Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

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Krafty
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Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

Hi all, first time aar, long time reader.

Been wanting to do one for a while, figured now was as good a time as any.


Date is June 1900, the first few turns (2 months a turn) are fairly uneventful in this scenario. I broke up my army and deployed them to defend the Macedonian hills, and in an attack posture for the invasion of Arabia, Peru declared war on Bolivia, Germany declared war on Portugal, and Austria Hungary declared war on Serbia. Which I will be watching closely.

Theonlystd reports things are quiet in the Asiatic seas.


My first order of business after deploying my army in a more reasonable fashion was to shore up my command inefficencies and start producing PPs to do the many many things you need PPs to do in this scenario.

Both my commands started at under 80% command ratio. And at 1k per staff, it will take a few turns to get up to speed, I start producing 3 staff for each HQ, a small number of supplies and the rest in PPs. I also build a few machine gun regiments.

Heres the current situation in June.





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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

The invasion of Arabia kicks off. Infantry units move in from from the north and the west. The 8 regiments of ottoman infantry in the west destroying one Arabian regiment, and sending another fleeing back to the capital of Ryad in a rout. Intelligence is limited in the desert and force composition of the remaining Arabian forces is unknown. Oil wells are captured for future use by the Sultan.



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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

A few Arabian units make a thrust for Mecca, and I reposition the regiments of the 14th Infantry Division to block. I move up the reserve elements and attack the weak positions north of Ryad.

Staff is under control at 120% for both Commands. Switching to building Rifle regiments and machinegun battalions. Stopping engineer construction too, have enough to start building some nessacary things.

Up PP Production slightly.


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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

The Arabian army shored up, and if intelligence is accurate, have 12 regiments and are grossly outnumbered. Artillery has been moved up and will begin reducing Ryad in November. Machinegun battalions reach the front line.

So ends September 1900.

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Keunert
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Keunert »

nice too see a new aar. what faction is your friend playing?
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Jeffrey H.
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Jeffrey H. »

I had a lot of fun playing that one. The turns took a loooooong time to handle all those AI's. But I just fit it into my schedule and had a lot of fun with it.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

ORIGINAL: Keunert

nice too see a new aar. what faction is your friend playing?


He's playing as Japan.


I played some as single player up to around 1922, its damned fun, but takes about half an hour to process all the AI turns. In my SP it sped up a bit after alot of the minor nations were gone, and Great Britian was culled a bit.

I imagine the sim times arent to bad if theres enough players taking up the big nations. Was curious how the balance went as the game went on, if it works out ok, maybe we'll start a 2nd one on here and invite some more players to the party.
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Jeffrey H.
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Jeffrey H. »

I found the same with GB holding up the AI turnaround times. Specifically the cargoships. It was taking so long but after a while I noticed that after eliminating a lot of the cargoships, the turns were processed faster. After I learned that I went on cargoship hunts just to clean them out and speed up the AI. The AI almost never escorted them.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Bombur »

I´m happy to see you´re enjoying my mod. Do you think it deserves improvement? Currently I´m working with ernie in GD1938, but I could revisit this one. I believe, however, that I must make events for the AI. It seems very stupid.
Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

After four months of siege and artillery bombardment, Ryad falls and Arabia is no more. Now the task is infrastructure and the expulsion of Great Britian from the Middle and Near east.



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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

ORIGINAL: Bombur

I´m happy to see you´re enjoying my mod. Do you think it deserves improvement? Currently I´m working with ernie in GD1938, but I could revisit this one. I believe, however, that I must make events for the AI. It seems very stupid.

I do quite enjoy it!

And yes I think it deserves improvement. By and far one of my favorite scenarios. It does a few things better than other world conquest games (or games that basically are world conquest games) Like hearts of iron. Supply it does considerably better, but thats just ATs system.

Id like to see weather, some ai improvements (guarding convoys, perhaps some division templates, dont know what can be done here ) maybe a few more units. Coastal guns, obstacles, perhaps trenches. A more extrapolated tech tree would be cool. Ive always had this neat idea that you have main tech advances like you have, that gives you the basic chassis for each "era" or "period" then more techs open up to advance specific units up to just before or perhaps a tiny bit beyond the next big leap.

