Keeping Leader

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Stormy Fairweather
Posts: 74
Joined: Fri Jul 01, 2011 6:30 pm

Keeping Leader

Post by Stormy Fairweather »

I set the chance for a new leader to 0, but my leader is still being overthrown. I am using way of the ancients, and was using technocracy before that, but I have a real good leader I am intent on keeping. Problem is, she seems due for a replacement no matter what I do, and every time I load my game I lose her within twenty minutes. It's actually pissed me off enough that I don't think I will play DW again until I figure out a solution to this. Can you modify government types somewhere, that's the only thing left I can think of to keep my leader.
Mad Igor
Posts: 248
Joined: Mon Jun 18, 2012 3:36 pm
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RE: Keeping Leader

Post by Mad Igor »

1) Only new game will apply changes
2) Government style have their own %
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shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

RE: Keeping Leader

Post by shinobu »

I found that if I move ANY governors who pop up at my homeworld off to other colonies (move them as soon as they arrive in the game), the chances for a coup are much smaller (I usually play monarchy).
Fenrisfil
Posts: 216
Joined: Sun Jun 02, 2013 10:24 am

RE: Keeping Leader

Post by Fenrisfil »

I think elected governments (which I believe way of the ancients is) may have a maximum amount of time before a leader has to change. The 0 modifier only affects the random changes, which for more autocratic governments are the only way of changing leader (aside from death of course). I haven't tested this thoroughly but I have found that while I normally can reload a recent save to avoid a leadership change the one instance I couldn't was with a democracy where the leader had been established for a long period. Every time I reloaded he got replaced and I figured I must have hit the maximum time limit for a democratic leader.

I am going to test a military dictatorship soon with their leader spawn chance set to 0, so will hopefully find more soon.

As Mad Igor pointed out too if you are trying to change the race file during a game it won't work, so setting that chance to 0 only matters at all if you did it before you started your current game.
AMD Phenom II X4 3.2ghz, 16gb ram, 64bit Windows 7, Radeon HD6900.
tylertoo
Posts: 83
Joined: Mon Sep 03, 2012 7:04 pm

RE: Keeping Leader

Post by tylertoo »

Is this the setting to which you refer?

CharacterRandomAppearanceChanceLeader ;1.0

So setting this to zero (before starting game ;) ) would minimize the chance for a coup?
Fenrisfil
Posts: 216
Joined: Sun Jun 02, 2013 10:24 am

RE: Keeping Leader

Post by Fenrisfil »

ORIGINAL: tylertoo

Is this the setting to which you refer?

CharacterRandomAppearanceChanceLeader ;1.0

So setting this to zero (before starting game ;) ) would minimize the chance for a coup?

It will significantly reduce the chance, but there are other variables. I suspect if your empire is falling apart at the seams even this won't help save the leader.
AMD Phenom II X4 3.2ghz, 16gb ram, 64bit Windows 7, Radeon HD6900.
Stormy Fairweather
Posts: 74
Joined: Fri Jul 01, 2011 6:30 pm

RE: Keeping Leader

Post by Stormy Fairweather »

Even with "CharacterRandomAppearanceChanceLeader ;1.0" the leader wil be replaced with government types that have elected leader (like 'way of the ancients'), but with a government that does not have elected leaders it seems to work under most circumstances.

Which raises the question; how does one modify government type settings?
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