrakhan. In my opinion, random events shouldn't have such serious consequences for the outcome of the game, unless you can think of some way of adjusting the victory criteria to take them into account. It's a bit like flipping a coin to see who has the next move in chess.
I think the weather changes caught you off guard for sure. Leningrad did get blizzard one turn early (in november) which compounded the situation because First Winter blizzard effects dont take hold until december.

On the flip side, I think fixed weather puts the advantage to the russian side, as they can tailor their defenses, and later on their attacks to what the weather is going to be on the next turn.

In our '43 game even as the german having that foreknowledge of what the weather is going to be makes things much easier (being able to pull 12 panzers out of the line to rest up cause I was positive there was no chance of a breakthrough.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
Post Reply

Return to “Gary Grigsby's War in the East Series”