own HQ Displacement

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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chuckfourth
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own HQ Displacement

Post by chuckfourth »

Hi
I Sometimes have a HQ in a stack with a combat unit and adjacent to the enemy, I move the combat unit and sometime later notice my HQ has been displaced. This can be a big problem if Ive planned for the combat unit to have access to its support units in an ensuing battle.

When the ~ key is activated an orangey/tan coloured lines links a selected combat unit to its HQ. Same colour for the link from a HQ to its higher HQ.

Could we change the link colour from a HQ to higher HQ to red or even better flashing red?

This will flag to me that the stack adjacent to the enemy that contains the combat unit I am about to move contains a HQ and beware.

Best Regards Chuck.
Best Regards Chuck
PKH
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RE: own HQ Displacement

Post by PKH »

How about we have an option to turn off the special movement rules for my HQ units ? It's a complete pain in the ass. If I want to put my HQ units at risk it should be my choice.
Blubel
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RE: own HQ Displacement

Post by Blubel »

I think the game should generate a warnig message before moveing the last combat unit out of a stack with an HQ.
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AFV
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RE: own HQ Displacement

Post by AFV »

This was discussed ad nausem in a prior thread. Oddly enough, several people defended how the game currently handles this (vehemently, in fact, to the point you would have thought we had insulted their mom!). I for one think a warning popup would be nice- but I think the amount of programming vs the amount of gain makes it a no-go.
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RE: own HQ Displacement

Post by delatbabel »

ORIGINAL: Blubel

I think the game should generate a warnig message before moveing the last combat unit out of a stack with an HQ.

+1
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Aurelian
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RE: own HQ Displacement

Post by Aurelian »

I think you should pay attention to what you're doing.

Move the HQ *first*.

End of problem.
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Shupov
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RE: own HQ Displacement

Post by Shupov »

+1 I have made the same suggestion in another thread.
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gradenko2k
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RE: own HQ Displacement

Post by gradenko2k »

ORIGINAL: Aurelian

I think you should pay attention to what you're doing.

Move the HQ *first*.

End of problem.
There's never any reason why you would want to move the HQ second though, so it seems perfectly reasonable for the game to tell you that this is an unambiguously bad move to make.

If you're familiar with Magic the Gathering, the PC conversion just warned me that "It's often a good idea to play a land every turn that it's available. Are you sure you want to end your turn? Y/N". And that's for something that you even want to deliberately do sometimes. How much more for an action that you would never want to do, period?
Aurelian
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RE: own HQ Displacement

Post by Aurelian »

ORIGINAL: gradenko_2000
ORIGINAL: Aurelian

I think you should pay attention to what you're doing.

Move the HQ *first*.

End of problem.
There's never any reason why you would want to move the HQ second though, so it seems perfectly reasonable for the game to tell you that this is an unambiguously bad move to make.

If you're familiar with Magic the Gathering, the PC conversion just warned me that "It's often a good idea to play a land every turn that it's available. Are you sure you want to end your turn? Y/N". And that's for something that you even want to deliberately do sometimes. How much more for an action that you would never want to do, period?

And the Fritz chess series tells you about what is a silly move in Coach mode. But this game isn't either one.

As you said, there is never any reason to want to move the HQ second. So why do it then?


15.10. Displacement Moves
A displacement move is a special type of movement by non-phasing combat units that have been routed or zero CV units that find themselves adjacent to an enemy combat unit.

There are several conditions that cause a unit to make a displacement move:

A combat unit routs following a retreat result after combat

A unit with zero CV finds itself adjacent to an enemy unit while not stacked with a friendly, non-depleted combat unit. This would include HQ units, on-map construction support unit, or a depleted or routed combat unit

In some cases when a unit with a zero CV is part of a stack forced to retreat due to combat.

Move the HQ first, there is no problem. If one didn't read the manual, then the fault lies with..... who?
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gradenko2k
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RE: own HQ Displacement

Post by gradenko2k »

ORIGINAL: Aurelian
As you said, there is never any reason to want to move the HQ second. So why do it then?
It's not like the ones advocating this change (myself included) are trying to move the HQ second deliberately, or that we want an HQ-second move to be an acceptable one. The idea is to prevent the player from doing it by accident.
In some cases when a unit with a zero CV is part of a stack forced to retreat due to combat.
These cases come up when your stack is attacked defensively, and you have no control over that.
Move the HQ first, there is no problem. If one didn't read the manual, then the fault lies with..... who?
Just because you're aware of the rule doesn't mean you're immune from forgetting that it's there. In fact, such a warning would be another way to teach a player of the rule who otherwise might not know about it. Right now, we have the ruling buried in the manual, and a sticky in the War Room. If a newcomer misses those, he's going to wonder why his HQs are moving off by themselves.
Aurelian
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RE: own HQ Displacement

Post by Aurelian »

If they think it's worth doing, it will happen.

But till then, you'll just have to remember to move it first.

How far do you want to go? A pop up for each and every unit? (You could attach Sus to this. You could merge this. Do you want to keep this FZ next to the enemy? OKH/STAVKA has SUs attached to it. Want to move any? This air unit has low morale/numbers. Want to put it in the NR. This unit is unready, do you really want to move it to the front? Adnauseum.)

