Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Adding the numbers to chits dynamically was something we did after release, and that had already gone way over schedule and budget, so we cut the variable range and indirect fire costs from the to-do list. (Displaying the numbers on the chit requires quite a bit more work than one might imagine.) Maybe if we get enough Christmas sales that I don't have to worry about things like schedules and budgets we can add these in another major update.
Thanks for the reply Eric. The chits and new hi-res maps look fantastic so thanks for whomever participated in the effort. It really does make one feel like they are playing over a board on a table (if zoomed out enough [:)]).
In my day job I'm a coder, Tester, and Release Manager for a telecommunications company so I can just imagine what the schedule must have been like doing all this stuff post-release. Excellent job and I hope WCS does well this Holiday season along with Storms of Steel (I'm already a definite buyer as well as my gaming friend).