Raiding a Colony with your own Pirate Hidden Facility

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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MoloMowChow
Posts: 22
Joined: Wed Jun 05, 2013 5:23 am

Raiding a Colony with your own Pirate Hidden Facility

Post by MoloMowChow »

Apparently, if I raid a planet that also has my own hidden pirate base in it, it'll add to the defense power of the home world. If the raid succeeds, I lose my hidden pirate base and the control rating drops. Do hidden pirate bases increase control over time? I heard that population maxes out the control, but raids have allowed me to push it over the limits, I think.
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Plant
Posts: 418
Joined: Tue Apr 23, 2013 11:57 am

RE: Raiding a Colony with your own Pirate Hidden Facility

Post by Plant »

No, Hidden Pirate bases, don't increase control. They prevent them from slipping down to below 50% or 100% for the pirate fortresses.
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DeadlyShoe
Posts: 217
Joined: Sat Jun 01, 2013 10:15 pm

RE: Raiding a Colony with your own Pirate Hidden Facility

Post by DeadlyShoe »

This is a bug, its listed as fixed in the 1906 patch
MoloMowChow
Posts: 22
Joined: Wed Jun 05, 2013 5:23 am

RE: Raiding a Colony with your own Pirate Hidden Facility

Post by MoloMowChow »

I'm having a different issue now.

Got 100% control of an Empire's homeworld pre-warp. Built a pirate base and it completed. Also noted at this point is that for some strange reason I couldn't immediately build a pirate fortress afterward despite having 260k in funds. They eventually launched an attack on it, and I launched Assault pods from my ship onto the planet to help defend against said attack, but once again they added to the assault against my pirate base.

I think it's because the bug notes only fixed raiding a planet that already has the pirate base on it, but not when the colony launches an assault on it and you want to help defend it by launching troops.

So I suppose it'd be nice to reinforce a pirate base from being assaulted by launching assault pods onto it.
Lucian
Posts: 279
Joined: Sat Dec 01, 2012 11:35 am

RE: Raiding a Colony with your own Pirate Hidden Facility

Post by Lucian »

So I suppose it'd be nice to reinforce a pirate base from being assaulted by launching assault pods onto it.

Hell yes! This needs to be addressed in the next patch
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