Combat results screen.

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

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stormbringer3
Posts: 1040
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

Combat results screen.

Post by stormbringer3 »

When the AI has its combat, the combat results screen pops up and disappears really fast so I hardly have time to read the results.. The AIs combat and movement is quite rapid. Is there a way to slow it down a little?
So far I'm really pleased with the game!
Thanks.
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Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
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RE: Combat results screen.

Post by Ronald Wendt »

Hello,


at the moment there is no option for slowing it down, but pressing 'c' should get you to a screen called 'combat protocol' and there all combat results of a map are stored.
So you can study all battles from the first turn to the last. The little flags indicate who iniated the battle, so if you play against a Soviet AI simply click on the little Soviet flags to see what it has done.

Hope this helps. Great to hear you like the game.

Regards,
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spillblood
Posts: 196
Joined: Thu Feb 25, 2010 10:25 am

RE: Combat results screen.

Post by spillblood »

This is a thing I already brought up in the final phase of the beta.
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