On 1 Mar 1945 the new '45 Panzer MTOE comes into effect. And it gutted my Wehrmacht panzers. Compare the panzer strengths in the screen shot. Most Pz Divs had 150+ panzers, now....111. This ain't right guys.
MTOE changes are based pretty much on two major factors during the course of the war. The first was technological/tactical improvements which modified the ratio of types of equipment and introduced more effective weapon capabilities. Good examples are the German motorization to Panzergrenadier development and the numerous changes on the Soviet side with Corps from 1942 onwards. The other reason for MTOE changes was the diminished capabilty to fill organizations with equipment and personnel. While certain Soviet formations are affected by this, this is mainly a German issue as the war progressed....fewer tanks avail caused the MTOE changes.
But what if the games we play don't go along historical lines? We don't lose 200,000+ in a Stalingrad or gut our armor in a Kursk? Onfortunately we still are shackeled with the historical MTOE changes that reduce the effectiveness of the German army. Infantry divisions are barely maxed out at 10,000 men, despite numerous rifle squads and armaments available in the pools. And come 1 March 1945 - despite how effective the Germans are in the game - the panzerwaffe is neutered.
I'm posting this to beg to make the MTOE changes optional to the players. If the game is moving along historical lines, it would make sense to adapt the historical changes. But if a German player is doing better than historical, he shouldn't be saddled with an internal gutting of his formations. This panzer MTOE change is especially costly - having husbanded and conserved the panzers only to see Herr Speer take away over 1100 in a single week is criminal. IF nothing else, allow the excess overages to remain in overstrength units until attritted down by combat.
Now, back to the game with what I have left....