This isn't a game for a casual player afterall.
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chuckfourth
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RE: own HQ Displacement

Post by chuckfourth »

Hi Aurelian
I would like to go this far.
"change the link colour from a HQ to higher HQ to red "
This would be I imagine an simple change programatically and make it harder to accidentally move that combat unit and get the accidental displacement.
sound good to you?
Best Regards Chuck
chuckfourth
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RE: own HQ Displacement

Post by chuckfourth »

sorry repeat post
Best Regards Chuck
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AFV
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RE: own HQ Displacement

Post by AFV »

ORIGINAL: Aurelian

If they think it's worth doing, it will happen.

But till then, you'll just have to remember to move it first.

How far do you want to go? A pop up for each and every unit? (You could attach Sus to this. You could merge this. Do you want to keep this FZ next to the enemy? OKH/STAVKA has SUs attached to it. Want to move any? This air unit has low morale/numbers. Want to put it in the NR. This unit is unready, do you really want to move it to the front? Adnauseum.)

This isn't a game for a casual player afterall.

The suggestion was just for this one particular issue for this one particular unit. You can propose ridiculous things, and try to associate it with this in an attempt to make this look ridiculous too, but it does not make your point.

So, to be clear, at least for me, as far as I would want it to go is only to warn the player when a move would leave a HQ unit next to an enemy combat unit. I do not want pop ups for each and every unit, for attaching SUs, for air units with low morale or units that are unready. Or any other ridiculous thing you can think of. Just this one thing, as the thread title indicates.
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RE: own HQ Displacement

Post by Aurelian »

ORIGINAL: AFV

ORIGINAL: Aurelian

If they think it's worth doing, it will happen.

But till then, you'll just have to remember to move it first.

How far do you want to go? A pop up for each and every unit? (You could attach Sus to this. You could merge this. Do you want to keep this FZ next to the enemy? OKH/STAVKA has SUs attached to it. Want to move any? This air unit has low morale/numbers. Want to put it in the NR. This unit is unready, do you really want to move it to the front? Adnauseum.)

This isn't a game for a casual player afterall.

The suggestion was just for this one particular issue for this one particular unit. You can propose ridiculous things, and try to associate it with this in an attempt to make this look ridiculous too, but it does not make your point.

So, to be clear, at least for me, as far as I would want it to go is only to warn the player when a move would leave a HQ unit next to an enemy combat unit. I do not want pop ups for each and every unit, for attaching SUs, for air units with low morale or units that are unready. Or any other ridiculous thing you can think of. Just this one thing, as the thread title indicates.


Uh huh. If a player needs his/her hand held for one issue, it stands to reason that they would need it for more things that are "buried in the manual". And if one is ridiculous, then so are the others.

Or are you saying that a player who forgets one thing, something that has an immdeiate consequence, is incapable of forgetting anything else.

If so, then one doesn't need any hand holding. Rather learn the fine art of paying attention.

If not, then one needs extensive hand holding.
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Tarhunnas
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RE: own HQ Displacement

Post by Tarhunnas »

If you happen to click the wrong X and hit the one that exits the game, the program will ask you if you really want to exit the game. That is reasonable, as you might otherwise accidentaly lose half a turn of work just because you made a mistake. Aurelian, would you want this confirmation removed on the grounds that everyone knows what happens when they click the X, so they will have to take the consequences?
 
I think the HQ-left-alone is exactly the same thing. A warning dialog would be user friendly and convenient.
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JAMiAM
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RE: own HQ Displacement

Post by JAMiAM »

As much as I like this game, there's just no other way of putting it...friendly, involuntary and automatic, HQ displacement during phasing player's turn is just piss-poor UI design. It's rather a pet-peeve of mine, to be honest.
gradenko2k
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RE: own HQ Displacement

Post by gradenko2k »

ORIGINAL: Aurelian
How far do you want to go? A pop up for each and every unit? (You could attach Sus to this. You could merge this. Do you want to keep this FZ next to the enemy? OKH/STAVKA has SUs attached to it. Want to move any? This air unit has low morale/numbers. Want to put it in the NR. This unit is unready, do you really want to move it to the front? Adnauseum.)
The key difference between the HQ displacement issue and the slippery slope argument you're trying to present is that you never want to deliberately cause HQ displacement if you can avoid it.

In contrast, there are cases where attaching or not attaching SUs is okay, merging or not merging units is okay, having units attached to STAVKA is okay, forcing an air unit to keep working with low morale is okay and moving an unready unit to front line is something you really want to do.
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AFV
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RE: own HQ Displacement

Post by AFV »

Aurelian- I don't need my hand held because the rule is buried in the manual. Your logic might work with a 6 year old girl, but it really doesn't fly here.
 
Aurelian: As gredenko so adeptly pointed out, your argument is inherently flawed. You can continue to bury your head, and pretend that such a pop-up has never been done in the history of the world, and its simply unheard of, when in fact, its quite common with designs across all platforms (starting from the beginning, with DOS).
 
You can foolishly quote the rule, when in fact we are all aware of the rule. You can contend that if this was implemented, it would need to be done for every unit and every action in the game, which no one has suggested (except you). You can point out that if one simply does not leave a HQ unit next to a enemy combat unit, you don't need the warning- which with that logic carried out no warnings are needed anywhere for anything.
 
You need to bring something else to the table- perhaps like the coding would be too difficult and there are more important things in the game to fix - I could maybe agree to that. But the "just don't do it" argument is not compelling.
chuckfourth
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RE: own HQ Displacement

Post by chuckfourth »

Does anyone want to actually comment on the change I suggested?
Best Regards Chuck
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