Would also love to see event cards but I have no idea what ones or what they would do.

And finally would love to see manpower added to this scenario. Though maybe the AI wouldnt know how to use it.
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Bombur
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Bombur »

I think there is a lot of room to improvement (unfortunately, I will be short on time). It will be necessary to program the AI to build new factories and improve cities (this game allow you to upgrade cities, but the AI cannot do it). The AI also needs reseach events. A more complicated tech tree would impair the AI even more. Winter would be no doubt a good idea. It should be noticed, however, that I´m poor at event editing and most of the hard job in this area was done by ernie (who is my partner in scenario creation). Anyone willing to join us (or even developing an independent project from the current game) will be welcomed.
Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

Ive done some basic modding. I understand the editor and events, id surely be willing to help out. The AI not improving cities is almost a god send. Great Britian starts with about a third of the VPs needed to win. From a play balance standpoint, with multiple human players this isnt as much of an issue as Great Britain cant defend everything. Without those players to challenge it when there are less people it could quickly overwelm you, I already notice GB unchallenged from playing SP, having 1940s infantry in the 20s. The USA AI controlled eventually storms all of north and south america, but fortunately is still shy of the VPs to win, so that doesnt abruptly end your glorious attempt at world conquest as Benelux, or Serbia. The ai is notoriously bad at establishing a beachhead too so AI USA doesnt do much after its stormed the americas.

Well what I was thinking was that, if the ai can be told to do this, the ai only researches the base techs. Ultimately spending extra pp on more specific techs is a waste of a players PP, unless opportunity cost supports it. A need for a better fighter to fight off hordes of bombers, where the massive investment to the next basic level of aircraft is a ways away.

But confounding the ai more is definitly bad.

Ill keep up on this AAR till we end the game in success or failure, and hopefully see if we cant find some room for improvements, and will begin looking into what it takes to make some events.
Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

War is declared against the imperialist english empire, the ottoman empire demands to be made whole.

Yemen falls without much fuss, Aden takes with it only a single Ottoman regiment. The Gulf of Aden and the Strait of Hormuz now once again rest in the Sultans control.

Positions in Eygpt are shelled, and the Sinai is manned by the reserves and machine gun battalions from the middle east command. Tripoli is preparing to weather the inevitable assault. The Ottoman navy will soon be tested.

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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

Torpedo boats of the Sultans navy speed across the eastern mediteranian intercepting private merchant shipping bound for India, the far east, and Egypt itself. 105 tons of goods were sent to the bottom of the murky arab sea.

The 45,000 (est) soldiers of the british egyptian army and their conscripts, feel the hurt of these attacks and cannot mount a defense of the Suez canal. (45% readiness after the supply was sunk) The battle opens with the 2nd Sultans Artillery Bat. firing across the canal at british positions. At the sight of primitive landing craft and bridging equipment, the british abandon their positions and turn it over to the Sultan almost without a fight. Sadly a regiment of the Sultans experianced 14th Division drowns in a transport accident. A memorial will be erected in old Thrace, where the 14th division will gain honor and glory in the battlefields of Europe.

Pressure is applied to Cyprus through torpedo boat raids on the landing docks, destroying more supply and leaving the garrison there with little hopes of reprieve. An assault force is being prepared.

Pressure is also applied to western Eygpt and in the north east Sahara. A small dispatch of 5 regiments from Tripoli is sent to find the 2 regiments of british infantry who slipped into the desert. Theyre experianced desert fighters and need to be found before some Maud'dib comes tearing out of the dunes on my flank.

Preparations for the invasion of Persia, then the mineral fields of afghanistan and the lebenstraum of India await.



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Krafty
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RE: Bomburs Global Domination Mod, Kraftwerk (Ottomans) vs Theonlystd (Japan)

Post by Krafty »

And so ends 1901. 
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