PROJECT: DNO

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

PROJECT: DNO

Post by bcgames »

PROJECT: DRANG NACH OSTEN

The purpose of this project is to eliminate the "averages" used in War in the East between 22 June 1941 and 31 May 1942. The existing TOE(OB)s during this period are filled with "averages" that give the word average a bad name. In "particular" is the word best associated with the goal of PROJECT: DNO. Close enough for government work was the opportunity to play-test the status quo for $80 out of the box. Man wasn't that a deal? PROJECT: DNO is about answering The Mail...Post Office Box: Eastern Front.
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

Chess is a game played by two people on a chessboard, with sixteen pieces (of six different types) for each player. Each type of piece moves in a distinct way. The goal of the game is to checkmate, i.e. to threaten the opponent's king with inevitable capture. Games do not necessarily end with checkmate – players often resign if they believe they will lose. In addition, there are several ways that a game can end in a draw.
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

CHESS: If it is discovered during the game that the starting position was incorrect, the game is restarted. If it is discovered during the game that the board is oriented incorrectly, the game is continued with the pieces transferred to a correctly oriented board...
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

PROJECT: DNO

What's that about?
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

Why does the scenario check log provide the following feedback:

Image

Why can't the game engine and/or data base reconcile itself using it's own scenario check tool?
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

PROJECT DNO. What's that about?
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

PROJECT: DNO

...In essence? How do you use the WITE engine--as is--to provide a gaming experience that is equal in challenge and potential for success for both sides? The game engine can...and the data should be changed to meet this goal. That is the essence of PROJECT:DNO.

Victory must be achieved by 7 May 1942...after that? PROJECT:DNO views that all timelines and data elements that follow 7 May 1942 are interesting...but irrelevant to The Game--DNO.

Now...let's get started.

Question One. How is it that the Soviets have a starting manpower strength of 800,000 men...surely that's based on history...or is it?

Facts are. Discover them.

PROJECT: DNO
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

I need someone with interest and/or knowledge of the German divisional mobilization waves, and/or the national sources of equipment associated with each division in each wave. Post here or PM me if you have data that advances this line of inquiry. Thanks in advance.
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: PROJECT: DNO

Post by TAIL_GUNNER »

ORIGINAL: bcgames

I need someone with interest and/or knowledge of the German divisional mobilization waves, and/or the national sources of equipment associated with each division in each wave. Post here or PM me if you have data that advances this line of inquiry. Thanks in advance.

All you seek is located HERE.
AKA "Juggalo"
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

Thanks TAIL_GUNNER. I hope to put in place the likes of your research on this and other things. Good stuff; good works--and good intent. Keep on it.

v/r

bcgames
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: PROJECT: DNO

Post by TAIL_GUNNER »

Thank you kindly for the compliments.

I actually started to do what you're aiming to achieve last year. However, this was way before we were able to lock generic data and so it fell by the wayside out of frustration.

Here's the old LINK

I was planning on redoing this for my Panzer Vorwärts! mod after I'm done with the "fun" stuff, but I'd be more than happy to let you do it and then add it in.[8D]
AKA "Juggalo"
User avatar
samba_liten
Posts: 367
Joined: Fri Aug 31, 2001 8:00 am
Location: Currently in Kiev

RE: PROJECT: DNO

Post by samba_liten »

Here you can find a document on the mobilization waves i made for TOAW 3. It is not as detailed as you'd want for this game, and it is ful of errors. I hope to fix it one day, but life keeps getting in the way.
السلام عليكم
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

polarenper,

Thanks for this contribution. It is quite a substantial piece of work. Glad to see Tessin was your standard for conflict resolution. I'll put this effort to work.

v/r

bcgames
User avatar
samba_liten
Posts: 367
Joined: Fri Aug 31, 2001 8:00 am
Location: Currently in Kiev

RE: PROJECT: DNO

Post by samba_liten »

Here's something i saved from the forums at AHF. Might be useful.

Infanterie Division N.a
السلام عليكم
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: PROJECT: DNO

Post by bcgames »

ORIGINAL: polarenper

Here's something i saved from the forums at AHF. Might be useful.
Thank-you.
User avatar
samba_liten
Posts: 367
Joined: Fri Aug 31, 2001 8:00 am
Location: Currently in Kiev

RE: PROJECT: DNO

Post by samba_liten »

Infanterie Division 45 equipment

Image
Attachments
45.jpg
45.jpg (654.44 KiB) Viewed 217 times
السلام عليكم
Post Reply

Return to “Scenario Design and Modding”